Gemknights: The cards that gives this deck a +1 advantage are listed below:
- Volcanic Shell
- Thunder Dragon
- Rescue Rabbit
- Gem-Knight Obsidian
- Dark Factory of Mass Production
- Gem-Knight Fusion
With that, you could gain much advantage by fusing 3-4 times in one turn, if you keep the advantage. It's more of an explosive deck that can potentially OTK under correct circumstances, and with this format, there's not that many traps to depend upon, since Heavy Storm and 3 Mystical Space Typhoons are out. If you guys have any questions, leave a comment.
A couple of updates:
- I'm currently glancing through blogs and see if there's an interesting idea. So far, on Yuginshin's blog, I'm interested in the Space-Time Police idea with Xyz monsters.
- For next month, I'll be focusing more on Yu-gi-oh!, since hopefully, by the end of this month, I'll be mostly caught up with Cardfight!! Vanguard - Strategy II.