Pick Larva Phantom Giraffa. More will be explained in the Strategy section.
How to avoid getting a bad hand?
Well, this is the reason why I did add Larva Phantom Giraffa into this deck. If you draw Pupa Phantom Giraffa in your opening hand, then you already have your Grade 1 and your Grade 2 already in your hand by just one card. There is still a chance to get a bad hand, but it's reduced due to this concept.
What's the Grade 3 strategy?
So far, I'm using Death Warden, Antlion for Soul Charging, and I'm using Master Fraud for Soul Blast(3) for an extra card in my hand.
Avoiding taking damage off using a Grade 1 card. With using Gloom Flyman's effect, you can force your opponent's backrow Grade 0 card to rest, when it hasn't boosted a RG attacker or the VG attacker if need be. This would cause less power to be distributed by your opponent while you waste fewer cards to block for that turn.
Using Counterblast(2) cards to force your opponent to not stand, what does that force?
It forces them to either waste a card, or potentially makes your opponent waste an attack/boost for that turn.
- 12 Grade 0 Shields (10000)
- 4 Draw Triggers
- 11 Grade 1 Shields
- 3 Paralyze Madonna
- 11 Grade 2 Shield/Interceptors
Sample Deck List:
4x Sonic Cicada
4x Gloom Flyman
3x Karma Queen
4x Tail Jaw
3x Lady Bomb
4x Master Fraud
If you have any questions, leave a comment. Anyway, enjoy!