Friday, March 2, 2012

Yu-gi-oh! Deck Guide - Lightrays - Part 1

Well, for this session, I'm looking into Lightray monsters that can have some really good benefits. So, without further ado, let's start with the 3 Lightray monsters that require a certain number or more of LIGHT monsters in the Graveyard: (all effects listed are from Dueling Network)

Lightray Daedalus
*******     Attribute: Light
[Sea Serpent/Effect]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 3 cards on the field, 1 of the 3 being a Field Spell Card; destroy them.
ATK: 2600   DEF: 1500

When using certain decks, this monster would face-off against anything that utilizes Field Spell Cards, such as Gravekeepers or Fusion Gate. If the opponent uses a Field Spell Card like that, you can target that Field Spell and 2 cards they control and destroy them. It literally becomes a +3, when that happens.

Next card:

Lightray Diabolos
*******   Attribute: Light
[Dragon/Effect]
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard and target 1 Set card your opponent controls; look at that target, then return it to the top or the bottom of its owner's Deck.
ATK: 2800  DEF: 1000

I would certainly use it when I'm using another Lightray monster as well, because it ensures that I can force my opponent to top-deck a set card they have on the Field, or it ensures that you'll never have to worry about that set card ever again.

Next card:

Lightray Gearfried
********   Attribute: Light
[Warrior/Effect]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, when a Spell or Trap Card is activated while the face-up monsters you control are only Warrior-Type: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation and destroy the card.
ATK: 2800   DEF: 2200

This card would work well, in general, with any LIGHT deck that utilizes Warrior-type monsters; however, if you decide to swarm with the Lightray cards, then this effect cannot be used. Otherwise, it is a good for anything that utilizes LIGHT Warrior-type monsters.

And without further ado, here's the sample deck list for the three listed above:


Black Luster Soldier - Envoy of the Beginning
2x Card Trooper
Celestia, Lightsworn Angel
Ehren, Lightsworn Monk
Garoth, Lightsworn Warrior
Honest
Jain, Lightsworn Paladin
3x Judgment Dragon
2x Lightray Daedalus
2x Lightray Diabolos
2x Lightray Gearfried
2x Lumina, Lightsworn Summoner
Lyla, Lightsworn Sorceress
2x Necro Gardna
Ryko, Lightsworn Hunter
2x Summoner Monk
Wulf, Lightsworn Beast

Book of Moon
Charge of the Light Brigade
Dark Hole
Heavy Storm
Mind Control
Monster Reborn
3x Monster Reincarnation
Pot of Avarice
Reinforcement of the Army
3x Solar Recharge


Extra Deck:
2x Daigusto Emeral
3x Lavalval Chain
3x Number 39: Utopia
2x Number 50: Black Corn
3x Queen Dragun, the Dragon Majin
2x Steelswarm Roach


Anyway, rate, comment, fix, thoughts, questions, and discuss. Enjoy!

2 comments:

  1. If you are really thinking about playing such a Deck I would rather side 1 lightray gearfried and 1 lightray daedalus instead of playing both of them at 2, or i would get rid of the chaos part and add more light, because i think that you dont have enough lights in your deck to pull off so many lightray's, I mean you have to have 5 different light to special them and if you dont have them they are just DD.

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    Replies
    1. Besides opening hand, I haven't been dead drawing them that often. If I'm able to get good mills, I'll be able to get many LIGHTs in the Graveyard that I need to Special Summon the Lightray monsters.

      At least, that is what went on during test runs.

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