Wednesday, February 9, 2011

Tech Genus (1), "What if?" - Six Samurai 3, and How to deal with Maxx "C" if your opponent uses it on you?

Well, this is going to be a long post, so I decided to set up a little table to help you navigate through here. Use CTRL + F to find what you are looking for: Tech Genus (1), "What if?" - Six Samurai 3, and How to deal with Maxx "C" if your opponent uses it on you?.

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Tech Genus (1):

With the new pack, Extreme Victory, coming out, I figured it's time for me to make a Tech Genus deck. So, here's the list:

Gorz the Emissary of Darkness
2x Kinka-Byo
3x Tech Genus Catapult Dragon
3x Tech Genus Cyber Magician
3x Tech Genus Rush Rhino
3x Tech Genus Striker
3x Tech Genus Werewolf
Tragoedia

2x Book of Moon
Monster Reborn
2x Mystical Space Typhoon
2x Pot of Avarice
Reinforcement of the Army

Call of the Haunted
Mirror Force
2x Reinforce Truth
2x Synchro Material
2x TG-SX1
2x TG1-EM1
2x TGX3-DX2
Torrential Tribute

Extra Deck

2x Tech Genus Blade Blaster
3x Tech Genus Gladiator
2x Tech Genus Halberd Cannon
3x Tech Genus Hyper Librarian
2x Tech Genus Recipro Dragonfly
3x Tech Genus Wonder Magician

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"What if?" - Six Samurai 3:

Now, we move on to what's going to happen to Six Samurai when the March 1st Ban List comes around. Thanks, LightGrunty, for giving me this idea for a prelude of a Ban List prediction. Instead of Gateway of the Six Samurai is going to be limited, I'm going to say it's going to be banned from the support cards that they gained from Extreme Victory. So, the next question comes to mind is "How will you go around making this deck?" So, here's the list:

Gorz the Emissary of Darkness
3x Grandmaster of the Six Samurai
2x Great Shogun Shien
3x Kagemusha of the Six Samurai
3x Legendary Six Samurai - Kageki
3x Legendary Six Samurai - Kizan
Mechanized Emperor Wisel Infinity
2x Shien's Footsoldier

Monster Reborn
Reinforcement of the Army
3x Shien's Smoke Signal
2x Six Samurai United
3x The Warrior Returning Alive

Call of the Haunted
3x Double-Edged Sword Technique
2x Graceful Revival
2x Limit Reverse
3x Return of the Six Samurai
Torrential Tribute

Extra Deck

Ally of Justice Decisive Armor
3x Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Goyo Guardian
3x Legendary Six Samurai - Shien
Mist Wurm
Naturia Barkion
Red Dragon Archfiend
Scrap Dragon
Stardust Dragon
Tech Genus Hyper Librarian
Trishula, Dragon of the Ice Barrier

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Rate, fix, comment, thoughts, or discuss both decks if you want. Regardless, reading through Extreme Victory and viewing LightGrunty's blog, I figured "Might as well set up "What if?" - Six Samurai 3..." If more cards are banned, limited, or semi-limited, then I would have to consider remaking it again. With Extreme Victory's card text is out, my friend and I both agree that Gateway is going to get banned. Regardless of that, Six Samurai still has plenty of speed and optimism. It's just you would have to focus a lot more with the Extra Deck than before.

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How to deal with Maxx "C" if your opponent uses it on you?:

From reading Gizer's blog about dealing with Maxx "C", I noticed that some cards weren't mentioned in it that need to be shown. So, it's time to discuss a bit on how to counter it.

First the card in question:
**   Attribute: Earth
[Insect/Effect]
You can activate this effect during either player's turn by sending this card from your hand to the Graveyard. This turn, each time your opponent Special Summon a monster(s), draw 1 card. You can only activate "Maxx "C"" once per turn.
ATK: 500     DEF: 200

In Gizer's post, he mentions Greed can be used to burn your opponent to pieces while you continue to Special Summon spam. I'm considering that there are better options than Greed, so time to bring up the first case:

[Continuous Trap Card]
Activate only when your opponent draws a card(s), except during their Draw Phase. Draw 2 cards.

When your opponent first draw a card off Maxx "C"'s effect, you can activate Appropriate in response. For the first time, you do not draw for Appropriate's effect, but after that, when your opponent draws a card off Maxx "C", you can draw 2 off the response of that. Then, you can continue to Special Summon as much as you please, because you would be gaining card advantage as well as swarm your opponent.

Now, for the last case:

*    Attribute: Wind
[Spellcaster/Effect]
If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawing cards is also considered as "adding a card to the hand.")
ATK: 0     DEF: 0

So, basically, for this card, when your opponent draws their one card for Maxx "C", you can send this card from your Hand to your Graveyard. So, basically, all the hand advantage you suppose to get off Maxx "C" becomes just 1 card.

Thoughts or comments on this?

3 comments:

  1. Appropriate might be better than Droll & Lock, since it gives you the upper hand, as opposed to simply neutralising the worst.

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  2. Agreed, but I put up both to show that if you don't have any access to Appropriate off-hand, there's another option.

    Not to mention, if your opponent is thinking the same, and if they activate an Appropriate, both players draw until one person decks out because that is a loop.

    Only out that a person has to avoid losing by deck out is by having all 5 pieces of Exodia in their Side Decks. Hence why I mentioned Droll & Lock Bird.

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