Sunday, July 8, 2012

Yu-gi-oh! - Potential

Right now, people have been pointing out few things about cards, so I decided to make a section on why I make decks the way I make decks.

Main Deck:

3x Effect Veiler
Gorz the Emissary of Darkness
2x Maxx "C"
2x Tragoedia

Dark Hole
Heavy Storm
Monster Reborn
2x Mystical Space Typhoon
3x Upstart Goblin

2x Bottomless Trap Hole
3x Hope for Escape
2x Torrential Tribute

Side Deck:

3x D.D. Crow
2x Droll and Lock Bird

2x Night Beam
3x Pot of Duality

2x Compulsary Evacuation Device

The Choices:

Effect Veiler: Since priority is gone, this sees more play.
Gorz the Emissary of Darkness: It's an obvious hand trap that you can use to stop your opponent.
Maxx "C": Either your opponent stops Special Summoning or you gain massive pluses.
D.D. Crow: Another hand trap to screw with your opponent's Graveyard.
Droll and Lock Bird: Counter to Maxx "C".
Tragoedia: Another hand trap to stop your opponent.

Dark Hole, Heavy Storm, and Monster Reborn are obvious.
Mystical Space Typhoon versus Night Beam: Depends on preference.
Upstart Goblin versus Pot of Duality: Depends on preference.

Bottomless Trap Hole versus Compulsary Evacuation Device: Depends on preference.
Hope for Escape: To narrowly escape losing, you can use this card to gain resources and go for your opponent one last time.
Torrential Tribute is obvious.

To clarify:

Reason why I post the way I post is because 9 times out of 10, your deck will be more focused on your combinations rather than disrupting your opponent. If I start putting in this many cards already into my deck, they'll be no variation between builds, besides the few cards I have room for left.

I just chose to not restrict myself into believing that there's this many staples already in this game. Hopefully, this answers some questions about why I post what I post, in the Yu-gi-oh! section.

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