Showing posts with label Yu-gi-oh - Deck Explanations. Show all posts
Showing posts with label Yu-gi-oh - Deck Explanations. Show all posts

Saturday, May 19, 2012

Yu-gi-oh! Deck Discussion and Deck Explanation - Chaos Dragons

Typically, I'm going to start with a simple deck for Yu-gi-oh! players. A look at Chaos Dragons:

Deck List:

Black Luster Soldier - Envoy of the Beginning
2x Chaos Sorcerer
2x Darkflare Dragon
3x Eclipse Wyvern
Ehren, Lightsworn Monk
Garoth, Lightsworn Warrior
Jain, Lightsworn Paladin
Judgment Dragon
3x Lightpulsar Dragon
2x Lumina, Lightsworn Summoner
Lyla, Lightsworn Sorceress
2x Necro Gardna
3x Red-Eyes Darkness Metal Dragon
Ryko, Lightsworn Hunter

Charge of the Light Brigade
Dark Hole
Future Fusion
Heavy Storm
Monster Reborn
3x Monster Reincarnation
3x Night Beam
3x Solar Recharge

2x Torrential Tribute

Extra Deck:
3x Five-Headed Dragon
12x Anything else you want in the deck

Explanation on Some Choices:

Darkflare Dragon: Why?
- Easy Light and Dark dump, and easy way to search out a card from your Deck for later use. (Judgment Dragon, Red-Eyes Darkness Metal Dragon, or Lightpulsar Dragon)

Night Beam over Mystical Space Typhoon: Why?
- Easy way to force people to use backrow if need be to save the backrow from being targeted. Most of the time, it's a 1 for 1, but if your opponent really wants to use the card, they would have to chain another card in response to it that's not the targeted card. Bad match up with this card would be against Chain Burn for example. The main concept of the deck is to make your opponent to use that backrow so they don't have a response to screw with your summons.

Why not a through Extra Deck?
- Mainly because I want the main deck to flow properly. For some aspects, the extra deck can change from person to person, so it is best to leave some options open to readers. As for the 3 Five-Headed Dragon that is in there already, you can get away with running 1 Five-Headed Dragon, leaving you with 14 slots open in your Extra Deck. I'm just leaving it up to readers if they want to really run this deck, they can alter it as they see fit so it can match their play style.

Monster Reincarnation over Beckoning Light
- Mainly when I prefer to get cards, I don't really like the discard option that Beckoning Light has, so I went with Monster Reincarnation.

If you have any other questions, leave a comment. Also, rate, fix, thoughts, and comments. Enjoy!

Wednesday, November 23, 2011

Yu-gi-oh! Deck Discussion and Deck Explanation - Multiple Deck Lists - Part 3 and Card Discussion - Electric Snake

Frognarchs:


Where this idea came from: Thanks goes to Eh_Chavo with his interesting idea on using D.D. Designator with Frogs and Monarchs. If you want to view his posts, go here:

Deck:
3x Caius the Shadow Monarch
3x Dupe Frog
3x Mobius the Frost Monarch
3x Raiza the Storm Monarch
2x Ronintoad
3x Swap Frog
2x Treeborn Frog

3x D.D. Designator
Dark Hole
Foolish Burial
Heavy Storm
Monster Reborn
3x Pot of Duality
2x Salvage

2x Call of the Haunted
2x Mind Crush
3x Spiritual Water Art Aoi
Torrential Tribute
Mind Crush


Extra Deck:
3x Gachi Gachi Gantetsu
3x Inzecter Exabeetle
(The remainder of the Extra Deck, I'm not so sure what to put in as of yet.)

Frognarchs - Deck Explanation:
Long story short, make sure that they have nothing to stop your advance, and push for game with Monarchs. If you have any questions, leave a comment.

Watts:
3x Thunder King Rai-oh
3x Wattcobra
3x Wattdragonfly
2x Wattfox
3x Wattgiraffe
3x Wattlemur
2x Wattpheasant

Dark Hole
Heavy Storm
3x Messenger of Peace
Monster Reborn
Pot of Avarice
2x Recycling Batteries
3x Solidarity
2x Terraforming
3x Wattcastle

2x Call of the Haunted
Torrential Tribute
Trap Dustshoot


Extra Deck:
2x Wattchimera
2x Watthydra
3x Gachi Gachi Gantetsu
2x Steelswarm Roach
2x Lavalval Chain
2x Number 39: Utopia
2x Daigusto Emeral

Watts - Deck Explanation:
It's pretty much a "Direct Attack for game" deck. If you have any questions, leave a comment.

~~~~~

While I was testing out Watts, I came across this:
Electric Snake
Level 3     Attribute: Light
[Thunder/Effect]
When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.
ATK: 800    DEF: 900

Well, I thought about this in two instances against Dark World:
  • If your opponent is running Dragged Down to the Grave: Control your hand and set whatever you can, then once they do Dragged Down to the Graveyard, the only target that they can pick (hopefully) would be Electric Snake.
  • If your opponent is running Dark World Dealings: Draw 1, dump Electric Snake, and draw 2 more off Electric Snakes effect.
~~~~

Anyway, rate, fix, comment, thoughts, and discuss. Enjoy!

Monday, November 21, 2011

Yu-gi-oh! Deck Discussion and Deck Explanation - Multiple Deck Lists - Part 2

Avian Ninjas:
3x Dark Simorgh
3x Gold Ninja
2x Masked Ninja Ebisu
2x Mist Valley Apex Avian
3x Mist Valley Falcon
3x Mist Valley Thunderbird
3x Ninja Grandmaster Hanzo

Dark Hole
3x Divine Winds of Mist Valley
Heavy Storm
Monster Reborn
Pot of Avarice
Reinforcement of the Army
2x Terraforming
2x The Warrior Returning Alive

2x Anti-Spell Fragrance
2x Call of the Haunted
3x Ninjitsu Art of Transformation
Torrential Tribute
Trap Dustshoot



Extra Deck:
3x Armored Ninja Blade Heart
2x Daigusto Emeral
2x Gemknight Pearl
Inzecter Exabeetle
2x Lavalval Chain
Number 11 Big Eye
2x Number 39 Utopia
2x Steelswarm Roach

Avian Ninjas - Deck Explanation:
There's two strategies with this deck: Dark Simorgh Lock and Apex Avian Lock. If both of them is applied, it's pretty much good game. Anyway, if you have any questions, leave a comment.

Greed:
3x Battle Fader
3x Chainsaw Insect
3x Destiny HERO Defender
3x Hiro's Shadow Scout
3x Kuraz the Light Monarch
Morphing Jar
Sangan
2x Tragoedia

3x Book of Eclipse
Book of Moon
Card Destruction
3x Cup of Ace
Monster Reborn
Pot of Avarice

3x Disturbance Strategy
3x Greed
2x Heavy Slump
3x Starlight Road


Extra Deck:
3x Stardust Dragon
2x Daigusto Emeral
2x Gachi Gachi Gantetsu
2x Inzecter Exabeetle
2x Lavalval Chain
Leviair the Sea Dragon
Number 39: Utopia
2x Steelswarm Roach

Greed - Deck Explanation:
Pretty much use Greed's effect to bring my opponent's Life Points to 0. If you have any questions, leave a comment.

~~~

Anyway, rate, fix, comment, thoughts, and discuss. Enjoy!

Sunday, November 20, 2011

Yu-gi-oh! Deck Discussion and Deck Explanation - Multiple Deck Lists - Part 1

Agents:
3x Mystical Shine Ball
2x Archlord Krystia
3x Dimensional Alchemist
2x Ally Genex Birdman
2x Hecatrice
Honest
Marshmallon
3x Master Hyperion
3x The Agent of Creation - Venus
3x The Agent of Mystery - Earth

3x Cards from the Sky
Dark Hole
Foolish Burial
Heavy Storm
Monster Reborn
Pot of Avarice
3x Valhalla, Hall of the Fallen

2x Call of the Haunted
2x Mind Crush
Torrential Tribute
Trap Dustshoot


Extra Deck:
Ally of Justice Catastor
Ancient Sacred Wyvern
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Magical Android
Red Dragon Archfiend
Scrap Dragon
Sirius the Blue Wolf Star
Stardust Dragon
T.G. Hyper Librarian
Trishula, Dragon of the Ice Barrier
2x Gachi Gachi Gantetsu
2x Leviair the Sea Dragon

Agent - Deck Explanation:
Seems pretty straight-forward. If you have any questions, leave a comment.

Dragons:
Dark Armed Dragon
3x Dark Flare Dragon
3x Decoy Dragon
3x Genesis Dragon
3x Light Pulsar Dragon
3x Masked Dragon
3x Red-Eyes Darkness Metal Dragon
3x Red-Eyes Wyvern
2x Totem Dragon

Allure of Darkness
Burial from a Different Dimension
Dark Hole
3x Dragon Ravine
Foolish Burial
Future Fusion
Heavy Storm
Monster Reborn
2x Terraforming

2x Call of the Haunted
Torrential Tribute
Trap Dustshoot


Extra Deck:
3x Five Headed Dragon
Adreus, Keeper of Armageddon
Daigusto Emeral
Gachi Gachi Gantetsu
3x Inzecters Exabeetle
Lavalval Chain
Leviair the Sea Dragon
Number 17: Leviathan Dragon
Number 61: Volcasaurus
Tiras, Keeper of Genesis
Wind-Up Zenmaines

Dragons - Deck Explanation:
This deck's focus revolves around Red-Eyes Darkness Metal Dragon. Other than that, it's pretty self-explanatory. Anyway, if you have any questions, leave a comment.

HERO
Elemental HERO Stratos
3x Elemental HERO Voltic
3x Elemental HERO Prisma
Black Luster Soldier - Envoy of the Beginning
2x Destiny Hero - Malicious
3x Destiny Hero Dogma
3x Destiny Hero Plasma
3x Chaos Sorcerer

Monster Reborn
Dark Hole
Heavy Storm
Allure of Darkness
2x Super Polymerization
2x Destiny Draw
3x Miracle Fusion
3x Fusion Gate

Torrential Tribute
Mirror Force
2x Call of the Haunted
3x Chain Material


Extra Deck:
2x Elemental HERO The Shining
2x Elemental HERO Escuridao
2x Elemntal HERO Gaia
2x Elemental HERO Great Tornado
2x Elemental HERO Nova Master
2x Destiny End Dragoon
3x Elemental HERO Absolute Zero

HERO - Deck Explanation:
It's pretty much fusing by all means possible. If you have any questions, leave a comment. 

~~~~

Rate, fix, thoughts, discuss, and comment. Enjoy!

Sunday, November 13, 2011

Yu-gi-oh! Deck Discussion and Explanation - Rescue Rabbit I


3x Hunter Dragon
3x Kabazauls
3x Mad Lobster
3x Sabersaurus
2x Dimensional Alchemist
3x Rescue Rabbit
2x Summoner Monk

Book of Moon
3x Creature Seizure
Dark Hole
Heavy Storm
Monster Reborn
Pot of Avarice
3x Symbols of Duty

2x Call of the Haunted
3x Commoner's Charity
Solemn Judgment
2x Solemn Warning
Torrential Tribute
Trap Dustshoot


Extra Deck: (Changes may pend, I haven't tested thoroughly yet)
3x Evolzar Dolkka
3x Evolzar Laggia
3x Leviair the Sea Dragon
3x Steelswarm Roach
3x Wind-Up Zenmaines

Changes that I may do:
  • Have 2 Evolzar Dolkka and 2 Evolzar Laggia.
    • Seems a bit unnecessary because I only run 6 Level 4 Normal Dinosaur-type Monsters in this build.
  • Keep Leviair the Sea Dragon at 3.
    • For combos with Rescue Rabbit.
  • Have 1 Steelswarm Roach and 1 Wind-Up Zenmaines
    • 2 or 3 are too many.
Cards that I may/may not add:
  • Black Ray Lancer
  • Number 17: Leviathan Dragon
  • Number 39: Utopia
  • Daigusto Emeral (2 of them)
  • Lavalval Chain
  • Number 16: Shock Ruler Conqueror of Colors
Strategy:
In a simple sense, it's basically negation. First turn Laggia becomes key to bring down your opponent partly, but fighting him one-on-one is another thing. Hence why I'm considering trying out Daigusto Emeral to recycle the materials for Laggia and Laggia itself for repeated use.

As for Rescue Rabbit, I have two options as well as Normal Summoning Rescue Rabbit:
  • Leviair the Sea Dragon: Detach a material to Special Summon Rescue Rabbit from the Banished pile for it to use Rescue Rabbit's effect again is typically good.
  • Dimensional Alchemist: To bring Rescue Rabbit back to your hand from the Banished pile when it does get destroyed. Then, you can Normal Summon Rescue Rabbit next turn and do a typical Xyz tactic to bring out a Rank 3 or Rank 4 Xyz.
Anyway, rate, comment, fix, thoughts, and discuss. Enjoy!

EDIT: Removed the part of Summoner Monk in Deck Explanation section.

Wednesday, November 9, 2011

Yu-gi-oh! Deck Discussion and Explanation - Fortune Ladies I

Sorry for not posting as of late, but I needed to make sure a few things were done, in real life. Anyway, right now, here's a deck list for Fortune Ladies that I have been working on:


3x Apprentice Magician
3x Fortune Lady Dark
2x Fortune Lady Fire
3x Fortune Lady Light
3x Fortune Lady Water
2x Fortune Lady Wind
3x Kinka-byo

Allure of Darkness
Dark Hole
2x Different Dimension Gate
3x Fortune's Future
3x Future Visions
Heavy Storm
Monster Reborn
2x Terraforming

3x Compulsory Evacuation Device
2x Slip of Fortune
Torrential Tribute
Trap Dustshoot


Extra Deck
3x Gachi Gachi Gantetsu
2x Inzecter Exabeetle
3x Leviair the Sea Dragon
2x Number 11: Big Eye
3x Steelswarm Roach
2x Tiras, Keeper of Genesis

Deck Explanation:
This deck focuses in on Fortune Lady Light. By using Fortune Lady Light's effect, you can bring out your other Fortune Ladies for their effects. So far, it seems to work well on Dueling Network.

Why didn't you add Fortune Lady Earth?
It was just a beatstick, and the 400 damage it provides really doesn't do much to help this deck in the long run, so it stayed out.

Why an Extra Deck with monsters from Rank 2 to Rank 7?
Each time a Fortune Lady gains a Level, it gives more access to higher level Xyz Monsters, if I need to use them.

Anyway, rate, fix, comment, thoughts, and discuss. Enjoy!

Tuesday, October 18, 2011

Yu-gi-oh! Deck Discussion - Crystal Beast II and Yu-gi-oh! Deck Explanation - Gishki and Crystal Beasts

To fix my mistake (in Crystal Beast I), I already came up with a new build for Crystal Beasts that gets rid of that mistake. Anyway, enjoy!

2x Crystal Beast Amber Mammoth
2x Crystal Beast Amethyst Cat
2x Crystal Beast Colbalt Eagle
2x Crystal Beast Emerald Tortoise
2x Crystal Beast Ruby Carbuncle
2x Crystal Beast Sapphire Peggasus
2x Crystal Beast Topaz Tiger
2x Rainbow Dragon
2x Summoner Monk

Dark Hole
Monster Reborn
2x Mystical Space Typhoon
3x Crystal Abundance
3x Crystal Blessing
3x Crystal Release
3x Crystal Beacon

2x Crystal Pair
3x Starlight Road


Extra Deck:
3x Stardust Dragon
Daigusto Emeral
Evigishki Merrowgeist
3x Lavalval Chain
Leviair the Sea Dragon
Number 39: Utopia
Steelswarm Roach
Wind-Up Zenmaines
Number 30: Acid Golem the Destruction
Number 17: Levaithan Dragon
Number 20: Gig-Anto Brill-Ant

The main problem I had before was that I was stuck with barely any Crystal Beasts as Continuous Spell Cards, so I tried to avoid the cards that has the requirements of Crystal Beasts required in the Spell/Trap Zones. It's why I was going for searches, but I didn't notice that error on my part, and I apologize for that. So, I began to look for easy ways to search, and came across such cards as Key Mouse (which is no longer in this deck, because I stopped worrying about easy searches and focused more on protecting my cards).

~~~~~~~~~~

Yu-gi-oh! Deck Explanation - Gishki:

  • Main Concept: Ritual Spam.
  • Why is Deep Sea Diva in here?: Because it can search out Vision Gishki for either a Level 4 Synchro Summon, Rank 2 Xyz Summoning, or sacrificing Vision Gishki for a Ritual Summon. Also, the more I get into the Graveyard, the more targets I may have with Salvage.
  • Main Problem: The only problem I have encountered with the Gishki deck is not being able to get the Ritual Spell Card I need in the hand for the Ritual Summoning. I'll be finding out ways to fix that part, but other than that, there's not much I can do about it.
~~~~~~~~~~

Anyway, rate, comment, fix, thoughts, and discuss. Enjoy!

Tuesday, October 11, 2011

Yu-gi-oh! Deck Explanation - Space-Time Police

There are two main strategies to this deck: Getting out a Rank 5 Xyz or Rank 3 Xyz; however, there are some problems with this deck. First off, the strategies are simple:
  • Teleport: Use in combination with a monster card to get a Rank 3 or Rank 5 Xyz monster onto your Field
    • Main Problem: It becomes a necessity for this card to be in this deck, which means, at times, it can be a dead card at times, not to mention “Paying 800 Life Points” is not favorable in this format.
  • Overdrive Teleporter: Use to quickly get a Rank 3 Xyz monster onto your Field
    • Main Problem: Paying Life Points this format is terrible, and this format more depends on keeping every single Life Point and making sure your "backrow" comes from your Hand.
  • Brain Hazard: Use in combination with Psi-Beast to get a Rank 3 or Rank 5 Xyz monster onto your Field
    • Main Problem: Too many cards used in this combination, leaving you at a disadvantage. The advantage is that majority of the Rank 5 Xyzs try to balance it out by destroying stuff on your opponent’s Field.
The main problem I came across while testing is when my opponent decides to wreck my field, I have no back-up plan…at all. I may work on this a bit more to fix the main problem(s) in this deck. Thoughts, comments, discuss, and suggestions. Anyway, enjoy!

~~~~

Looks like I'll keep this one. Anyway, thank you for voting. (No comments were submitted, so there's not much to talk about there.)

Friday, September 23, 2011

Yu-gi-oh! Deck Explanation - Chaos Sphinx and Ice Barriers

Chaos Sphinx: For this deck, there's four concepts:
  • Special Summoning Andro Sphinx and Sphinx Teleia by using Pyramid of Light can be handy to get such cards as Advance Draw to work. Drawing 2 cards by sacrificing a card and paying 500 Life Points is similar to cards that allow you to draw 2 and remove one. The only difference is that you pay 500 Life Points.
  • For monsters that are Level 10 in here, and most of the time whoever you face will not have monsters with that high of a level, that is why Ante is here. It makes your opponent lose a card and he loses 1000 Life Points.
  • The reason why I run Dust Tornado is that I do not put Pyramid of Light at risk.
  • For stall, you have Gellenduo, Marshmallon, and Spirit Reaper.
If you have any questions, leave a comment.

Ice Barrier: This deck focuses on Preacher of the Ice Barrier, since it focuses mainly on Inferno Reckless Summoning. If you summon it by it's own effect, you can use Aegis of the Ocean Dragon Lord for protection. This'll give you ample time to Special Summon what you want. Other than that, you can use Water Hazard to summon whatever you need. If you have any questions, leave a comment.

Thursday, September 22, 2011

Yu-gi-oh! Deck Explanations - Agents and Gemknights

Agents: Self-explanatory at this point. If you guys have any questions about the deck, leave a comment.

Gemknights: The cards that gives this deck a +1 advantage are listed below:
  • Volcanic Shell
  • Thunder Dragon
  • Rescue Rabbit
  • Gem-Armadillo
  • Gem-Knight Obsidian
  • Dark Factory of Mass Production
  • Gem-Knight Fusion
With that, you could gain much advantage by fusing 3-4 times in one turn, if you keep the advantage. It's more of an explosive deck that can potentially OTK under correct circumstances, and with this format, there's not that many traps to depend upon, since Heavy Storm and 3 Mystical Space Typhoons are out. If you guys have any questions, leave a comment.

~~~

A couple of updates:
  • I'm currently glancing through blogs and see if there's an interesting idea. So far, on Yuginshin's blog, I'm interested in the Space-Time Police idea with Xyz monsters.
  • For next month, I'll be focusing more on Yu-gi-oh!, since hopefully, by the end of this month, I'll be mostly caught up with Cardfight!! Vanguard - Strategy II.

Tuesday, May 31, 2011

Reasoning behind Merchant Turbo being at 40 Cards

Back before I was going through Merchant Pot Turbo, explaining why it should be at 60 cards, not at 40 cards. The reason was: "The higher the count of cards, the less likely you'll get the Spell Cards drawn, which in fact help the deck greatly, by opening up options for milling."

But now, instead of Pot of Avarice being in Merchant Turbo, why not use Bait Doll? When you draw Bait Doll, if you go second, you have the option of using it right off the bat. And if you go first, normally, you set a searcher down for Magical Merchant.

So, what is the odd that you get Magical Merchant on the first draw, without being screwed by the Spell Card being drawn?

1 - (27/40)(26/39)(25/38)(24/37)(23/36)(22/35) = 92.3% probability

As for how it test plays, the first time I test played it, I got a Chain Link 12 performed and won that duel, and for the second time, it pulled a Chain Link 2, but thanks to 3 Volcanic Counters and a 6000 ATK Chaos Necromancer, I was able to pull out a win.

Friday, April 22, 2011

Tour Guide From the Underworld and Reasoning behind the Toon deck and Gadget deck


Tour Guide From the Underworld can Special Summon 1 Level 3 Fiend-type Monster from your Hand or Deck. Here's some Level 3 Fiend-type Monsters worth mentioning:
  • Possessed Dark Soul
    • The reason behind mentioning this is that if your opponent has any Level 3 monsters, you can take those and make a better Exceeds monster. (Obviously, when it is Special Summoned by Tour Guide From the Underworld, it's effect will be negated, however, it's still decent enough tech to take advantage of your opponent's monsters.)
  • Sangan
    • Searchable Sangan at any time can make everyone happy. We can almost call Tour Guide From the Netherworld to be a Sangan in a sense.
So yeah, instant Rank 3 Exceed can be easy to pull off with this card.

~~~

The reasoning behind those two decks can be explained in one sentence:
  • Build the deck first, then see if you can add more to it, for example, Rank 4 Exceeds.
Toon World (1) and Gadgets (1) was the main body of the deck. At a later date, I will modify both decks to include Exceed monsters, with possibly some modifications to the main deck.

~~~

Also, don't forget to vote in the poll: "Would you like to see me blog about Cardfight!! Vanguard?".

Wednesday, March 30, 2011

Ritual Deck (2) - Explanation and an Update (short post)

With Phantom Skyblaster, you can get a Level 8 Ritual Monster out easily (obviously, in this deck, it's either Level 6/Level 7 Ritual monster). With some Ritual Devils (Djinns) in the graveyard, and Evigishki Tetrogre out on the field to send them repeatedly to the Graveyard, it becomes an easy task for Ritual Summoning if Phantom Skyblaster is used, instead of wasting multiple Djinns for one Ritual Summoning.

As for updates:
  • I'm going to look into Tethys for Perfect Destiny. Kitda9 offered it as a suggestion, so I'm going to see if I can integrate it into the deck, I probably will have to rework the entire monster line-up.

Monday, January 31, 2011

Reasoning behind Merchant Pot Turbo

I know that Merchant Pot Turbo focuses in on Magical Merchant, but not everything deals with having a greater chance on getting that one card. For example, for a 40 card build, the probability of getting Magical Merchant is:

[1 - (27/40)(26/39)(25/38)(24/37)(23/36)(22/35)] => around 92.3%

In regards to a 60 card build, the probability of getting Magical Merchant is:

[1 - (47/60)(46/59)(45/58)(44/57)(43/56)(42/55)] => around 78.6%

From logic, obviously the 40 card build is better at getting Magical Merchant; however, whenever I get a problem of getting hand clogged by having 5 ways of getting Merchant, then I fail to get the fatal blow in that match, and the match drags on into my opponent's victory, since I would have nothing left (besides the Manticore of Darkness where I discard a Beast-type monster, but that's irrelevant if your opponent already blasted it by a Black Rose Dragon destruction effect.

Not to mention, Six Samurai being able to roam around freely, being able to utilize The True Six Samurai - Mizuho's effect to waste whatever defense you have, and when I mean defense, I mean the only move that you can make really with this deck. Without being able to use Magical Merchant, the deck becomes dead in the water.

There is a plus side though. By being able to decrease your chance of getting Magical Merchant slightly, you can add more cards to your deck that can defend you, just in case, the mill of Magical Merchant goes in your favor.

...Not to mention, having 57 monsters in your deck, chances are that you would mill about a quarter to a half of your deck at times. (Sometimes, you get Pot of Avarice early, which makes you wait a couple of turns to get a good mill.) 

Searching out Magical Merchant is no problem. You have Gokipon, Danipon, Rai-Mei, and Sangan ready to search him out. So, in total, if you add 3 of Gokipon, Danipon, and Rai-Mei to your deck, you'll have 10 searchers for Magical Merchant.

So, in short, it all depends on the mill.

Friday, January 28, 2011

Gravekeepers (1)

I guess with a deck list first, then go into a small discussion of what my main focus is. Here's the list:

2x Gravekeeper's Assailant
3x Gravekeeper's Commandant
2x Gravekeeper's Descendant
2x Gravekeeper's Guard
2x Gravekeeper's Recruiter
2x Gravekeeper's Spear Soldier
3x Gravekeeper's Spy
3x Gravekeeper's Visionary

Allure of Darkness
3x Gravekeeper's Stele
3x Hand Destruction
Monster Reborn
3x Necrovalley
2x Terraforming

Call of the Haunted
3x Magician's Circle
3x Rite of Spirit
Torrential Tribute

First off, you're probably wondering why I have Monster Reborn and Call of the Haunted in here. I put it in here, because of two reasons. First reason is if I draw it on the first draw, I can go defensive, wait until my opponent acts, then respond accordingly next turn. Second reason is if Necrovalley is no longer on the field, I won't be at a disadvantage with not having a back-up defense, and the deck becomes less reliant on Necrovalley.

Now, the reason behind this deck is Gravekeeper's Visionary. It's real easy to get it out early. Let me explain after pointing out this:

Gravekeeper's Visionary + Hand Destruction + Rite of Spirit/Call of the Haunted/Monster Reborn

At first, originally, this was my thought, but upon closer look, they are Spellcasters. Since, Gravekeeper Visionary has 2000 ATK and it's a Spellcaster type, you can use this card:

Magician's Circle
[Trap Card]
Activate only when a Spellcaster-Type monster declares an attack. Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position.

Maybe, if you considering making a Gravekeeper deck, don't forget the basics, and utilize whatever you can.

Thursday, January 20, 2011

Genex Hero (1)

Instead of chatting about a Deck, I'm going to discuss on a strategy.

Genex Undine
***  Attribute: Water
[Aqua/Effect]
When this card is Normal Summoned, you can send 1 WATER monster from your Deck to your Graveyard to add 1 "Genex Controller" from your Deck to your hand.
ATK: 1200  DEF: 600

The reason behind my title is due to this card. This card can mill off a WATER monster to get a Level 3 Tuner monster. At first, you'd think to use it with such cards as Treeborn Frog, but at a closer glance, you'll begin to realize that you can dump such cards as Elemental Hero Ocean and Elemental Hero Bubbleman. Why'd you choose Elemental Hero Bubbleman? It's because if you are in a top decking situation and you were nuked by Black Rose Dragon, the 2 extra cards might do you some good, and with this deck's synergy needing to have field presence and most of them requiring a card to discard from your Hand, eventually, you will run out of cards.

Unfortunately, that won't due for an explanation because it's not consistent and people can't predict that far ahead, so they don't overextend as much. So, this card becomes forgotten.

In any case, Elemental Hero Absolute Zero is quite known to people, and some of those people run that card as their main Fusion in Genex Hero along with the Synchro Summons that it provides, but how can you get an instant 2500 easily without Future Fusion? How can you bring out such cards without going -1 or -2 right off the bat? So, let's go into this a bit further.

Elemental Hero Prisma
****  Attribute: Light
[Warrior/Effect]
Show a Fusion Monster from your Extra Deck to your opponent. Send a Fusion Material Monster listed on that Fusion Monster from your Deck to your Graveyard to treat this card's name as that of the monster sent by this effect until the End Phase of this turn. This effect can only be used once per turn.
ATK: 1700  DEF: 1100

But, why him? He can't do much except dump a card that you can use for an Elemental Hero monster, typically, and you can't use his effect on Elemental Hero Absolute Zero, so why bother? Ok, now, let me show you why I suggested Elemental Hero Bubbleman as a second purpose.

Elemental Hero Mariner
*****  Attribute: Water
[Warrior/Fusion/Effect]
"Elemental Hero Bubbleman" + "Elemental Hero Avian"
This monster cannot be Special Summoned except by Fusion Summon. If you have any face-down cards in your Spell & Trap Card Zone, this card can attack your opponent's Life Points directly.
ATK: 1400  DEF: 1000

With Prisma's effect, you can dump Elemental Hero Bubbleman to your Graveyard to easily get access for an Elemental Hero monster or a WATER monster in your Graveyard when you use Miracle Fusion for your Elemental Hero Absolute Zero. But then, how can we search out such cards easily? Elemental Hero Stratos and E - Emergency Call are the answers.

~~~

Thanks to LightGrunty for providing excellent Youtube duels that inspired me to consider making Genex Hero. Hopefully, I'll be able to provide a deck list soon, but other than that, enjoy!

Saturday, January 15, 2011

Synchro Fusionist (2)

Just an extension of the strategy as well. Obviously Tech Genus Wonder Librarian has a big word in for the Spellcaster Synchro needed for Supreme Arcanite Magician, but the focus surrounds 3 cards:

Junk Synchron
***  Attribute: Dark
[Warrior/Tuner/Effect]
When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated.
ATK: 1300  DEF: 500

This is the main Tuner of the deck. It brings out Synchro Fusionist or Magicat for more Spell Card usage, or Just fuel for Synchro Summoning more than once per turn.

Synchro Fusionist
**  Attribute: Dark
[Spellcaster/Effect]
If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 Spell Card from your Deck to your hand with "Polymerization" or "Fusion" in the card name, except "Diffusion Wave-Motion".
ATK: 800  DEF: 600

In this deck, this card is pretty much the searcher for Miracle Synchro Fusion. If I have none in my Hand or Set on my Field, then I can use this effect to bring out one of them easily.

Magicat
**  Attribute: Light
[Spellcaster/Effect]
If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.
ATK: 600  DEF: 500

In this deck, this card is used more than Synchro Fusionist, if there's a Miracle Synchro Fusion I could use if I get enough materials in the Graveyard. When that occurs, if I need to recycle Miracle Synchro Fusion, I could, but I would rather recycle cards such as The Warrior Returning Alive or Monster Reborn, for instance, to get more out onto the Field when nothing else seems to work.

~~~

For the Extra Deck, I consider spreading it out further, however, I'm keeping Tech Genus Hyper Librarian at 3, since it's a helpful draw engine for this deck. So here's what I'm going to test out for the Extra Deck (It's only on paper thus far, but I should be able to in the next few days.):

Dragon Knight Draco-Equiste
3x Supreme Arcanite Magician
Ally of Justice Catastor
2x Black Rose Dragon
Goyo Guardian
Iron Chain Dragon
Junk Warrior
Red Dragon Archfiend
Stardust Dragon
3x Tech Genus Hyper Librarian

~~~

Thoughts, comments, or discuss. Enjoy!

Wednesday, December 15, 2010

Impulse of Ra (Part 2)

Basically, simply, an expansion to the Calm, Silent Gusta + Mind Master + Brain Research Lab.

Having that combo draw out your deck while you gain ample cards is vital in this deck, but how would you be able to bring out your win condition? Answer:

Telekinetic Power Well
[Quick-Play Spell Card]
Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300.

With this, you can bring out 5 monsters, 3 of them can be tributes for Ra, and the others, could be fodder for Psychic Jumper.

Then, how do you gain Life Points? Answers:

Metaphysical Regeneration
[Normal Trap Card]
Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn.

Gain 1000 Life Points per Psychic sent? With that combination, we could gain a lot of Life Points from this one card.

Rainbow Life
[Normal Trap Card]
Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.

Wait, this card doesn't gain Life Points directly; however, from indirect means, like...the destruction of Brain Research Lab and the use of Telekinetic Power Well, the damage becomes life point gain instead, and it'll make having Ra seem like the god that he is.

Anyway, hopefully, this explanation is worth it. Enjoy!

Saturday, November 13, 2010

Deck Explanations - "What if?" - Six Samurai and Fabled Infernity (small post)

For the Six Samurai deck, with those cards out of the way, you can apply some focus to certain cards, over those. In this case, you can focus on Great Shogun Shien and The True Six Samurai - Shien. Simple enough, eh?

For the Fabled Infernity deck, with those cards out of the way, you can focus more on the hybrid itself and cause enough damage as is and open up your offense to whatever is needed. Simple enough?

If you have any questions, or if you want to discuss further, leave a comment.