Saturday, August 11, 2012

Saying Farewell to Blogger

Normally, I would keep on trying to keep it a better than it should, but it's becoming too much for the readers and for me to handle. I can understand the frustrations of keeping two card games on the same blog, but eventually, people will quit reading it, and move onto a different website.

So, I came up with a solution. By using Weebly, I can split the two topics into two separate blog threads, and keep doing what I have to do for the reader.

My new site: http://dangerascend.weebly.com/index.html

YGO BLOG: http://dangerascend.weebly.com/dangerous-ascending---a-life-of-a-duelist.html
CARDFIGHT VANGUARD BLOG: http://dangerascend.weebly.com/dangerous-ascending---a-life-of-a-cardfighter.html

Hopefully, you can enjoy the experience through this method.

Thursday, August 9, 2012

Deciding what to do next (Short Post)

I'm simply getting too much on my plate at once, so I may simple it down to this:
  • I will work on Breakdown Posts near immediately. I'll be doing these for both Yu-gi-oh! and Cardfight!! Vanguard.
  • If I have a deck list for you, I will post it in either a Breakdown Post, so you have a sample deck list to look off of or a Deck Discussion Post. I will take rate or fixes on either post.
  • If there is a request posted in the Request Page on my Weebly site, I will work on that post and get it up A.S.A.P.
Sorry, a lot of things have been coming up, and I will get to every topic eventually, but I do not know how long it'll take me.

Tuesday, July 31, 2012

For those who haven't noticed (Short post)

There's a list of request topics, a request submission form, and several others in the list. I know I have been off topic as of late, but I need to figure out what I should do on the Yu-gi-oh! side of things. When I'm finished with what I need to do for that, I will continue with the Request Topic list.

So, please, if you are going to request a topic, use the form, if at all possible. If you cannot view it for some reason, or if it's too out of the way, please let me know.

Request Topic List: http://dangerascend.weebly.com/request-topic.html
Request Submission Form: http://dangerascend.weebly.com/requesting-a-topic.html

Saturday, July 28, 2012

Yu-gi-oh! - Breakdown of Genex Hero (Moulin Glace) - Part 2

Note: Instead of doing deck discussions, I decided to include the deck within the Breakdown and elaborate on some choices here.

Deck List:


2x Genex Controller
Atlantean Armsman
Atlantean Marksman
Atlantean Seahorseman
Dark Armoed Dragon
3x Destiny Hero Diamond Dude
Elemental Hero Stratos
3x Genex Undine
Gorz the Emissary of Darkness
Moulin Glace, the Spiritual Ice-Residing Lord
2x Summoner Monk
2x Tragoedia

Allure of Darkness
Dark Hole
2x Destiny Draw
Foolish Burial
Future Fusion
Heavy Storm
3x Instant Fusion
3x Miracle Fusion
Monster Reborn
Reinforcement of the Army

2x Hope for Escape
Solemn Judgment
Solemn Warning
2x Torrential Tribute


Extra Deck
3x Elemental Hero Absolute Zero
Elemental Hero Escudirao
Flame Ghost
Rare Fish
Ancient Fairy Wyvern
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Blade Armor Ninja
Daigusto Emeral
Lavalval Chain
Leviair the Sea Dragon
Number 39: Utopia
Steelswarm Roach

Atlantean Armsman, Seahorseman, and Marksman are the 3 choices to mill from Genex Undine's effect. Some choices I made are as follows:
  • Instant Fusion over Upstart Goblin: Rather than giving my opponent 1000 Life Points, I pay 1000 Life Points to set up a Xyz Play.
  • Solemn Judgment and Solemn Warning: Since this is a cost heavy deck for Hope for Escape, Solemn Judgment and Solemn Warning became obvious additions to the deck.
  • 2 Hope for Escape over 3 Hope for Escape: To widen my horizons, I dumped a Solemn Warning and the third Hope for Escape for 2 Torrential Tributes.
Other than that, if you need me to expand on other choices, let me know by commenting. Anyway, rate, comment, fix, thoughts, or comment.

Friday, July 27, 2012

Yu-gi-oh! - Breakdown of Genex Hero (Moulin Glace) - Part 1

In the Yu-gi-oh! Speculation post, I was looking at Genex Hero first, and seeing how it'll take into account Moulin Glace, so I dove into the Genex portion a bit more, and found out that it'll be stupid to just splash in one part of the archetype. By opening up variety of chains, you can use different outs like causing one of the following:
  • Getting Genex Controller and popping a face-up card on your opponent's Field.
  • Getting Genex Controller and popping a Set card on your opponent's Field.
  • Getting Genex Controller and Moulin Glace.
With that, you can set-up your next move, if you have certain cards within your hand, but that'll be a problem if you don't have a back-up engine, so these two engines were used:
  • Undine Engine
  • Summoner Monk Engine (which can use Elemental Hero Stratos)
One thing that can branch Moulin Glace and Dark Armed Dragon is Lavalval Chain, since it can foolish pieces easily, and cause a bunch of plays if need be.

With the search engines, there's draw engines that were added:
  • Hope for Escape
    • Utilizing Upstart Goblin seemed a bit pointless, so I went with paying all crazy if need be, so my resources never deplete.
  • Destiny Draw and Allure of Darkness
    • Since I focused it more around Destiny Heroes and Genex Controller, both of these cards can see play. (For Destiny Heroes, I only use Diamond Dude.) Also, Diamond Dude can send these to Graveyard, since both of these are Normal Spell Cards.
Deck List and explanation of some choices will be posted in the next Part.

Wednesday, July 25, 2012

Yu-gi-oh! Speculation - Moulin Glace the Spiritual Ice-Residing Lord

Well, this is starting to make me wonder quite a bit about how everything is set-up, so I started to tweak a Genex Hero deck to accept this card: (Card name, stats, and effect came from Dueling Network)

Moulin Glace the Spiritual Ice-Residing Lord
********    Attribute: Water
[Sea-Serpent/Effect]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent's hand. The effect of "Moulin Glace the Spiritual Ice-Residing Lord" can only be activated one per turn. If this card leaves the field, skip the Battle Phase of your next turn.
ATK: 2800   DEF: 2200

I started to wonder if this would be possible, because of how Heroes are played, and how Elemental Hero Bubbleman could be potentially used. But why Genex?

Genex Undine + Atlantean Seahorseman = Genex Controller and Moulin Glace the Spiritual Ice-Residing Lord in your Hand after searching.

Could this be potentially be a similar case to Dark Armed Dragon, of which players would try to run it as much as they can? Who knows. Only time will tell.

Tuesday, July 24, 2012

Decided to try something out

Sorry that I have been out for the past few days, but I was testing out something that a friend requested, and it seemed interesting, so I tried it out.


So far, it seems pretty interesting, you get to raise your Pokemon and that, but you don't get to catch them out in the Field. Instead, you are either A) Given an egg to raise or B) Catch it in Safari Zone. Other than that, it's similar to a game called Yu-gi-oh! BAM where you can just leave it closed for a while, then come back, and either A) You gain progress or B) You can leave where you left off.

If you are interested to try it, feel free.

Saturday, July 21, 2012

Cardfight!! Vanguard - Breakdown of Nubatama

Another clan that only needs 1 part due to it having 4 units. Here's the card images below:




Stealth Dragon, Voidmaster (top left) is a 9000 Power Grade 3 Attacker with an effect listed below:
  • Auto (V): When this Unit attacks, and your Hand has more cards than the Opponent's, for that Battle, this unit gains +3000 Power.
  • Auto (V/R) : (Counter Blast (1)) When this Unit's attack hits, and your Hand has less cards than the Opponent's, you may pay the cost. If so, your Opponent selects a card from their Hand and discards it.
While your hand is greater than your opponent's hand, you can have 3000 more Power added to it as a Vanguard. If you have less cards in your Hand than your opponent's Hand, you can force your opponent to discard a card from their hand if the attack hits, while this card is either a Vanguard or a Rear Guard.

Stealth Beast, Chigasumi (top right) is a 8000 Grade 2 Attacker with an effect listed below:
  • Auto (V/R): When this Unit attacks, and your Hand has more cards than your Opponent's, for that battle, this Unit gains +3000 Power.
While your hand is greater than your opponent's hand, you can have 3000 more Power added to it as a Vanguard or Rear Guard.

Stealth Dragon, Dreadmaster (bottom left) is a 7000 Grade 1 Booster with an effect listed below:
  • Auto (R): (Counter Blast (1)) When the «Nubatama» boosted by this Unit's attack hits, and if your Hand is less than the Opponent's, you may pay the cost. If so, the Opponent chooses 1 card from their Hand and discards it.
If you use this card to boost a Nubatama attacker, and if it hits, you can make your opponent lose 1-2 cards by the cost of Counterblast once or twice.

Stealth Beast, Hagakure (bottom right) is a 5000 Grade 0 Booster with an effect listed below:
  • Auto: (Counter Blast (1)) When this Unit is called to the Guardian Circle, you have a «Nubatama» Vanguard, and your Hand is less than your Opponent's, you may pay the cost. If so, the Opponent chooses 1 card from their own hand and discard it.
If you have a Nubatama Vanguard, and if this unit gets called to the Guardian Circle, you can force your opponent to discard 1 by Counterblasting once.

Nothing else is known, other than it's mostly a Rear Guard clan.

Thursday, July 19, 2012

Cardfight!! Vanguard - Breakdown of Etrangers

Currently, there's only 3 cards for Etrangers, so only 1 part is needed. The 3 cards are shown below:


Blaster Keroro (left) is the Blaster variant for Etrangers. He's a Grade 2 9000 Power Attacker with an effect listed below:

  • AUTO (V/R): When this unit attacks, if the number of cards in your hand is greater than your opponent's, this unit gets +3000 power until the end of that battle.
Blaster Keroro can go up to 12000 Power to hit 10000 or 11000 Power Vanguards. Blaster Mameshiba (middle) is another Blaster variant for Etrangers. He's a Grade 0 5000 Power Booster with an effect listed below:
  • Auto: When this Unit is moved from the Guardian Circle to the Drop Zone, move this card into Soul.
Pretty much similar to Giro and them from the other clans. Incandescent Lion, Keroro Ezel is a Grade 3 10000 Power Attacker with an effect listed below:
  • Auto (V/R): When this unit is boosted by an «Etrangers», this unit gets Power +2000 until the end of that battle.
When Etrangers get a booster, this card can hit for more power when boosted by an Etrangers.

Right now, nothing else is known about the clan, except for that it is generically Rear Guard based.

Wednesday, July 18, 2012

Cardfight!! Vanguard - Deck Discussion: Phantom Blaster Overlord - Part 3

Now, for the combination of the two, where you focus in on the Phantom Blaster Dragon portion, while having an out, just in case, having 10000 or 11000 isn't enough, you can go up to 13000.

Strategy:
Combination of Part 1 and Part 2.

Deck List:


Grade 0:
4x Grim Reaper
4x Death Feather Eagle
4x Darkside Trumpeter
4x Abyss Healer
Fullbau

Grade 1:
4x Blaster Javelin
3x Black Sage, Charon
3x Dark Shield, Mac Lir
3x Apocolypse Bat

Grade 2:
4x Knight of the Void, Masquerade
4x Demon World Castle, Donnerschlag
2x Blaster Dark

Grade 3:
4x Phantom Blaster Dragon
2x Phantom Blaster Overlord
4x Dark Magician, Babd Catha

If you have any questions, comments, or thoughts, leave a comment.

Sunday, July 15, 2012

Cardfight!! Vanguard - Deck Discussion: Phantom Blaster Overlord - Part 2

In the first part, I focused a bit on the defensive side; however there's an offensive side to this as well, which is without Phantom Blaster Overlord as Vanguard, but with Phantom Blaster Dragon as Vanguard. With Part 3; however, I'll attempt to merge the two, and hope that it'll succeed.

Strategy:
This strategy is focused more about the Power Lanes then ever, and if all possible, use Phantom Blaster Dragon's effect to strike the Vanguard, free up a lane, then place a stronger lane to replace it.

For example:
  • Left Rear Guard Lane could have this:
    • Knight of the Void, Masquerade in front Left Rear Guard Circle.
    • Black Sage, Charon in back Left Rear Guard Circle.
  • Vanguard Lane could have this:
    • Phantom Blaster Dragon as Vanguard (with 11000 Power)
    • Nothing to boost Phantom Blaster Dragon
  • Right Rear Guard Lane could have this:
    • Demon World Castle, Donnerschlag in front Right Rear Guard Circle.
    • Black Sage, Charon in back Right Rear Guard Circle.
And even if you don't have the correct booster to hit 20000, then you can use the abilities of both of them to hit their Vanguard, because both of them can go up to 12000 Power, if necessary.

Deck List:

Grade 0:
4x Grim Reaper
4x Death Feather Eagle
4x Darkside Trumpeter
4x Abyss Healer
Fullbau

Grade 1:
4x Blaster Javelin
4x Black Sage, Charon
3x Dark Shield, Mac Lir
3x Witch of Secret Medicine, Arianrhod

Grade 2:
4x Knight of the Void, Masquerade
4x Demon World Castle, Donnerschlag
3x Blaster Dark

Grade 3:
4x Phantom Blaster Dragon
4x Dark Magician, Babd Catha

Reason why I will disagree with players is that, with Phantom Blaster Overlord being their "win" card, they can't focus in on anything else, which disappoints me, hence why I extend this discussion into three parts. One with sole focus is Phantom Blaster Overlord, which to me is defensive, one without Phantom Blaster Overlord, which is offensive, and one with the best of both worlds.

Anyway, if you have any questions, thoughts, or comments, leave a comment.

Friday, July 13, 2012

Cardfight!! Vanguard - Deck Discussion: Phantom Blaster Overlord - Part 1

Strategy:
Basic strategy is to focus on getting a 13000 base Vanguard, because once you have that, you can disrupt your opponent. Other than that, it's draining your opponent's resources, then piercing through and hitting your opponent directly.

A quick way to set up Phantom Blaster Overlord's 13000 base ability, you can use Nightmare Painter's ability to place Phantom Blaster Dragon into your Soul directly, and be set up for the remainder of the game.

Sample Deck List:

Grade 0:
4x Grim Reaper
4x Death Feather Eagle
4x Darkside Trumpeter
4x Abyss Healer
Fullbau

Grade 1:
4x Blaster Javelin
4x Nightmare Painter
4x Dark Shield, Mac Lir

Grade 2:
4x Skull Witch Nemain
4x Blaster Dark
3x Demon World Castle, Fatalita

Grade 3:
4x Phantom Blaster Dragon
2x Origin Mage, Ildona
4x Phantom Blaster Overlord

If you have any thoughts, comments, or questions, leave a comment.

EDIT: Figured out a way around something different for you guys to enjoy, so this deck discussion is going to broken into three parts: One that focuses on Phantom Blaster Overlord, One that focuses on Phantom Blaster Dragon, and One that focuses in on both cards.

Tuesday, July 10, 2012

Yu-gi-oh! - Ban List Discussion (Short Post)

If anyone is wondering what I'm going to say about the ban list is going to be a typical response on everyone's minds, and it'll be that the top decks will be hit, the new cards will replace the top decks, and the cycle continues.

What I do is not worry about it and try to make consistent decks that work against people on Dueling Network, because 9 times out of 10, while someone else is deeply regretting getting a certain card, due to it being banned, you can potentially use cards that have the same consistent levels as last format's, and still face against the new meta that appears.

Anyway, just typing out my thoughts here about the Yu-gi-oh! Ban List, and I'm going to enjoy working on guides to help players use certain deck types that they are interested in, better.

Monday, July 9, 2012

Cardfight!! Vanguard - Deck Discussion: Granblue Superior Ride

Strategy:
Simply to get to Grade 3 as fast as you can, then use Power Lane Beatdown until your opponent dies. Ways to superior ride in this deck are as follows:

Knight Spirit + Samurai Spirit + Grade 2 Vanguard = Spirit Exceed
Deadly Nightmare + Deadly Spirit + Grade 2 Vanguard = Deadly Swordsmaster

Carefully manage what you do for Soul Blasting and Counterblasting, because once you use up your options, and if your opponent is still alive, then you have lost the game.

Deck List:

Grade 0:
4x Knight Spirit
4x Hades Steersman
4x Skeleton Lookout
4x Doctor Rogue
2x Chappie the Ghost
Captain Nightkid (Starting Vanguard)

Grade 1:
4x Deadly Nightmare
4x Samurai Spirit
3x Gust Jinn
3x Evil Shade

Grade 2:
4x Captain Nightmist
4x Deadly Spirit
3x Ruin Shade

Grade 3:
4x Undead Dragon Skull Dragon
Spirit Exceed
Deadly Swordsmaster

If you have any thoughts, comments, or questions, leave a comment.

Sunday, July 8, 2012

Yu-gi-oh! - Potential

Right now, people have been pointing out few things about cards, so I decided to make a section on why I make decks the way I make decks.


Main Deck:

3x Effect Veiler
Gorz the Emissary of Darkness
2x Maxx "C"
2x Tragoedia

Dark Hole
Heavy Storm
Monster Reborn
2x Mystical Space Typhoon
3x Upstart Goblin

2x Bottomless Trap Hole
3x Hope for Escape
2x Torrential Tribute

Side Deck:

3x D.D. Crow
2x Droll and Lock Bird

2x Night Beam
3x Pot of Duality

2x Compulsary Evacuation Device

The Choices:

Effect Veiler: Since priority is gone, this sees more play.
Gorz the Emissary of Darkness: It's an obvious hand trap that you can use to stop your opponent.
Maxx "C": Either your opponent stops Special Summoning or you gain massive pluses.
D.D. Crow: Another hand trap to screw with your opponent's Graveyard.
Droll and Lock Bird: Counter to Maxx "C".
Tragoedia: Another hand trap to stop your opponent.

Dark Hole, Heavy Storm, and Monster Reborn are obvious.
Mystical Space Typhoon versus Night Beam: Depends on preference.
Upstart Goblin versus Pot of Duality: Depends on preference.

Bottomless Trap Hole versus Compulsary Evacuation Device: Depends on preference.
Hope for Escape: To narrowly escape losing, you can use this card to gain resources and go for your opponent one last time.
Torrential Tribute is obvious.

To clarify:

Reason why I post the way I post is because 9 times out of 10, your deck will be more focused on your combinations rather than disrupting your opponent. If I start putting in this many cards already into my deck, they'll be no variation between builds, besides the few cards I have room for left.

I just chose to not restrict myself into believing that there's this many staples already in this game. Hopefully, this answers some questions about why I post what I post, in the Yu-gi-oh! section.

Saturday, July 7, 2012

Cardfight!! Vanguard - Deck Discussion: Enigman Rain

Strategy:
Mainly, the strategy of this deck is the same strategy as the Nova Grappler decks with Asura Kaiser and Death Army Lady; however, you do not need a Grade 3 to be Drive Check'd. You can use this ability:
  • Auto (V): When your Attack Step begins, if this Unit has 12000 or more Power, during this Battle, this Unit gains: Auto (V): When this Unit's Attack hits a Vanguard, select 1 of your Rearguards, and Stand it.
With giving Enigma Rain 12000 Attack, it'll force your opponent to either not guard and have one of your other units stand, or guard and run into a risk with a Stand Trigger. The second part of the combo is with this ability:
  • Auto (R): During your Battle Phase, when this Unit Stands, if you have a <<Dimension Police>> Vanguard, select a Rearguard in the Same Column, except this card, and make it Stand.
By giving the stand ability to Miracle Beauty, you can stand a unit in the same column and attack again.

Deck List:

Grade 0:
4x Justice Colbalt
4x Guide Dolphin
4x Cosmo Fang
4x Justice Rose
Enigman Flow

Grade 1:
4x Enigman Ripple
3x Diamond Ace
3x Glory Maker
2x Cosmo Roar

Grade 2:
4x Enigman Wave
4x Masked Police Gurender
3x Cosmo Beak

Grade 3:
4x Enigman Rain
2x Enigman Storm
4x Miracle Beauty

If you have any questions, thoughts, or comments, leave a comment.

Wednesday, July 4, 2012

Cardfight!! Vanguard - Deck Discussion: Blade Wing, Reggie

Strategy:
In simple terms, to make full use of Blade Wing, Reggie's effect.
  • Continuous (V): While there are 15 or more «Dark Irregulars» in your soul, this unit gets Critical +2.
Soul Charging techniques will give this card the necessary Soul, in order for it to gain Critical +2; however, the second effect can provide up to 3 Soul. With this deck, however, it's not wise, because if you focus in on every single aspect of Soul Charging, then you would lose the advantage of hitting your opponent with the Power Lanes provided, so some Soul Charging methods need to be used.
  • Demon World Marquis, Amon
Demon Would Marquis, Amon is the back-up Vanguard for this deck, solely due to his ability. It'll cause your opponent to be pushed back into a wall while you set-up your Soul for Blade Wing, Reggie; however, the downside of this is if you drain yourself too much, then you will lose the game.
  • Succubus of Coquetry
This is pretty much a Grade 2 variant of Alluring Succubus.
  • Succubus of Decadence
This will be in your Vanguard position if you can get it early enough to ride into it. This one will help you build your Soul to a point where getting 15 Soul would be easy.
  • Succubus of Courtship
Just in case, you do not get enough Soul, you would use Succubus of Courtship as a booster, because when the attack hits a Vanguard, while this card boosts, you will be able to Soul Charge(1).
  • Auto: When this unit is placed on the Vanguard circle, choose 1 of your «Dark Irregulars» Rearguards, search for up to 3 units of the same name as the chosen unit from your Deck and send them to your Soul, then shuffle your Deck.
For his second effect, two cards can benefit from that effect, which are listed below:
  • Demon Bike of the Witching Hour
  • Netherworld Carriage of the Witching Hour
If you target one of these, you will drag copies of one of those cards into your Soul, and their effect will boost them on how many are within:
  • 1 in Soul: +2000 Power
  • 2 in Soul: +4000 Power
  • 3 in Soul: +6000 Power
The downside of this is that if you Damage Check them or if you draw them in your Hand, multiple copies.
Deck List:

Grade 0:
4x Dark Queen of Nightmareland
4x Puppetmaster of the Netherworld
4x Hysterical Shirley
4x Cheshire Cat of Nightmareland
3x Rock the Wall
Greedy Hand (Starting Vanguard)

Grade 1:
4x Succubus of Courtship
4x Demon Bike of the Witching Hour
3x March Rabbit of Nightmareland

Grade 2:
4x Netherworld Carriage of the Witching Hour
4x Succubus of Coquetry
3x Succubus of Decadence

Grade 3:
4x Blade Wing, Reggie
4x Demon World Marquis, Amon

If you have any questions, comments, or thoughts, leave a comment.

Saturday, June 30, 2012

Doing another experiment

There's five things I did so far:
  • Made dangerascend.weebly.com my main page, due to organizing two different blogs at the same time.
  • Moved the Request Topic to dangerascend.weebly.com, since no one really commented in it for new requests, and since there was no commenting, I decided to move it to dangerascend.weebly.com
  • All links to both my blogs are on dangerascend.weebly.com.
  • To get to my weebly page, on the NavBar, I placed "Weebly" next to home.
  • I have also made a Requst Topic Submission page as well, so you can submit your topics there.
Hopefully, this experiment works out.

Wednesday, June 27, 2012

Cardfight!! Vanguard - Deck Discussion: Perfect Raizer


Strategy:
With Perfect Raizer, 4 Raizer is ideal for his Soul, however, if you fight an opponent that knows that, you would think about what cards to ride or not ride, and what cards to call or not call. The faster that you get in some attacks, the better off you will be in facing off against your opponent. It's lead into two stages for the strategy:

Stage 1: First Few Turns:
  • With riding into Grade 1 unit and Grade 2 unit, spread your formation and open up all 3 power lanes with what you have so far. The more lanes you have open, the more damage you can deal to your opponent, because your opponent will think about one thing: Take the hit or Guard. To think about card advantage this early will follow down the road into whether you win or lose in the cardfight.
Stage 2: Perfect Raizer
  • Facing off against a barrage of attacks in the first two turns, you focus in on getting the soul built up for Perfect Raizer. Perfect Raizer's first effect decreases it to a 9000 Power Vanguard Attacker, but with his second effect, for each Raizer in his soul, he gains 3000 Power during your turn. Also, when you ride into Perfect Raizer, you will pull all Raizers in the Rear Guard Circles into your Soul, so Battle Raizer, Turboraizer, Raizer Custom, and High-Powered Raizer Custom would be put into Soul, if they are within your Rear Guard Circles. The last effect really makes your opponent sting, due to the first few turns, because if they took on too much damage, they would have to deal with guarding Perfect Raizer every single turn, until they die.
Power Lane Construction:
With Power Lane construction, this'll help you help drain your opponent's hand a bit faster if the above strategy fails to work. Normally, the Shields are as follows: 5000, 10000, or 0, dealing with what card is used as a Guardian. When this strategy fails to work, you need to consider the following:
  • What Vanguard they are using? 10000 Power, 11000 Power, or 13000 Power.
  • What cards can I use to construct a Power Lane?
  • How often will this work?
I decided to do a revisit on this deck, not only because I tested this deck further, but also test how it varies, so this was added as a back-up power lane, just in case the strategy doesn't work:

Death Metal Droid + Death Army Guy = 20000 Power Lane
Death Metal Droid + Tough Boy = 21000 Power Lane

Back-up Vanguard: 
In case, you do not get Perfect Raizer, you will need a back-up Vanguard to take the stage, which would be Asura Kaiser in this deck.

Asura Kaiser would be the "Standing all units" type of Vanguard, which will let you push for more damage, and set up Perfect Raizer whenever you have it set-up.

Deck List:

Grade 0:
4x Battleraizer (One of them will be Starting Vanguard)
4x Turboraizer
4x Grapplemania
4x Round Girl, Clara

Grade 1:
4x Death Army Guy
3x Twin Blader
3x Tough Boy
3x Raizer Custom

Grade 2:
4x Death Army Lady
4x High-Powered Raizer Custom
3x NGM Prototype

Grade 3:
4x Perfect Raizer
2x Asura Kaiser
4x Death Metal Droid

If you have any comments, thoughts, or questions, leave a comment.

Sunday, June 24, 2012

Cardfight!! Vanguard - Deck Discussion: Guardian of Truth, Lox

Strategy:

Currently, the strategy is getting Guardian of Truth Chain Ride series successfully, then using Guardian of Truth, Lox's ability to give yourself enough to win against your opponent; however that's not the only strategy.

With the retiring concept of Great Nature, we had to use some cards that would benefit from that, so I used another unit or units that can benefit greatly from this, which are listed below:
  • Pencil Squire, Hammsuke
  • Pencil Knight, Hammsuke
  • Pencil Hero, Hammsuke
With those 3 units, if you apply a retire ability to one of them, an ability then activates in the End Phase:
  • [AUTO] [Counterblast(1)] During your end phase, when this unit is placed onto your Drop Zone from the Rear Guard Circle, if you have a <<Great Nature>> Vanguard, you may pay the cost. If you do, search your Deck for up to 1 "Pencil _______, Hammsuke", show it to your opponent, and add it to your Hand, then shuffle your Deck.
So, when they retire, you can add another variant of that same card to your Hand at the End Phase without losing advantage.

Deck List:

Grade 0:
4x Triangle Cobra
4x Ruler Chameleon
4x General Cat
4x Dictionary Goat
Schoolyard Prodigy, Lox (Starting Vanguard)

Grade 1:
4x Bringer of Knowledge, Lox
4x Pencil Squire, Hammsuke
3x Cable Sheep
3x Silver Wolf

Grade 2:
4x Law Official, Lox
4x Pencil Knight, Hammsuke
3x Beaker Holstein

Grade 3:
3x Guardian of Truth, Lox
2x School Hunter, Leopard
3x Pencil Hero, Hammsuke

If you have any questions, comments, or thoughts, leave a comment.

Yu-gi-oh! - Deck Discussion: Book of Spells

Strategy:
Right now, the strategy is as follows:
  1. First, cycling through your deck to get at least a few Spellbook cards within your Graveyard.
  2. Second, if you have Jsti, immediately summon her, attack directly, then use effect to grab Junon and another Spellbook Spell Card from your Deck to your Hand.
  3. Third, if you have Temper, immediately summon him, activate the Spellbook searcher, then tribute Temper for either Empeur or Junon
  4. Use Empeur, if need be, or Junon.
Deck List:


3x Apprentice Magician
Batel of the Spellbooks
2x Breaker the Magical Warrior
3x Empeur the Magical King
3x Jsti the Magical Teacher
3x Junon the Magical Priestess
Lependu the Magical Practitioner
3x Temper the Magical Summoner

Dark Hole
Heavy Storm
3x La Maison the Spellbook Tower
Monster Reborn
2x Mystical Space Typhoon
2x The Alma Spellbook
3x The Grimoire Spellbook
3x The Hygromanteia Spellbook
2x The Necronomican Spellbook
3x The Torah Spellbook

Extra Deck: Focuses in on these two cards:

If you have any rate, fix, thoughts, comments, or discuss, leave a comment.

Friday, June 22, 2012

Cardfight!! Vanguard - Deck Discussion: Goddess of the Full Moon, Tsukuyomi

Strategy:
By focusing in on the Goddess of the Full Moon, Tsukuyomi "Chain Ride" series, you can attempt to stack from the bottom of your Deck to the top of your Deck. If you do so, you can cycle through your Deck, and have the stacked portions of what you need at the top of your Deck.


Win Condition: A typical rule-of-thumb I've noticed is that most Cardfight!! Vanguard players guard enough so that 2 Triggers can get through. This is true in most cases; however, if you are able to stack from the bottom of your Deck to the top of your Deck, most likely, you'll be able to stack into those triggers, which you can hit your opponent dead-on with lots of damage due to this rule-of-thumb.

Typical cycling cards would be Secretary Angel, Faithful Angel, and Oracle Guardian Blue-Eye. The two ways to Soul Charge is Oracle Guardian Red-Eye and Tsukuyomi Chain Ride Series.

Deck List:

Grade 0:
4x Oracle Guardian Nike
4x Psychic Bird
4x Battle Sister Ginger

4x Lozenge Magus
Godhawk, Ichibyoshi (Starting Vanguard)

Grade 1:
4x Goddess of the Crescent Moon, Tsukuyomi
4x Battle Sister Vanilla
3x Battle Sister Chocolat
3x Oracle Guardian Blue-Eye

Grade 2:
4x Goddess of the Half Moon, Tsukuyomi
4x Faithful Angel
3x Oracle Guardian Red-Eye

Grade 3:
3x Goddess of the Full Moon, Tsukuyomi
2x Evil-Eye Princess Euryale
3x Secretary Angel

If you have any questions, comments, or thoughts, leave a comment.

Thursday, June 21, 2012

Technical Difficulties

I've been having overheating issues onto my laptop, unfortunately, so no new posts until that is fixed; however, I can give you a taste of what's to come.
  • Yu-gi-oh! - Breakdown of Crystal Beasts - Part 2
    • This will be what you can use for Rank 3 Xyzs within Crystal Beasts. I'll be going through each Xyz in detail, and remarking whether or not you can use it within your Crystal Beast deck. Most likely, I'll try to cover all Crystal Beasts.
  • Yu-gi-oh! - Breakdown of Crystal Beasts - Part 3
    • This will be what you can use for Rank 4 Xyzs within Crystal Beasts. I'll be going through each Xyz in detail, and remarking whether or not you can use it within your Crystal Beast deck. Most likely, I'll try to cover all Crystal Beasts.
  • Cardfight!! Vanguard - Breakdown of Gold Paladins - Part 1
    • First section of this part is picking out a Starting Vanguard. Second section of this part would be the Grade 0 Breakdown of Gold Paladins.  
  • Gaming - Crystal Saga - Hybrid Holy/Blood Priest - Part 3
    • This section will go into detail on what to use for Level 60 to Level 80 skills.
Anyway, just providing you with an idea on how some future posts will be done.

Sunday, June 17, 2012

Cardfight!! Vanguard - Deck Discussion: Velvet Voice, Raindeer

Strategy:

Mainly, the strategy around Velvet Voice, Raindeer is to focus in on the Grade 3 Drive Checks and get enough hits on your opponent to make them lose; however, there's a way to keep yourself not screwed by multiple Grade 3 Drive Checks, and that is this combination:

Velvet Voice, Raindeer as Vanguard with Rainbow Light, Carine or Girls Rock, Rio as Rear Guard

With the balance set the way that it is, 4 Perfect Guards are required for this deck, since your hand will most likely be clogged by Grade 3s.

Deck List:

Grade 0:
4x Comical Rainie
4x Drive Quartet, Shuplu
4x Drive Quartet, Ressac
4x Drive Quartet, Flows
Bermuda Triangle Cadet Weddell (Starting Vanguard)

Grade 1:
4x Mermaid Idol Erie
4x Mermaid Idol Sedna
4x Pearl Sisters, Perle

Grade 2:
4x Pearl Sisters, Perla
4x Girls Rock, Rio
3x Diva of the Clear Seas, Izumi

Grade 3:
4x Velvet Voice, Raindeer
2x Super Idol, Ceram
4x Rainbow Light, Carine 

If you have any thoughts, questions, or comments, leave a comment.

Saturday, June 16, 2012

Cardfight!! Vanguard - Deck Discussion: Spectral Duke Dragon

Strategy:

Pretty much, you attempt to swarm the field as fast as you can, then go for the kill using Spectral Duke Dragon's Limit Break 4, Counterblast 2.

Several ways to go about this:
  • Ride the Vortimer Chain Ride Sequence, and follow the requirements to use the abilities.
  • Blade Feather Valkyrie boosting a Flash-Edge Valkyrie hitting a Vanguard. (Counterblast 1)
  • Player of the Holy Bow, Viviane Counterblast 1.
With these 3 options, you can swarm the field, and possibly lose a little bit of advantage when you use Spectral Duke Dragon's Limit Break 4, Counterblast 2. If it fails, keep on delivering hits to your opponent, until your opponent reaches 6 damage.

Be very careful when setting up lanes for your units, because you will only have one chance to swarm the field, then be able to do Spectral Duke Dragon's Limit Break 4, Counterblast 2, so timing needs to be perfect to use this build.

Deck List:

Grade 0:
4x Silent Punisher
4x Flame of Victory
4x Falcon Knight of the Azure Sky
4x Elixir Sommelier
Black Dragon Whelp, Vortimer (Starting Vanguard)

Grade 1:
4x Jet Black Vanguard, Vortimer
4x Blade-Feather Valkyrie
3x Holy Shield, Mark
3x Precipice Whirlwind, Sagramore

Grade 2:
4x Knight of the Black Dragon, Vortimer
4x Flash-Edge Valkyrie
3x Player of the Holy Bow, Viviane

Grade 3:
4x Spectral Duke Dragon
4x Satellite Fall Dragon

If you have any questions, comments, or thoughts, leave a comment.

Friday, June 15, 2012

Cardfight!! Vanguard - Deck Discussion: Vajra Emperor, Indra

Strategy:
For this strategy, it's the same strategy as Perfect Raizer, but the power lanes are going to be more powered and the strategy will be more dependant on Stand Triggers.

With attacking your opponent, it'll be split into a three-part strategy:
  • First turn that you can attack, set-up immediately the three power lanes, if possible. For Photon Bomber Wyvern, put it behind Vanguard near immediately, because once your opponent gets up there in damage, you will gain more boosted power from that card; however, since it only boosts the Vanguard lane, you would have to make the Vanguard attack count as much as you can.
  • Second turn, set-up the power lanes to be much stronger than Turn 1, if possible.
  • Remainder of game, you'll have Vajra Emperor, Indra to work with you, and granting you a Critical boost, if you have more than 1 Indra in your Rear Guard Circle. If your opponent focuses in on sending the Rear Guard Vajra Emperor, Indra into your Drop Zone, you move Vajra Emperor, Indra to the back, and focus in on redefining the 3 lanes a bit more. 
Deck List:


Grade 0:
4x Malevolent Djinn
4x Yellow Gem Carbuncle
4x Zephyr Kid, Hayate
4x Demonic Dragon Nymph, Seiobo
Spark Kid Dragoon (Starting Vanguard)

Grade 1:
4x Photon Bomber Wyvern
4x Djinn of the Lightning Spark
3x Red River Dragoon
3x Wyvern Guard Guld

Grade 2:
4x Djinn of the Lightning Flare
4x Bright Lance Dragoon
3x Desert Gunner, Shiden

Grade 3:
4x Vajra Emperor, Indra
4x Djinn of the Lightning Flash

If you have a question, comment, or thought, leave a comment.

Tuesday, June 12, 2012

Cardfight!! Vanguard - Deck Discussion: Ice Prisoner Necromancer, Cocytus

Strategy:

Power Lane, Infinite Resurrection: When you call Ice Prisoner Necromancer, Cocytus, you have option to choose how to set up your power lanes:
  • Hades Steersman: Hades Steersman would be called to a Rear Guard Circle, once you ride Ice Prisoner Necromancer, Cocytus.
  • Deadly Nightmare: If you need to get a booster set-up for a Rear Guard lane, you can do a Soul Blast 2, and call Deadly Nightmare from your Drop Zone to a Rear Guard Circle.
  • Deadly Spirit: If you need an attacker for a Rear Guard lane, you can do a Soul Blast 2, and call Deadly Spirit from your Drop Zone to a Rear Guard Circle.
  • Death Seeker, Thantalos: Best option to call a Rear Guard circle. Once, you land a Direct Attack onto a Vanguard with this card, you can do a Counter Blast 1, and call a unit from your Drop Zone, except "Death Seeker, Thantalos", to a Rear Guard Circle.
More options were opened in BT02; however, by request, I'll be doing two deck variants listed below:
  • BT06 Only Variant
  • BT02 and BT06 Only Variant
Deck List - BT06 Only Variant:

Grade 0:
4x Ghoul Cannonball
4x Hades Steersman
4x Hook-Weilding Zombie
4x Doctor Rogue
1x Captain Nightkid (Starting Vanguard)

Grade 1:
4x Skeleton Colossus
4x Deadly Nightmare
3x Dragon Spirit
3x Ripple Banshee

Grade 2:
4x Skeleton Demon World Knight
4x Deadly Spirit
3x Sea Navigator, Silver

Grade 3:
3x Ice Prisoner Necromancer, Cocytus
2x Deadly Swordmaster
3x Death Seeker, Thanatos

Deck List - BT02 and BT06 Only Variant

Grade 0:
4x Rough Seas Banshee
4x Hades Steersman
4x Hook-Weilding Zombie
4x Doctor Rogue
1x Captain Nightkid (Starting Vanguard)

Grade 1:
4x Skeleton Colossus
4x Samurai Spirit
3x Gust Jinn
3x Deadly Nightmare

Grade 2:
4x Skeleton Demon World Knight
4x Captain Nightmist
3x Deadly Spirit

Grade 3:
3x Ice Prisoner Necromancer, Cocytus
2x King of Demonic Seas, Basskirk
3x Death Seeker, Thanatos

If you have any questions, thoughts, or comments, leave a comment.

Monday, June 11, 2012

Cardfight!! Vanguard - Deck Discussion: Perfect Raizer

Strategy:
With Perfect Raizer, 4 Raizer is ideal for his Soul, however, if you fight an opponent that knows that, you would think about what cards to ride or not ride, and what cards to call or not call. The faster that you get in some attacks, the better off you will be in facing off against your opponent. It's lead into two stages for the strategy:

Stage 1: First Few Turns:
  • With riding into Grade 1 unit and Grade 2 unit, spread your formation and open up all 3 power lanes with what you have so far. The more lanes you have open, the more damage you can deal to your opponent, because your opponent will think about one thing: Take the hit or Guard. To think about card advantage this early will follow down the road into whether you win or lose in the cardfight.
Stage 2: Perfect Raizer
  • Facing off against a barrage of attacks in the first two turns, you focus in on getting the soul built up for Perfect Raizer. Perfect Raizer's first effect decreases it to a 9000 Power Vanguard Attacker, but with his second effect, for each Raizer in his soul, he gains 3000 Power during your turn. Also, when you ride into Perfect Raizer, you will pull all Raizers in the Rear Guard Circles into your Soul, so Battle Raizer, Turboraizer, Raizer Custom, and High-Powered Raizer Custom would be put into Soul, if they are within your Rear Guard Circles. The last effect really makes your opponent sting, due to the first few turns, because if they took on too much damage, they would have to deal with guarding Perfect Raizer every single turn, until they die.
Deck List:

Grade 0:
4x Battle Raizer (One of them will be your Starting Vanguard)
4x Turboraizer
4x Three Minutes
4x Round Girl, Clara (or Wall Boy)

Grade 1:
4x Raizer Custom
4x Death Army Guy
3x Tough Boy
3x Twin Blader

Grade 2:
4x High-Powered Raizer Custom
4x Death Army Lady
3x Magician Girl Kirara

Grade 3:
4x Perfect Raizer
3x Miss Splendor
2x Death Metal Droid

If you have any thoughts, questions, or comments, leave a comment.

Sunday, June 10, 2012

Cardfight!! Vanguard - Breakdown of Nova Grapplers - Part 4

Grade 3 Breakdown:

I will go into more detail by seperating them by Vanguard-Effective units only, of which I will attempt to make a deck of each one. The Vanguard-Effective Unit cards will be listed 3 at a time.



Armored Fairy, Sphira (left) is a 10000 Grade 3 Vanguard unit with an effect listed below:
  • Auto (V/R): (Soul Blast (3)) When this Unit's attack hits, and you have a <<Nova Grappler>> Vanguard, you may pay the cost. If so, draw 1 card.
  • Auto (V): When this Unit is boosted by a <<Nova Grappler>> for that battle, this Unit gains +3000 Power.
If you have it in either, you can do the Soul Blast anytime you want; however, most of the time, you will not have it. Reason why it's a Vanguard Unit to choose from is the second effect, which can set up a 20000 or 21000 Power Lane.

Asura Kaiser (middle) is a 11000 Grade 3 Vanguard unit with an effect listed below:
  • Continuous (V/R): When you don't have other <<Nova Grappler>> Vanguard or Rear Guards, this Unit loses -2000 Power.
  • Auto (V): When this Unit's Drive Check reveals a Grade 3 <<Nova Grappler>> choose 1 of your Rear Guards and Stand it.
If you don't have any other Nova Grappler Vanguard or Rear Guards, then this becomes a 9000 Grade 3 unit. The reason why it's a Vanguard unit is because of the second effect, which can set up 5 attack lanes, if you use Death Army Lady and Death Army Guy.

Beast Deity, Azure Dragon (right) is another 11000 Grade 3 Vanguard unit with an effect listed below:
  • Continuous (V/R): If you have a non <<Nova Grappler>> Vanguard or Rearguard, this unit gets Power -2000.
  • Auto (V): (Select 1 <<Beast Deity Azure Dragon>> in your hand and discard it) When this Unit's attack hits the Vanguard, you can pay the cost. If you do, stand 2 of your Rearguards.
If this was in your Vanguard position, you can set up another attack lane easily by using the effect, if it hits the Vanguard and if you have another Beast Deity, Azure Dragon in your hand.


Gold Rutile (left) is a 10000 Grade 3 Vanguard unit with an effect listed below:
  • Auto (V): When your Rear Guard's attack hits a Vanguard, choose 1 from your Damage Zone and unflip it.
  • Auto (V): (Counter Blast (2)) When this Unit's attack hits a Vanguard, you may pay the cost. If paid, choose 1 of your <<Nova Grappler>> Rear Guards and Stand it.
If you're running a heavy Counterblast deck, you would want to run this card if most of your Rear Guards counterblast.

Mr. Invincible (middle) is a 10000 Grade 3 Vanguard unit with an effect listed below:
  • Auto (V) : During the start of your Main Phase, Soul Charge (1), choose 1 from your Damage Zone and unflip it.
  • Auto (V/R) : (Soul Blast (8), Counter Blast (5)) When this Unit's attack hits, you may pay the cost. If paid, all of your Units stand.
This card would be great for Soul building and Counterblast decks. His last effect can trigger into 5 Attacks, but with a cost of 8 Soul and 5 damage being flipped.

Perfect Raizer (right) is a 11000 Grade 3 Vanguard unit with an effect listed below:
  • Continuous (V/R): If you do not have another "Raizer" Unit other than this card in your Vanguard Circle or Rearguard Circle, this Unit loses -2000 Power.
  • Continuous (V): During your Turn, this Unit gains +3000 Power for each "Raizer" Unit in your Soul.
  • Continuous (V): If you have 4 or more "Raizer" Units in your Soul, this Unit gains +1 Critical.
  • Auto: When this Unit appears in the Vanguard Circle, place all "Raizer" Units you control into your Soul.
If you ever make a Raizer deck, this card would be perfect for you in that deck as the Grade 3 Vanguard unit.


Stern Blaukruger (left) is a 10000 Grade 3 Vanguard unit, and also the last card in the "Chain Ride" Stern Blaukruger series. Stern Blaukruger's effect is listed below:
  • Continuous (V): If you have (Blaukruger) in your Soul, this Unit gains +1000 PWR.
  • Auto (V): (Counter Blast (2), Discard 2 <<Nova Grappler>>'s from your Hand) When this Unit's attack hits a Vanguard, you may pay the cost. If paid, Stand all of your Units on the same column as this Unit, and during that turn, this Unit loses its (Twin Drive!!) ability.
Pretty much, this card will only be used within his own deck.

Top Gun (middle) is a 10000 Grade 3 Vanguard unit with an effect listed below:
  • Auto (V): When a <<Nova Grappler>> Rearguard rests, this Unit gains +1000 Power during this turn.
This unit could be potentially used in a Rear Guard Stand deck, which this card can gain potentially 4000 more power, and only need a 6000 or 7000 Power Booster.

Ultimate Lifeform, Cosmo Lord is a 10000 Grade 3 Vanguard unit with an effect listed below:
  • Activate (V): (Choose 1 of your <<Nova Grappler>> Rearguards, and Rest it) During that turn, this Unit gains +3000 Power.
There's a unit that allows you to stand in the Main Phase after using Ultimate Lifeform, Cosmo Lord's effect, by flipping one card in the Damage Zone.

Then, there's effective units that work in either the Vanguard circle or Rear Guard circles. Those units will be listed 3 at a time.


Death Metal Droid (left) is a 10000 Grade 3 unit with an effect listed below:
  • Auto (V/R): (Counter Blast (1)) When this Unit attacks, you may pay the cost. If paid, during that Battle, this Unit gains +3000 Power.
You'll need a 7000 Power Booster for 20000 Power Lane, or an 8000 Power Booster for 21000 Power Lane.

Brutal Joker (middle) is a 10000 Grade 3 Unit with an effect listed below:
  • Activate (V/R): (Counterblast (2)) During that turn, this Unit gains +4000 Power.
You'll need a 6000 Power Booster for 20000 Power Lane, or a 7000 Power Booster for 21000 Power Lane.

Lion Heat (right) is a 10000 Grade 3 Unit with an effect listed below:
  • Auto (V) (Counter Blast (2)) When this Unit's attack hits a Vanguard, you may pay the cost. If paid, choose 1 of your <<Nova Grappler>> Rear Guards and stand it.
  • Auto (R) (Counter Blast (2)) When this Unit's attack hits a Vanguard, you may pay the cost. If paid, choose 1 of your Grade 1 or lower <<Nova Grappler>> Rear Guards and stand it.
If you plan on reusing a Nova Grappler booster than turn, you would attempt to hit the Vanguard with this unit. Great for Heavy Counterblasting decks, and great for rushing your opponent.


Miss Splendor (left) is a 10000 Grade 3 unit with an effect listed below:
  • Auto (V/R): When this Unit attacks, your opponent cannot Intercept during this Battle.
This unit will be great for giving Triggers to, because your opponent will have restricted options in Guarding.

Moai the Great (middle) is a 10000 Grade 3 unit with an effect listed below:
  • Auto (V/R): When this unit is boosted by a <<Nova Grappler>> unit, this unit gains Power +2000 until the end of that battle.
You'll need an 8000 Power Booster for 20000 Power Lane, or a 9000 Power Booster for 21000 Power Lane.

Muscle Hercules (right) is a 10000 Grade 3 unit with an effect listed below:
  • Auto: When this unit is placed on a Vanguard Circle or Rearguard Circle, if you have a <<Nova Grappler>> Vanguard, choose a card from your damage zone, and flip it face-up.
Great for Heavy Counterblast decks. It'll depend heavily on what you use, so this card may or may not be used within a Heavy Counterblast deck.

Friday, June 8, 2012

Cardfight!! Vanguard - Breakdown of Nova Grapplers - Part 3

Grade 2 Breakdown:
For Grade 2s, there's a generic 10000 Power beatstick without an effect. For Nova Grapplers, the generic 10000 Power beatstick would be King of Sword.


Now, there's also a S Special Interceptor that can grant 10000 Shield, once it intercepts. For Nova Grapplers, it would be NGM Prototype.


Typical S Special Interceptor has an effect listed below:
  • Auto: When this Unit intercepts, and you have a «Insert Clan Name Here» Vanguard, during that battle, this Unit's Shield gains +5000.
For now, there's no category to put the remainder of the Grade 2s in, so I'll elaborate the cards, two at a time.


Beast Deity, Black Tortoise (left) is a 8000 Power Grade 2 Attacker with an effect shown below:
  • Auto (V/R): When this Unit's Attack hits the Vanguard, if you have a <<Nova Grappler>> Vanguard, you look at up to the top 5 cards of your Deck, look for up to 1 "Beast Deity, Azure Dragon", show it to your opponent, add it to your hand, then place the remaining cards on the bottom of your Deck in any order that you like.
It is a nice way to search out Beast Deity, Azure Dragon, but at the same time, you can look into your Deck and stack from the bottom to the top of your Deck, so you can go trigger happy, late game.

Blaukruger (right) is a 9000 Power Grade 2 Attack and it is part of the Stern Blaukruger "Chain Ride" series with an effect shown below:
  • Continuous (V): When you have (Blaupanzer) in your Soul, this Unit gains +1000 Power.
  • Auto (V): When this Unit's attack hits a Vanguard, unflip 1 Damage.
If you ride Blaupanzer onto Blaujunger, you can get Blaukruger from your Deck and add it to your hand.


Boomerang Thrower (left) is a 9000 Power Grade 2 Attacker with an effect shown below:
  • Auto: When you Ride this card atop a <<Nova Grappler>>, during that turn, this Unit gains "Continuous (Vanguard): This Unit can select an opponent's Unit in the opponent's Back Row to battle with."
This card wouldn't be really used except for a 9000 generic Power Attacker, which we already have King of Sword.

Brutal Jack (right) is a 11000 Power Grade 2 Attacker with an effect shown below:
  • Continuous (V/R): Restraint (This Unit cannot attack)
  • Activate (V/R): (Counter Blast (1)) During that turn this Unit loses its (Restraint) .
  • Auto (V): When this Unit is boosted by a «Nova Grappler» for that battle, this Unit gains +5000.
With his Power, you can utilize him to get over a Grade 3 if need be, by itself; however the drawback is that you have to do a Counter Blast 1 to do it.


Cup Bowler (left) is another 9000 Grade 2 Attacker with an effect listed below:
  • Auto:(V) : This unit gains +1000 Power for the turn for each «Nova Grappler» Rear Guard that goes into Rest Position.
This card wouldn't be really used except for a 9000 generic Power Attacker, which we already have King of Sword.

Death Army Lady (right) is another 9000 Grade 2 Attacker with an effect listed below:
  • Auto (R): When a Grade 3 «Nova Grappler» is revealed by your Vanguard's Drive Check, Stand this Unit.
Another good way to rush your opponent is to put these cards along with Death Army Guy to set up a standing power lane if you drive check a Grade 3. If you combine this with Asura Kaiser, you can have up to 5 attacks per turn, easily.


Eisenkugel (left) is a 10000 Grade 2 Attacker, with an effect listed below:
  • Continuous (V/R): When you don't have (Stern Blaukruger) or (Blaukruger) on the Vanguard Circle, this Unit loses -5000 Power.
  • Auto (V/R): When this Unit attacks, during that battle, this Unit gains +2000 Power.
If you focus away from the Chain Ride Stern Blaukruger series, then don't use this card. Otherwise, you can give this card a try and see if it works for you.

High-Powered Raizer Custom (right) is a 8000 Grade 2 Attacker, with an effect listed below:
  • Continuous (V/R): During your Turn, if your "Battle Raizer" is in the Same Column as this card, this unit gains +8000 Power.
Outside of using it along with Battle Raizer, it's a 8000 vanilla beatstick, of which in some cases, is not worthwhile. If you want to give it a try in a Raizer deck, go ahead. Otherwise, there's better cards to pick over this card.


Hungry Dumpty is a 9000 Grade 2 Attacker with an effect listed below:
  • Auto : When this Unit is called as a Rear Guard, and you have a «Nova Grappler» Vanguard, unflip 1 card from the Damage Zone.
Great for Heavy Counterblast decks.

Kungfu Kid, Bolter is a 8000 Grade 2 Attacker with an effect listed below:
  • Auto (V/R): When this Unit attacks, and you have more Rearguards than your Opponent, during that battle, this Unit gains +3000 Power.
For this card, it'll depend on future releases and how consistent decks are with pulling a 9000 Grade 1 Booster, which can lead to a 20000 Power Lane.


Magician Girl, Kirara is a 9000 Grade 2 Attacker with an effect listed below:
  • Auto (V/R): (Counterblast (2)) When this Unit's attack hits, and you have a «Nova Grappler» Vanguard, you may pay the cost. If paid, draw 1 card.
For Counterblasting, if you want more cards drawn, you use this card. Otherwise, you'll pick something else.

Marvelous Hani is a 7000 Grade 2 Attacker with an effect listed below:
  • Auto (V/R): When this Unit's attack hits a Vanguard, if you have 4 or more other <<Nova Grappler>> Rearguards, draw 1 card.
This would be used instead of Magician Girl, Kirara, if the deck isn't focused in on Counterblasting.


Street Bouncer is a 8000 Grade 2 Attacker with an effect listed below:
  • Auto: (Rest this card and select 1 of your <<Nova Grappler>> in the Same Column, except this Unit, and Rest it.) When this Unit appears in the Rearguard Circle, and you have a <<Nova Grappler>> Vanguard, you can pay the cost. if you do, draw 1 card.
With shutting off a Power Lane, you can draw a card, which is not that good in wasting your opponent's resources. There isn't much point for this card, since there's better choices instead of this card.

Super Electromagnetic Lifestorm, Storm is a 9000 Grade 2 Attacker with an effect listed below:
  • Auto (V/R): When this Unit's attack hits a Vanguard, and you have a «Nova Grappler» Vanguard, unflip 1 card in your Damage Zone.
Great for Heavy Counterblasting decks.  It'll depend on preference of what you want: Hungry Dumpty or Super Electromagnetic Lifestorm, Storm.

Thursday, June 7, 2012

Cardfight!! Vanguard - Deck Discussion: Incandescent Lion, Blond Ezel

Strategy:
Frontal Strategy: Get Incandescent Lion, Blond Ezel out as fast as you can. With this strategy, you can fight your opponent with a set-up power lane with a Twin Drive Check, while your opponent still fights with a Grade 1 or Grade 2 Vanguard for the time being.

Secondary Strategy: Limit Break(4), Counterblast (2) Once, you reach 4 damage (or 5 if you get hit by a Critical Trigger), you can go to break your opponent with a strategy listed below:
  • Immediately when you reach 4 damage, you can use Incandescent Lion, Blond Ezel to call the top card of your Deck to a Rear Guard Zone. Then, use that power to strike your opponent quickly and cleanly.
  • Next turn, if your opponent survives the assault, you can ride into Spectral Duke Dragon and use that Limit Break when you attack the Vanguard, of which you can do 4 attacks.
  • If he still survives, if you have enough resources, use Mage of Calamity, Tripp and Heal Triggers to have 2 more unflipped damage in the Damage Zone and use Spectral Duke Dragon's Counterblast to open up 4 attacks again.
Deck List:

Grade 0:
4x Flames of Victory
4x Weapons Dealer, Gwydion
4x Falcon Knight of the Azure Sky
4x Elixir Sommelier
Crimson Lion Cub, Kyrph (Starting Vanguard)

Grade 1:
4x Knight of Elegant Skills, Gareth
4x Player of the Holy Axe, Nimue
3x Halo Shield, Mark
3x Precipice Whirlwind, Sagramore

Grade 2:
4x Knight of Superior Skills, Beaumains
4x Mage of Calamity, Tripp
3x Providence Strategist

Grade 3:
3x Incandescent Lion, Blond Ezel
3x Spectral Duke Dragon
2x Gigantech Destroyer

If you have questions, thoughts, or comments, leave a comment.

Tuesday, June 5, 2012

Cardfight!! Vanguard - Deck Discussion: Stern Blaukruger

Strategy:
The main strategy is to Chain Ride into Stern Blaukruger. The easiest way to get through to the Chain Ride process is to search through your entire deck for another component, hence Beast Deity, Azure Dragon became a necessary part for a Stern Blaukruger deck. Even when you already have Stern Blaukruger as your Vanguard, once you activate the ability, you can discard 2 Beast Deity, Azure Dragon to stand the VG Power Lane and attack again.

The reason why you search out for Beast Deity, Azure Dragon is to dump for Blaupanzer, and you can use it as an additional card when you can discard it for Stern Blaukruger, where you reduce the cost of what you need by whatever you search out from your Deck.

Also, it is ideal to Chain Ride successfully each time you play this deck.

Deck List:

Grade 0:
4x Shining Lady
4x The Gong
4x Three Minutes
4x Wall Boy (or Ring Girl, Clara)
Blaujunger (Starting Vanguard)

Grade 1:
4x Blaupanzer
4x Beast Deity, Scarlet Bird
3x Dancing Wolf
3x Twin Blader

Grade 2:
4x Blaukruger
4x Beast Deity, Black Tortoise
3x NGM Prototype

Grade 3:
4x Stern Blaukruger
4x Beast Deity, Azure Dragon

If you have any questions, thoughts, or comments, leave a comment.

Monday, June 4, 2012

Yu-gi-oh! - Deck Discussion: Crystal Beasts

Strategy:
Right now, currently, the strategy is as follows:
  • Step 1: Fill your Spell and Trap Zones with Crystal Beasts as best as you can.
    • There's several Spell and Trap Zone Destroyers, but it's nothing much to worry about since currently players in this game do not play face-downs enough often. Once, your opponent catches on to what you are doing, he'll use the Spell and Trap Zone Destroyers to wreck your Crystal Beasts instead of what you have face-down.
  • Step 2: Special Summon Crystal Beast Ruby Carbuncle.
    • By Special Summoning this card, you can fill your Monster Zones with the Crystal Beasts you put in your Spell and Trap Zones.
  • Step 3: Exceed Summoning into as many Xyzs as you can.
    • By doing Step 2, you can go into Step 3 near immediately. If you have a broad enough Extra Deck, you can convert to any situation, and fight off nearly any opponent.
  • Step 4: Push to finish your opponent.
    • Thanks to the set-up Step 3 provides, you can push for finishing your opponent as fast as you can before your opponent can rebound.

Sample Deck List:


2x Crystal Beast Amber Mammoth
2x Crystal Beast Amethyst Cat
2x Crystal Beast Cobalt Eagle
2x Crystal Beast Emerald Tortoise
2x Crystal Beast Ruby Carbuncle
3x Crystal Beast Sapphire Pegasus
2x Crystal Beast Topaz Tiger
2x Rainbow Dragon
2x Summoner Monk

3x Ancient City - Rainbow Ruins
3x Crystal Abundance
3x Crystal Beacon
3x Crystal Blessing
3x Crystal Release
Dark Hole
Monster Reborn
2x Terraforming

2x Torrential Tribute


Extra Deck:
Daigusto Emeral
Lavalval Chain
Maestroke the Symphony Djinn
Melomelody the Brass Djinn
Muzurhythm the String Djinn
Number 16: Shock Master
Number 20: Giga-Brilliant
Number 32: Shark Drake
Number 34: Terror-Byte
Number 39: Utopia
Number 50: Black Corn
OOPArts' Crystal Xenoform
Steelswarm Roach
Temtempo the Percussion Djinn
Vylon Disigma

Card Choices:
  • The less traps that you have, the better that you will play this deck. Reason being is that Crystal Beasts take up Spell and Trap Cards, and it's unnecessary to use the Crystal Beasts Trap Card Support, because when you use it, you have already killed your opponent.
  • The Spell Line-up is slightly different from what I had before, since I have a habit of pulling 5 Crystal Beasts into the Spell and Trap Zone, and I need protection from whatever the opponent has planned, so Ancient City - Rainbow Ruins and Terraforming were put in, and they fit in well.
  • I would never plan on putting in other "staple" cards in the deck, because it'll lose the speed feel that it has currently, and once you slow it down, your opponent can counteract much quickly that when you can pull it off in Turn 1, Turn 2, or Turn 3.
  • Rainbow Dragon is in there for a 4000 attack beatstick that can drop itself on the Field easily every time I go through my deck for the necessary pieces to summon Rainbow Dragon.
Other than that, it's nearly the same as before. Anyway, rate, comment, fix, thoughts, and discuss.