Wednesday, December 15, 2010

Impulse of Ra (Part 2)

Basically, simply, an expansion to the Calm, Silent Gusta + Mind Master + Brain Research Lab.

Having that combo draw out your deck while you gain ample cards is vital in this deck, but how would you be able to bring out your win condition? Answer:

Telekinetic Power Well
[Quick-Play Spell Card]
Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300.

With this, you can bring out 5 monsters, 3 of them can be tributes for Ra, and the others, could be fodder for Psychic Jumper.

Then, how do you gain Life Points? Answers:

Metaphysical Regeneration
[Normal Trap Card]
Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn.

Gain 1000 Life Points per Psychic sent? With that combination, we could gain a lot of Life Points from this one card.

Rainbow Life
[Normal Trap Card]
Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.

Wait, this card doesn't gain Life Points directly; however, from indirect means, like...the destruction of Brain Research Lab and the use of Telekinetic Power Well, the damage becomes life point gain instead, and it'll make having Ra seem like the god that he is.

Anyway, hopefully, this explanation is worth it. Enjoy!

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