Tuesday, July 5, 2011

Well...

I found something interesting when I was testing Rescue Rabbit out in a Normal Monster deck. I was testing out two ideas with it:
  • Huge Revolution
  • Talismans
When I went through all that, the Huge Revolution mechanic didn't work out as much as I hoped, so I focused it more around Talismans. Something I caught my eye on when working on it though as a duel simulation:

You use Rescue Rabbit's effect to summon two Sealmaster Meisei to your side of the Field.
Then, you activate Talisman of Spell Sealing on your Field. Fulfilling the requirement would be the two Sealmasters summoned to your Field.
Then, you Xyz summon into a Rank 3 monster.
Then, you use the Rank 3 monster's effect to detach a Xyz material to use it's effect.

Since Sealmaster Meisei is no longer treated on the Field because it's a Overlay Unit for the Xyz Monster, would Talisman of Spell Sealing stay on the Field? The answer would be "Yes, it would stay on the Field, because of this reason: When you Xyz Summon into a Xyz monster, you overlay the cards together, and they become like Counters for the Xyz monster. They aren't considered to be on the Field, nor when you summon the Xyz monster, they aren't considered to be removed from the Field by the Xyz Summoning.

The same thing can be said about Talisman of Trap Sealing.

Listed below are the three cards in question from this: (We all know what Rescue Rabbit is, so I don't need to repeat myself)

Sealmaster Meisei
***  Attribute: Dark
[Spellcaster]
One of the few people who has a good command of Talismans. His history is a mystery.
ATK: 1100  DEF: 900

Talisman of Spell Sealing
[Continuous Trap Card]
You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.

Talisman of Trap Sealing
[Continuous Spell Card]
You can only activate this card while there is a face-up "Sealmaster Meisei" on your side of the field. While this card is face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.

Just thought I let you guys know about it, because it came to me when testing it out, and frankly...it worked as expected, which was surprising. In the next post, I'll post the deck. Anyway, feel free to discuss.

1 comment:

  1. If you guys are posting something, proving me wrong, give me a link instead of giving me the Q and A of what it contains in the link. It's much easier, and it won't be shown as Spam.

    Thanks, and sorry for the inconvenience.

    ReplyDelete