With Perfect Raizer, 4 Raizer is ideal for his Soul, however, if you fight an opponent that knows that, you would think about what cards to ride or not ride, and what cards to call or not call. The faster that you get in some attacks, the better off you will be in facing off against your opponent. It's lead into two stages for the strategy:
Stage 1: First Few Turns:
- With riding into Grade 1 unit and Grade 2 unit, spread your formation and open up all 3 power lanes with what you have so far. The more lanes you have open, the more damage you can deal to your opponent, because your opponent will think about one thing: Take the hit or Guard. To think about card advantage this early will follow down the road into whether you win or lose in the cardfight.
- Facing off against a barrage of attacks in the first two turns, you focus in on getting the soul built up for Perfect Raizer. Perfect Raizer's first effect decreases it to a 9000 Power Vanguard Attacker, but with his second effect, for each Raizer in his soul, he gains 3000 Power during your turn. Also, when you ride into Perfect Raizer, you will pull all Raizers in the Rear Guard Circles into your Soul, so Battle Raizer, Turboraizer, Raizer Custom, and High-Powered Raizer Custom would be put into Soul, if they are within your Rear Guard Circles. The last effect really makes your opponent sting, due to the first few turns, because if they took on too much damage, they would have to deal with guarding Perfect Raizer every single turn, until they die.
4x Battle Raizer (One of them will be your Starting Vanguard)
4x Three Minutes
4x Round Girl, Clara (or Wall Boy)
4x Raizer Custom
4x Death Army Guy
3x Tough Boy
3x Twin Blader
4x High-Powered Raizer Custom
4x Death Army Lady
3x Magician Girl Kirara
4x Perfect Raizer
3x Miss Splendor
2x Death Metal Droid
If you have any thoughts, questions, or comments, leave a comment.