Thursday, October 13, 2011

Yu-gi-oh! Deck Discussion - Lavals I


Gorz the Emissary of Darkness
3x Laval Cannoneer
3x Laval Forest Sprite
3x Laval Lady of the Burning Lake
3x Laval Lancelord
3x Laval Magma Cannoneer
3x Tender of the Laval Volcano

Dark Hole
Foolish Burial
Heavy Storm
Monster Reborn
Reinforcement of the Army
3x Rekindling
3x Sweltering Heat Transmission Field

3x Blazing Dust Explosion
2x Call of the Haunted
3x Flamvell Counter
Torrential Tribute
Trap Dustshoot

The Extra Deck has not been finalized. Rate, fix, comment, thoughts, and discuss. Anyway, enjoy!

Tuesday, October 11, 2011

Yu-gi-oh! Deck Explanation - Space-Time Police

There are two main strategies to this deck: Getting out a Rank 5 Xyz or Rank 3 Xyz; however, there are some problems with this deck. First off, the strategies are simple:
  • Teleport: Use in combination with a monster card to get a Rank 3 or Rank 5 Xyz monster onto your Field
    • Main Problem: It becomes a necessity for this card to be in this deck, which means, at times, it can be a dead card at times, not to mention “Paying 800 Life Points” is not favorable in this format.
  • Overdrive Teleporter: Use to quickly get a Rank 3 Xyz monster onto your Field
    • Main Problem: Paying Life Points this format is terrible, and this format more depends on keeping every single Life Point and making sure your "backrow" comes from your Hand.
  • Brain Hazard: Use in combination with Psi-Beast to get a Rank 3 or Rank 5 Xyz monster onto your Field
    • Main Problem: Too many cards used in this combination, leaving you at a disadvantage. The advantage is that majority of the Rank 5 Xyzs try to balance it out by destroying stuff on your opponent’s Field.
The main problem I came across while testing is when my opponent decides to wreck my field, I have no back-up plan…at all. I may work on this a bit more to fix the main problem(s) in this deck. Thoughts, comments, discuss, and suggestions. Anyway, enjoy!

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Looks like I'll keep this one. Anyway, thank you for voting. (No comments were submitted, so there's not much to talk about there.)

Sunday, October 9, 2011

If you notice anything,...(very short post)

...I'm going to be experimenting on a few templates and see what I like from them. So, expect something random.

Next post will be Yu-gi-oh! Deck Explanation - Space-Time Police. That is when I'll reveal some flaws I experienced, as well as, how well it did on how it drew.

EDIT: So, how's the new design? Comment, thoughts, discuss, or vote.

Saturday, October 8, 2011

Cardfight!! Vanguard - Strategies II - Royal Paladins - Part 3

Picking out a Grade 0 Vanguard:
For this strategy, any Vanilla Grade 0 would do, but in the Sample Deck List, I picked Grime.

Strategy:
For this strategy, the main focus is to get off Soul Saver Dragon's Soul Blast. Since Royal Paladin's typical starter is banned during tourneys, getting cards to Soul shouldn't be difficult regardless. Some cards you can use are as follows:
Some cares that you can use to call out some Rear Guards to assist you in this would be:
Sample Deck List:

Grade 0:
4x Margal
3x Giro

Grade 1:
4x Pongal

Grade 2:

Grade 3:

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If you have any questions, leave a comment. Also:



Anyway, enjoy!

Thursday, October 6, 2011

Yu-gi-oh! Deck Discussion - Space-Time Police


3x Battle Fader
2x Effect Veiler
3x Doctor Cranium
Gorz the Emissary of Darkness
3x Hushed Psychic Cleric
2x Overdrive Teleporter
3x Psi-Beast
Sangan
3x Serene Psychic Witch
2x Silent Psychic Wizard
3x Space-Time Police

Dark Hole
Emergency Teleport
Heavy Storm
Monster Reborn
3x Teleport

3x Brain Hazard
2x Call of the Haunted
Torrential Tribute
Trap Dustshoot


Extra Deck:
2x Adreus, Keeper of Armageddon
2x Number 61: Volcasaurus
2x Tiras, Keeper of Genesis
3x Leviair the Sea Dragon
3x Number 17: Leviathan Dragon
3x Number 20: Gig-Anto Brilli-Ant

Rate, comment, fix, thoughts, and discuss. Anyway, enjoy!

Tuesday, October 4, 2011

Yu-gi-oh! Deck - Karakuris


3x Cyber Dragon
Gorz the Emissary of Darkness
3x Karakuri Komachi mdl 224 "Ninishi"
3x Karakuri Merchant mdl 177 "Inashichi"
3x Karakuri Ninja mdl 919 "Kuick"
3x Karakuri Strategist mdl 248 "Nishipachi"
2x Karakuri Watchdog mdl 313 "Saizan"
Sangan

Dark Hole
Future Fusion
Heavy Storm
3x Karakuri Anatomy
3x Karakuri Cash Cache
3x Machine Duplication
Monster Reborn
2x Mystical Space Typhoon
2x Overload Fusion

2x Call of the Haunted
Torrential Tribute
Trap Dustshoot

Extra Deck
2x Chimeratech Overdragon
Ally of Justice Catastor
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
3x Karakuri Shogun mdl 00 "Burei"
3x Karakuri Steel Shogun mdl 00X "Bureido"
Magical Android
Sirius the Blue Dog Star
Stardust Dragon
T.G. Hyper Librarian

Anyway, just something I came up with while watching someone duel with Karakuris. Anyway, rate, fix, comment, thoughts, and discuss. Enjoy!

Saturday, October 1, 2011

Yu-gi-oh! Card Discussion - Space-Time Police

(uploaded from Yu-gi-oh! Wikia)

Space-Time Police
*****   Attribute: Wind
[Psychic/Effect]
When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the Field.
ATK: 2300  DEF: 1500

There's two ways to Special Summon this card easily without the use of Monster Reborn and Call of the Haunted and those are: Teleport and Brain Hazard. Teleport lets you Special Summon it from your Hand just like Valhalla for Fairies, except you have to pay 800 Life Points. Brain Hazard is the "Special Summon from the Banished pile" Continuous Trap Card. To abuse his effect, you use the Exceed Summoning method which avoids "When this card leaves the field" effect.

So the main idea is:
Space-Time Police + Psi-Beast = Level 5 Xyz

Comments, thoughts, or discuss. Enjoy!