Thursday, March 15, 2012

Yu-gi-oh! Deck Guide - Plants - Part 2

For this one, it'll be a much faster build, but at the same time, you'll be losing a lot of control. Regardless, this build helps out get one card to the Field much faster than if it is in Yu-gi-oh! Deck Guide - Plants - Part 1. Here's the card in question:

Rosarian, the August Fallen Angel
********    Attribute: Earth
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 Level 7 or higher Plant-Type monster each from your hand and Graveyard. Once per turn: You can activate this effect; Until the End Phase, the effects of other face-up cards on the field are negated.
ATK: 2900    DEF: 2400

With it being partly a Merchant build, you can mill off the Level 7 or higher Plant monster to your Graveyard that you'll partly need for that card's summoning. The true reason, however, is to use this card:

Phoenixian Cluster Amaryllis
********    Attribute: Fire
This card cannot be Special Summoned except with its own effect or with "Phoenixian Seed". If this card attacks, it is destroyed after damage calculation. If this card you control is destroyed and sent to the Graveyard, inflict 800 damage to your opponent. During your End Phase, you can remove from play 1 Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard in Defense Position.
ATK: 2200     DEF: 0

Well, with Magical Merchant, you can mill off this and several other Plant monsters to reuse this card's ability several times in a row.

Sample Deck List

2x Card Trooper
3x Danipon
3x Fallen Angel of Roses
3x Gokipon
Lonefire Blossom
3x Lord Poison
3x Magical Merchant
3x Naturia Pineapple
3x Phoenixian Cluster Amaryllis
Phoenixian Cluster Seed
3x Queen Angel of Roses
3x Rai-Mei
3x Rosarian, the August Fallen Angel
3x Tytannial, Princess of Camillias

Bait Doll

Rate, comment, fix, thoughts, and discuss. Enjoy.


  1. interesting concept, is cool to find some fresh ideas, great blog btw.

  2. You need to fit in 1 or 2 more Spells/Traps. If you draw that Bait Doll, then your merchants instantly become dead as they just deck you out. A Dark Hole, A Monster Reborn or a Heavy Storm - Two of those would probably do it. I also don't think you need 9 ways of searching magical Merchant, especially when you're running Rai-Mei over Sangan, which is odd. Pineapple too looks odd here, as if you send it with merchant you now have an Insect in grave and so Pinepaple is instantly dead.

    1. By using Bait Doll, you can force the activation of your opponent's Spell/Trap Cards, but also, you can reshuffle that very same Bait Doll back into your Deck.

      With that being said, when you use Magical Merchant's effect, by using Bait Doll, you can make a second one become live, while having a high chance of getting all 3 Magical Merchants in any shape or form.

  3. Oh, sorry, didn't see the Sangan there. xD Well, that serves me right for skimming the image for Sangan whilst forgetting S is rather near the end of the alphabet. xD

    1. 3x Rai-Mei
      3x Gokipon
      3x Danipon

      Long story short, I have a very good chance of getting Magical Merchant turn 1 or turn 2.