Sunday, September 4, 2011

Cardfight!! Vanguard - Strategies II - Kagero - Part 1

For anyone that's trying to figure out what I'm going to do next, is this: I will do three Strategy II posts, then move onto the Yu-gi-oh! side of things. The three Strategy posts I'm going to do are as follows:
 Anyway, enjoy!

Picking out a Grade 0 Vanguard:
For this, pick Lizard Soldier Conroe. With his Counterblast(1) ability to search out a Grade 1, his 5000 Power can boost a Vanguard or Rear Guard over an opponent's Shield, which means that they would have to waste more of their precious cards in the hand or on the Field (if they have a Grade 2 to intercept).

Basic Strategy:
For this strategy, you would have 2 Vanguards to pick from:
  • Dragonic Waterfowl: With his ability, you would be able to hit them for one damage (or two if you manage to Drive Check a Critical Trigger). The downside is that you need a Grade 3 in hand, which is not that good, but if you want to go over some shields, this would be the card to use.
  • Dragonic Overlord: With his ability, you would be able to attack the Rear Guards, performing a Drive Check each time (if it is not stopped), and increasing the chance to get a Trigger. Also, with his ability, you would be able to decrease your opponent's resources greatly if your opponent is unable or able to stop it, which is key to making sure that your opponent gets hit hard on the next turn.
For the alternate strategy, you continuously retire your opponent's Rear Guards during either your Main Phase (this would happen rarely) or your Battle Phase (this would be more likely) of your turn.

Alternative Strategy:
For the alternative strategy, you focus in on how much resources your opponent has, and forcing your opponent to make a choice: "Does he block like normal, and have no counterattack OR does he take the damage and attempt to strike you back with what he has?" Either option leads to the same conclusion: "Your opponent will lose resources." Anyway, here's what I used throughout the build that was handy to have in this build:
  • Gatling Claw Dragon - Main Phase: Retire a Grade 0 unit by doing a Counterblast(1) and sending this card to Soul.
  • Dragonic Overlord - Battle Phase: This card is able to attack again if you send an opponent's Rear Guard to the Graveyard when this card attacks. You also must pay a Counterblast(3) to activate this skill.
  • Wyvern Strike Tejas - Battle Phase: This card is able to attack anything in the same column as him as well as attack anything in the front row.
Sample Deck List:

Grade 0:
4x Lizard Soldier Ganlu
4x Lizard Runner Nafud
4x Gatling Claw Dragon
4x Dragon Monk Genjo
Lizard Soldier Conroe

Grade 1:
4x Dragon Monk Gojo
4x Wyvern Strike Jarran
3x Wyvern Guard Barri
3x Embodiment of Armor Bahr

Grade 2:
4x Dragon Knight Berger
3x Dragon Armored Knight
4x Wyvern Strike Tejas

Grade 3:
4x Dragonic Waterfowl
4x Dragonic Overlord


Next one would be Cardfight!! Vanguard - Strategies II - Oracle Think Tank - Part 1. After that, it would be Cardfight!! Vanguard - Strategies II - Nova Grappler - Part 1.


  1. which is the best kagerou deck you posted so far in your opinion?

  2. @ SpaceJam

    If I were to pick one, I would pick the Retire Kagero variant. Seems to be more control based and it makes sure your opponent doesn't have many outs.