Showing posts with label Cardfight Vanguard - Deck Discussion. Show all posts
Showing posts with label Cardfight Vanguard - Deck Discussion. Show all posts

Wednesday, July 18, 2012

Cardfight!! Vanguard - Deck Discussion: Phantom Blaster Overlord - Part 3

Now, for the combination of the two, where you focus in on the Phantom Blaster Dragon portion, while having an out, just in case, having 10000 or 11000 isn't enough, you can go up to 13000.

Strategy:
Combination of Part 1 and Part 2.

Deck List:


Grade 0:
4x Grim Reaper
4x Death Feather Eagle
4x Darkside Trumpeter
4x Abyss Healer
Fullbau

Grade 1:
4x Blaster Javelin
3x Black Sage, Charon
3x Dark Shield, Mac Lir
3x Apocolypse Bat

Grade 2:
4x Knight of the Void, Masquerade
4x Demon World Castle, Donnerschlag
2x Blaster Dark

Grade 3:
4x Phantom Blaster Dragon
2x Phantom Blaster Overlord
4x Dark Magician, Babd Catha

If you have any questions, comments, or thoughts, leave a comment.

Sunday, July 15, 2012

Cardfight!! Vanguard - Deck Discussion: Phantom Blaster Overlord - Part 2

In the first part, I focused a bit on the defensive side; however there's an offensive side to this as well, which is without Phantom Blaster Overlord as Vanguard, but with Phantom Blaster Dragon as Vanguard. With Part 3; however, I'll attempt to merge the two, and hope that it'll succeed.

Strategy:
This strategy is focused more about the Power Lanes then ever, and if all possible, use Phantom Blaster Dragon's effect to strike the Vanguard, free up a lane, then place a stronger lane to replace it.

For example:
  • Left Rear Guard Lane could have this:
    • Knight of the Void, Masquerade in front Left Rear Guard Circle.
    • Black Sage, Charon in back Left Rear Guard Circle.
  • Vanguard Lane could have this:
    • Phantom Blaster Dragon as Vanguard (with 11000 Power)
    • Nothing to boost Phantom Blaster Dragon
  • Right Rear Guard Lane could have this:
    • Demon World Castle, Donnerschlag in front Right Rear Guard Circle.
    • Black Sage, Charon in back Right Rear Guard Circle.
And even if you don't have the correct booster to hit 20000, then you can use the abilities of both of them to hit their Vanguard, because both of them can go up to 12000 Power, if necessary.

Deck List:

Grade 0:
4x Grim Reaper
4x Death Feather Eagle
4x Darkside Trumpeter
4x Abyss Healer
Fullbau

Grade 1:
4x Blaster Javelin
4x Black Sage, Charon
3x Dark Shield, Mac Lir
3x Witch of Secret Medicine, Arianrhod

Grade 2:
4x Knight of the Void, Masquerade
4x Demon World Castle, Donnerschlag
3x Blaster Dark

Grade 3:
4x Phantom Blaster Dragon
4x Dark Magician, Babd Catha

Reason why I will disagree with players is that, with Phantom Blaster Overlord being their "win" card, they can't focus in on anything else, which disappoints me, hence why I extend this discussion into three parts. One with sole focus is Phantom Blaster Overlord, which to me is defensive, one without Phantom Blaster Overlord, which is offensive, and one with the best of both worlds.

Anyway, if you have any questions, thoughts, or comments, leave a comment.

Friday, July 13, 2012

Cardfight!! Vanguard - Deck Discussion: Phantom Blaster Overlord - Part 1

Strategy:
Basic strategy is to focus on getting a 13000 base Vanguard, because once you have that, you can disrupt your opponent. Other than that, it's draining your opponent's resources, then piercing through and hitting your opponent directly.

A quick way to set up Phantom Blaster Overlord's 13000 base ability, you can use Nightmare Painter's ability to place Phantom Blaster Dragon into your Soul directly, and be set up for the remainder of the game.

Sample Deck List:

Grade 0:
4x Grim Reaper
4x Death Feather Eagle
4x Darkside Trumpeter
4x Abyss Healer
Fullbau

Grade 1:
4x Blaster Javelin
4x Nightmare Painter
4x Dark Shield, Mac Lir

Grade 2:
4x Skull Witch Nemain
4x Blaster Dark
3x Demon World Castle, Fatalita

Grade 3:
4x Phantom Blaster Dragon
2x Origin Mage, Ildona
4x Phantom Blaster Overlord

If you have any thoughts, comments, or questions, leave a comment.

EDIT: Figured out a way around something different for you guys to enjoy, so this deck discussion is going to broken into three parts: One that focuses on Phantom Blaster Overlord, One that focuses on Phantom Blaster Dragon, and One that focuses in on both cards.

Monday, July 9, 2012

Cardfight!! Vanguard - Deck Discussion: Granblue Superior Ride

Strategy:
Simply to get to Grade 3 as fast as you can, then use Power Lane Beatdown until your opponent dies. Ways to superior ride in this deck are as follows:

Knight Spirit + Samurai Spirit + Grade 2 Vanguard = Spirit Exceed
Deadly Nightmare + Deadly Spirit + Grade 2 Vanguard = Deadly Swordsmaster

Carefully manage what you do for Soul Blasting and Counterblasting, because once you use up your options, and if your opponent is still alive, then you have lost the game.

Deck List:

Grade 0:
4x Knight Spirit
4x Hades Steersman
4x Skeleton Lookout
4x Doctor Rogue
2x Chappie the Ghost
Captain Nightkid (Starting Vanguard)

Grade 1:
4x Deadly Nightmare
4x Samurai Spirit
3x Gust Jinn
3x Evil Shade

Grade 2:
4x Captain Nightmist
4x Deadly Spirit
3x Ruin Shade

Grade 3:
4x Undead Dragon Skull Dragon
Spirit Exceed
Deadly Swordsmaster

If you have any thoughts, comments, or questions, leave a comment.

Saturday, July 7, 2012

Cardfight!! Vanguard - Deck Discussion: Enigman Rain

Strategy:
Mainly, the strategy of this deck is the same strategy as the Nova Grappler decks with Asura Kaiser and Death Army Lady; however, you do not need a Grade 3 to be Drive Check'd. You can use this ability:
  • Auto (V): When your Attack Step begins, if this Unit has 12000 or more Power, during this Battle, this Unit gains: Auto (V): When this Unit's Attack hits a Vanguard, select 1 of your Rearguards, and Stand it.
With giving Enigma Rain 12000 Attack, it'll force your opponent to either not guard and have one of your other units stand, or guard and run into a risk with a Stand Trigger. The second part of the combo is with this ability:
  • Auto (R): During your Battle Phase, when this Unit Stands, if you have a <<Dimension Police>> Vanguard, select a Rearguard in the Same Column, except this card, and make it Stand.
By giving the stand ability to Miracle Beauty, you can stand a unit in the same column and attack again.

Deck List:

Grade 0:
4x Justice Colbalt
4x Guide Dolphin
4x Cosmo Fang
4x Justice Rose
Enigman Flow

Grade 1:
4x Enigman Ripple
3x Diamond Ace
3x Glory Maker
2x Cosmo Roar

Grade 2:
4x Enigman Wave
4x Masked Police Gurender
3x Cosmo Beak

Grade 3:
4x Enigman Rain
2x Enigman Storm
4x Miracle Beauty

If you have any questions, thoughts, or comments, leave a comment.

Wednesday, July 4, 2012

Cardfight!! Vanguard - Deck Discussion: Blade Wing, Reggie

Strategy:
In simple terms, to make full use of Blade Wing, Reggie's effect.
  • Continuous (V): While there are 15 or more «Dark Irregulars» in your soul, this unit gets Critical +2.
Soul Charging techniques will give this card the necessary Soul, in order for it to gain Critical +2; however, the second effect can provide up to 3 Soul. With this deck, however, it's not wise, because if you focus in on every single aspect of Soul Charging, then you would lose the advantage of hitting your opponent with the Power Lanes provided, so some Soul Charging methods need to be used.
  • Demon World Marquis, Amon
Demon Would Marquis, Amon is the back-up Vanguard for this deck, solely due to his ability. It'll cause your opponent to be pushed back into a wall while you set-up your Soul for Blade Wing, Reggie; however, the downside of this is if you drain yourself too much, then you will lose the game.
  • Succubus of Coquetry
This is pretty much a Grade 2 variant of Alluring Succubus.
  • Succubus of Decadence
This will be in your Vanguard position if you can get it early enough to ride into it. This one will help you build your Soul to a point where getting 15 Soul would be easy.
  • Succubus of Courtship
Just in case, you do not get enough Soul, you would use Succubus of Courtship as a booster, because when the attack hits a Vanguard, while this card boosts, you will be able to Soul Charge(1).
  • Auto: When this unit is placed on the Vanguard circle, choose 1 of your «Dark Irregulars» Rearguards, search for up to 3 units of the same name as the chosen unit from your Deck and send them to your Soul, then shuffle your Deck.
For his second effect, two cards can benefit from that effect, which are listed below:
  • Demon Bike of the Witching Hour
  • Netherworld Carriage of the Witching Hour
If you target one of these, you will drag copies of one of those cards into your Soul, and their effect will boost them on how many are within:
  • 1 in Soul: +2000 Power
  • 2 in Soul: +4000 Power
  • 3 in Soul: +6000 Power
The downside of this is that if you Damage Check them or if you draw them in your Hand, multiple copies.
Deck List:

Grade 0:
4x Dark Queen of Nightmareland
4x Puppetmaster of the Netherworld
4x Hysterical Shirley
4x Cheshire Cat of Nightmareland
3x Rock the Wall
Greedy Hand (Starting Vanguard)

Grade 1:
4x Succubus of Courtship
4x Demon Bike of the Witching Hour
3x March Rabbit of Nightmareland

Grade 2:
4x Netherworld Carriage of the Witching Hour
4x Succubus of Coquetry
3x Succubus of Decadence

Grade 3:
4x Blade Wing, Reggie
4x Demon World Marquis, Amon

If you have any questions, comments, or thoughts, leave a comment.

Wednesday, June 27, 2012

Cardfight!! Vanguard - Deck Discussion: Perfect Raizer


Strategy:
With Perfect Raizer, 4 Raizer is ideal for his Soul, however, if you fight an opponent that knows that, you would think about what cards to ride or not ride, and what cards to call or not call. The faster that you get in some attacks, the better off you will be in facing off against your opponent. It's lead into two stages for the strategy:

Stage 1: First Few Turns:
  • With riding into Grade 1 unit and Grade 2 unit, spread your formation and open up all 3 power lanes with what you have so far. The more lanes you have open, the more damage you can deal to your opponent, because your opponent will think about one thing: Take the hit or Guard. To think about card advantage this early will follow down the road into whether you win or lose in the cardfight.
Stage 2: Perfect Raizer
  • Facing off against a barrage of attacks in the first two turns, you focus in on getting the soul built up for Perfect Raizer. Perfect Raizer's first effect decreases it to a 9000 Power Vanguard Attacker, but with his second effect, for each Raizer in his soul, he gains 3000 Power during your turn. Also, when you ride into Perfect Raizer, you will pull all Raizers in the Rear Guard Circles into your Soul, so Battle Raizer, Turboraizer, Raizer Custom, and High-Powered Raizer Custom would be put into Soul, if they are within your Rear Guard Circles. The last effect really makes your opponent sting, due to the first few turns, because if they took on too much damage, they would have to deal with guarding Perfect Raizer every single turn, until they die.
Power Lane Construction:
With Power Lane construction, this'll help you help drain your opponent's hand a bit faster if the above strategy fails to work. Normally, the Shields are as follows: 5000, 10000, or 0, dealing with what card is used as a Guardian. When this strategy fails to work, you need to consider the following:
  • What Vanguard they are using? 10000 Power, 11000 Power, or 13000 Power.
  • What cards can I use to construct a Power Lane?
  • How often will this work?
I decided to do a revisit on this deck, not only because I tested this deck further, but also test how it varies, so this was added as a back-up power lane, just in case the strategy doesn't work:

Death Metal Droid + Death Army Guy = 20000 Power Lane
Death Metal Droid + Tough Boy = 21000 Power Lane

Back-up Vanguard: 
In case, you do not get Perfect Raizer, you will need a back-up Vanguard to take the stage, which would be Asura Kaiser in this deck.

Asura Kaiser would be the "Standing all units" type of Vanguard, which will let you push for more damage, and set up Perfect Raizer whenever you have it set-up.

Deck List:

Grade 0:
4x Battleraizer (One of them will be Starting Vanguard)
4x Turboraizer
4x Grapplemania
4x Round Girl, Clara

Grade 1:
4x Death Army Guy
3x Twin Blader
3x Tough Boy
3x Raizer Custom

Grade 2:
4x Death Army Lady
4x High-Powered Raizer Custom
3x NGM Prototype

Grade 3:
4x Perfect Raizer
2x Asura Kaiser
4x Death Metal Droid

If you have any comments, thoughts, or questions, leave a comment.

Sunday, June 24, 2012

Cardfight!! Vanguard - Deck Discussion: Guardian of Truth, Lox

Strategy:

Currently, the strategy is getting Guardian of Truth Chain Ride series successfully, then using Guardian of Truth, Lox's ability to give yourself enough to win against your opponent; however that's not the only strategy.

With the retiring concept of Great Nature, we had to use some cards that would benefit from that, so I used another unit or units that can benefit greatly from this, which are listed below:
  • Pencil Squire, Hammsuke
  • Pencil Knight, Hammsuke
  • Pencil Hero, Hammsuke
With those 3 units, if you apply a retire ability to one of them, an ability then activates in the End Phase:
  • [AUTO] [Counterblast(1)] During your end phase, when this unit is placed onto your Drop Zone from the Rear Guard Circle, if you have a <<Great Nature>> Vanguard, you may pay the cost. If you do, search your Deck for up to 1 "Pencil _______, Hammsuke", show it to your opponent, and add it to your Hand, then shuffle your Deck.
So, when they retire, you can add another variant of that same card to your Hand at the End Phase without losing advantage.

Deck List:

Grade 0:
4x Triangle Cobra
4x Ruler Chameleon
4x General Cat
4x Dictionary Goat
Schoolyard Prodigy, Lox (Starting Vanguard)

Grade 1:
4x Bringer of Knowledge, Lox
4x Pencil Squire, Hammsuke
3x Cable Sheep
3x Silver Wolf

Grade 2:
4x Law Official, Lox
4x Pencil Knight, Hammsuke
3x Beaker Holstein

Grade 3:
3x Guardian of Truth, Lox
2x School Hunter, Leopard
3x Pencil Hero, Hammsuke

If you have any questions, comments, or thoughts, leave a comment.

Friday, June 22, 2012

Cardfight!! Vanguard - Deck Discussion: Goddess of the Full Moon, Tsukuyomi

Strategy:
By focusing in on the Goddess of the Full Moon, Tsukuyomi "Chain Ride" series, you can attempt to stack from the bottom of your Deck to the top of your Deck. If you do so, you can cycle through your Deck, and have the stacked portions of what you need at the top of your Deck.


Win Condition: A typical rule-of-thumb I've noticed is that most Cardfight!! Vanguard players guard enough so that 2 Triggers can get through. This is true in most cases; however, if you are able to stack from the bottom of your Deck to the top of your Deck, most likely, you'll be able to stack into those triggers, which you can hit your opponent dead-on with lots of damage due to this rule-of-thumb.

Typical cycling cards would be Secretary Angel, Faithful Angel, and Oracle Guardian Blue-Eye. The two ways to Soul Charge is Oracle Guardian Red-Eye and Tsukuyomi Chain Ride Series.

Deck List:

Grade 0:
4x Oracle Guardian Nike
4x Psychic Bird
4x Battle Sister Ginger

4x Lozenge Magus
Godhawk, Ichibyoshi (Starting Vanguard)

Grade 1:
4x Goddess of the Crescent Moon, Tsukuyomi
4x Battle Sister Vanilla
3x Battle Sister Chocolat
3x Oracle Guardian Blue-Eye

Grade 2:
4x Goddess of the Half Moon, Tsukuyomi
4x Faithful Angel
3x Oracle Guardian Red-Eye

Grade 3:
3x Goddess of the Full Moon, Tsukuyomi
2x Evil-Eye Princess Euryale
3x Secretary Angel

If you have any questions, comments, or thoughts, leave a comment.

Sunday, June 17, 2012

Cardfight!! Vanguard - Deck Discussion: Velvet Voice, Raindeer

Strategy:

Mainly, the strategy around Velvet Voice, Raindeer is to focus in on the Grade 3 Drive Checks and get enough hits on your opponent to make them lose; however, there's a way to keep yourself not screwed by multiple Grade 3 Drive Checks, and that is this combination:

Velvet Voice, Raindeer as Vanguard with Rainbow Light, Carine or Girls Rock, Rio as Rear Guard

With the balance set the way that it is, 4 Perfect Guards are required for this deck, since your hand will most likely be clogged by Grade 3s.

Deck List:

Grade 0:
4x Comical Rainie
4x Drive Quartet, Shuplu
4x Drive Quartet, Ressac
4x Drive Quartet, Flows
Bermuda Triangle Cadet Weddell (Starting Vanguard)

Grade 1:
4x Mermaid Idol Erie
4x Mermaid Idol Sedna
4x Pearl Sisters, Perle

Grade 2:
4x Pearl Sisters, Perla
4x Girls Rock, Rio
3x Diva of the Clear Seas, Izumi

Grade 3:
4x Velvet Voice, Raindeer
2x Super Idol, Ceram
4x Rainbow Light, Carine 

If you have any thoughts, questions, or comments, leave a comment.

Saturday, June 16, 2012

Cardfight!! Vanguard - Deck Discussion: Spectral Duke Dragon

Strategy:

Pretty much, you attempt to swarm the field as fast as you can, then go for the kill using Spectral Duke Dragon's Limit Break 4, Counterblast 2.

Several ways to go about this:
  • Ride the Vortimer Chain Ride Sequence, and follow the requirements to use the abilities.
  • Blade Feather Valkyrie boosting a Flash-Edge Valkyrie hitting a Vanguard. (Counterblast 1)
  • Player of the Holy Bow, Viviane Counterblast 1.
With these 3 options, you can swarm the field, and possibly lose a little bit of advantage when you use Spectral Duke Dragon's Limit Break 4, Counterblast 2. If it fails, keep on delivering hits to your opponent, until your opponent reaches 6 damage.

Be very careful when setting up lanes for your units, because you will only have one chance to swarm the field, then be able to do Spectral Duke Dragon's Limit Break 4, Counterblast 2, so timing needs to be perfect to use this build.

Deck List:

Grade 0:
4x Silent Punisher
4x Flame of Victory
4x Falcon Knight of the Azure Sky
4x Elixir Sommelier
Black Dragon Whelp, Vortimer (Starting Vanguard)

Grade 1:
4x Jet Black Vanguard, Vortimer
4x Blade-Feather Valkyrie
3x Holy Shield, Mark
3x Precipice Whirlwind, Sagramore

Grade 2:
4x Knight of the Black Dragon, Vortimer
4x Flash-Edge Valkyrie
3x Player of the Holy Bow, Viviane

Grade 3:
4x Spectral Duke Dragon
4x Satellite Fall Dragon

If you have any questions, comments, or thoughts, leave a comment.

Friday, June 15, 2012

Cardfight!! Vanguard - Deck Discussion: Vajra Emperor, Indra

Strategy:
For this strategy, it's the same strategy as Perfect Raizer, but the power lanes are going to be more powered and the strategy will be more dependant on Stand Triggers.

With attacking your opponent, it'll be split into a three-part strategy:
  • First turn that you can attack, set-up immediately the three power lanes, if possible. For Photon Bomber Wyvern, put it behind Vanguard near immediately, because once your opponent gets up there in damage, you will gain more boosted power from that card; however, since it only boosts the Vanguard lane, you would have to make the Vanguard attack count as much as you can.
  • Second turn, set-up the power lanes to be much stronger than Turn 1, if possible.
  • Remainder of game, you'll have Vajra Emperor, Indra to work with you, and granting you a Critical boost, if you have more than 1 Indra in your Rear Guard Circle. If your opponent focuses in on sending the Rear Guard Vajra Emperor, Indra into your Drop Zone, you move Vajra Emperor, Indra to the back, and focus in on redefining the 3 lanes a bit more. 
Deck List:


Grade 0:
4x Malevolent Djinn
4x Yellow Gem Carbuncle
4x Zephyr Kid, Hayate
4x Demonic Dragon Nymph, Seiobo
Spark Kid Dragoon (Starting Vanguard)

Grade 1:
4x Photon Bomber Wyvern
4x Djinn of the Lightning Spark
3x Red River Dragoon
3x Wyvern Guard Guld

Grade 2:
4x Djinn of the Lightning Flare
4x Bright Lance Dragoon
3x Desert Gunner, Shiden

Grade 3:
4x Vajra Emperor, Indra
4x Djinn of the Lightning Flash

If you have a question, comment, or thought, leave a comment.

Tuesday, June 12, 2012

Cardfight!! Vanguard - Deck Discussion: Ice Prisoner Necromancer, Cocytus

Strategy:

Power Lane, Infinite Resurrection: When you call Ice Prisoner Necromancer, Cocytus, you have option to choose how to set up your power lanes:
  • Hades Steersman: Hades Steersman would be called to a Rear Guard Circle, once you ride Ice Prisoner Necromancer, Cocytus.
  • Deadly Nightmare: If you need to get a booster set-up for a Rear Guard lane, you can do a Soul Blast 2, and call Deadly Nightmare from your Drop Zone to a Rear Guard Circle.
  • Deadly Spirit: If you need an attacker for a Rear Guard lane, you can do a Soul Blast 2, and call Deadly Spirit from your Drop Zone to a Rear Guard Circle.
  • Death Seeker, Thantalos: Best option to call a Rear Guard circle. Once, you land a Direct Attack onto a Vanguard with this card, you can do a Counter Blast 1, and call a unit from your Drop Zone, except "Death Seeker, Thantalos", to a Rear Guard Circle.
More options were opened in BT02; however, by request, I'll be doing two deck variants listed below:
  • BT06 Only Variant
  • BT02 and BT06 Only Variant
Deck List - BT06 Only Variant:

Grade 0:
4x Ghoul Cannonball
4x Hades Steersman
4x Hook-Weilding Zombie
4x Doctor Rogue
1x Captain Nightkid (Starting Vanguard)

Grade 1:
4x Skeleton Colossus
4x Deadly Nightmare
3x Dragon Spirit
3x Ripple Banshee

Grade 2:
4x Skeleton Demon World Knight
4x Deadly Spirit
3x Sea Navigator, Silver

Grade 3:
3x Ice Prisoner Necromancer, Cocytus
2x Deadly Swordmaster
3x Death Seeker, Thanatos

Deck List - BT02 and BT06 Only Variant

Grade 0:
4x Rough Seas Banshee
4x Hades Steersman
4x Hook-Weilding Zombie
4x Doctor Rogue
1x Captain Nightkid (Starting Vanguard)

Grade 1:
4x Skeleton Colossus
4x Samurai Spirit
3x Gust Jinn
3x Deadly Nightmare

Grade 2:
4x Skeleton Demon World Knight
4x Captain Nightmist
3x Deadly Spirit

Grade 3:
3x Ice Prisoner Necromancer, Cocytus
2x King of Demonic Seas, Basskirk
3x Death Seeker, Thanatos

If you have any questions, thoughts, or comments, leave a comment.

Monday, June 11, 2012

Cardfight!! Vanguard - Deck Discussion: Perfect Raizer

Strategy:
With Perfect Raizer, 4 Raizer is ideal for his Soul, however, if you fight an opponent that knows that, you would think about what cards to ride or not ride, and what cards to call or not call. The faster that you get in some attacks, the better off you will be in facing off against your opponent. It's lead into two stages for the strategy:

Stage 1: First Few Turns:
  • With riding into Grade 1 unit and Grade 2 unit, spread your formation and open up all 3 power lanes with what you have so far. The more lanes you have open, the more damage you can deal to your opponent, because your opponent will think about one thing: Take the hit or Guard. To think about card advantage this early will follow down the road into whether you win or lose in the cardfight.
Stage 2: Perfect Raizer
  • Facing off against a barrage of attacks in the first two turns, you focus in on getting the soul built up for Perfect Raizer. Perfect Raizer's first effect decreases it to a 9000 Power Vanguard Attacker, but with his second effect, for each Raizer in his soul, he gains 3000 Power during your turn. Also, when you ride into Perfect Raizer, you will pull all Raizers in the Rear Guard Circles into your Soul, so Battle Raizer, Turboraizer, Raizer Custom, and High-Powered Raizer Custom would be put into Soul, if they are within your Rear Guard Circles. The last effect really makes your opponent sting, due to the first few turns, because if they took on too much damage, they would have to deal with guarding Perfect Raizer every single turn, until they die.
Deck List:

Grade 0:
4x Battle Raizer (One of them will be your Starting Vanguard)
4x Turboraizer
4x Three Minutes
4x Round Girl, Clara (or Wall Boy)

Grade 1:
4x Raizer Custom
4x Death Army Guy
3x Tough Boy
3x Twin Blader

Grade 2:
4x High-Powered Raizer Custom
4x Death Army Lady
3x Magician Girl Kirara

Grade 3:
4x Perfect Raizer
3x Miss Splendor
2x Death Metal Droid

If you have any thoughts, questions, or comments, leave a comment.

Thursday, June 7, 2012

Cardfight!! Vanguard - Deck Discussion: Incandescent Lion, Blond Ezel

Strategy:
Frontal Strategy: Get Incandescent Lion, Blond Ezel out as fast as you can. With this strategy, you can fight your opponent with a set-up power lane with a Twin Drive Check, while your opponent still fights with a Grade 1 or Grade 2 Vanguard for the time being.

Secondary Strategy: Limit Break(4), Counterblast (2) Once, you reach 4 damage (or 5 if you get hit by a Critical Trigger), you can go to break your opponent with a strategy listed below:
  • Immediately when you reach 4 damage, you can use Incandescent Lion, Blond Ezel to call the top card of your Deck to a Rear Guard Zone. Then, use that power to strike your opponent quickly and cleanly.
  • Next turn, if your opponent survives the assault, you can ride into Spectral Duke Dragon and use that Limit Break when you attack the Vanguard, of which you can do 4 attacks.
  • If he still survives, if you have enough resources, use Mage of Calamity, Tripp and Heal Triggers to have 2 more unflipped damage in the Damage Zone and use Spectral Duke Dragon's Counterblast to open up 4 attacks again.
Deck List:

Grade 0:
4x Flames of Victory
4x Weapons Dealer, Gwydion
4x Falcon Knight of the Azure Sky
4x Elixir Sommelier
Crimson Lion Cub, Kyrph (Starting Vanguard)

Grade 1:
4x Knight of Elegant Skills, Gareth
4x Player of the Holy Axe, Nimue
3x Halo Shield, Mark
3x Precipice Whirlwind, Sagramore

Grade 2:
4x Knight of Superior Skills, Beaumains
4x Mage of Calamity, Tripp
3x Providence Strategist

Grade 3:
3x Incandescent Lion, Blond Ezel
3x Spectral Duke Dragon
2x Gigantech Destroyer

If you have questions, thoughts, or comments, leave a comment.

Tuesday, June 5, 2012

Cardfight!! Vanguard - Deck Discussion: Stern Blaukruger

Strategy:
The main strategy is to Chain Ride into Stern Blaukruger. The easiest way to get through to the Chain Ride process is to search through your entire deck for another component, hence Beast Deity, Azure Dragon became a necessary part for a Stern Blaukruger deck. Even when you already have Stern Blaukruger as your Vanguard, once you activate the ability, you can discard 2 Beast Deity, Azure Dragon to stand the VG Power Lane and attack again.

The reason why you search out for Beast Deity, Azure Dragon is to dump for Blaupanzer, and you can use it as an additional card when you can discard it for Stern Blaukruger, where you reduce the cost of what you need by whatever you search out from your Deck.

Also, it is ideal to Chain Ride successfully each time you play this deck.

Deck List:

Grade 0:
4x Shining Lady
4x The Gong
4x Three Minutes
4x Wall Boy (or Ring Girl, Clara)
Blaujunger (Starting Vanguard)

Grade 1:
4x Blaupanzer
4x Beast Deity, Scarlet Bird
3x Dancing Wolf
3x Twin Blader

Grade 2:
4x Blaukruger
4x Beast Deity, Black Tortoise
3x NGM Prototype

Grade 3:
4x Stern Blaukruger
4x Beast Deity, Azure Dragon

If you have any questions, thoughts, or comments, leave a comment.

Tuesday, May 29, 2012

Cardfight!! Vanguard - Deck Discussion: Ultimate Lifeform - Cosmo Lord

Strategy:
The main Grade 3 Vanguard for this deck is Ultimate Lifeform - Cosmo Lord. Reason being is that you can set up the Vanguard Power Lane to have at least 20000 or 25000, due to this card:


With Mashiradroid, you can use Ultimate Lifeform - Cosmo Lord with Mashiradroid as a combination. With a 7000 booster behind Ultimate Lifeform - Cosmo Lord, you have a 20000 Power Lane. With more than one Mashiradroid, you can have Cosmo Lord exceed 20000 and make it 25000.

Since the deck is focused in on heavy Counterblasting, I will recommend that you would use cards when you call them to the Rear Guard Circle, you can unflip damage.

Deck List:

Grade 0:
4x Red Lightning
4x Battleraizer (One of these would be your Starting Vanguard)
4x The Gong
4x Wall Boy

Grade 1:
4x Mashiradroid
4x Clay-doll Mechanic
3x Twin Blader
3x Oasis Girl

Grade 2:
4x Hungry Dumpty
4x NGM Prototype
4x Magician Girl Kirara

Grade 3:
4x Ultimate Lifeform - Cosmo Lord
4x Muscle Hercules

If you have any questions, thoughts, or comments, leave a comment.

Wednesday, April 18, 2012

Cardfight!! Vanguard - Strategies - Dragonic Overlord Trial Deck

Picking out a Grade 0 Vanguard:
For this trial deck, you would pick Lizard Soldier Undeux.

Basic Strategies:
For this build, the main Vanguard unit that you should consider using are Dragonic Overlord and Dragon Monk, Goku.
  • For Dragonic Overlord, you can Counterblast 3 as Vanguard, and hope to drive check 3 times into some critical triggers, and hopefully, they would be unsuccessful to block the onslaught, but that's highly unlikely.
  • For Dragon Monk, Goku, you can Drive Check a Grade 3, and retire one of your opponent's Rear Guards.
Triggers:
There's 4 Critical Triggers, 4 Stand Triggers, 4 Draw Triggers, and 4 Heal Triggers.

Guarding:
  • 12 Grade 0 Shields
  • 4 Draw Triggers
  • 13 Grade 1 Shields
  • 11 Grade 2 Shield/Interceptors.
Sample Deck List:


Grade 0:
4x Demonic Dragon Mage, Raksha
4x Lizard Soldier, Ganlu
4x Dragon Dancer, Monica
4x Dragon Monk, Genjo
Lizard Soldier Undeux

Grade 1:
4x Flame of Hope, Aermo
4x Embodiment of Armor, Bahr
2x Dragon Monk, Gojo
2x Demonic Dragon Madonna, Joka
2x Wyvern Strike, Jarran

Grade 2:
4x Dragon Knight, Nehalem
4x Berserk Dragon
4x Wyvern Strike, Tejas

Grade 3:
4x Dragonic Dragon Berserker, Yaksha
2x Dragonic Overlord
Dragon Monk, Goku

For more information, here's another link that you can follow. Anyway, if you have any questions, leave a comment.

Sunday, April 15, 2012

Cardfight!! Vanguard - Strategies - Trial Deck: Maiden Princess of the Cherry Blossoms

Picking out a Grade 0 Vanguard:
In this build, you would pick Lozenge Magus.

Basic Strategy:
The basic strategy of this deck is to use Goddess of Fortune Flowers, Sakuya, and use her effect to reuse such effects as listed below:
  1. Rack Bird
As well as having different assortment of attackers at your disposal.

Triggers:
For this deck, there's 4 Critical Triggers, 8 Draw Triggers, and 4 Heal Triggers.

Guarding:

There are 8 Grade 0 Shields (10000), 8 Draw Triggers, 16 Grade 1 Shields (5000), 6 Grade 2 Shield/Interceptors (5000), and 4 Security Guardians.


Sample Deck List:

Grade 0:
4x Oracle Guardian Nike
4x Victory Maker
4x Dream Eater
4x Lozenge Magus

Grade 1:
4x Oracle Guardian, Gemini
4x Dark Cat
4x Weather Girl, Milk
3x Rack Bird
2x Battle Sister Maple

Grade 2:
4x Oracle Guardian, Wiseman
4x Security Guardian
2x Sword Dancer Angel

Grade 3:
4x Oracle Guardian, Apollon
2x Meteobreak Wizard
Goddess of Fortune Flowers, Sakuya

If you have any questions, leave a comment.

Tuesday, April 10, 2012

Cardfight!! Vanguard - Strategies - Blaster Blade Trial Deck

Picking out a Grade 0 Vanguard:
For this Trial Deck, the starting Vanguard would be Stardust Trumpeter.

Basic Strategies:
For this deck, the main objective would be to get Crimson Butterfly Brigitte in the Vanguard Circle. By using Crimson Butterfly Brigitte's ability, you can utilize the Drive Checks, and if you get a Grade 3, you'll get 5000 power boost.

An alternate strategy is to have Blaster Blade in the Vanguard Circle along with Solitary Knight, Gancelot in the Vanguard Circle, because when you Counterblast 2 with Solitary Knight, Gancelot, you can give your Vanguard a 5000 boost and an extra Critical.

Triggers:
For this deck, there's 4 Critical Triggers, 4 Stand Triggers, 4 Draw Triggers, and 4 Heal Triggers.
 Guarding:
  • 12 Grade 0 Shields (10000)
  • 4 Draw Triggers
  • 13 Grade 1 Shields (5000)
  • 10 Grade 2 Shields/Interceptors (5000)
Trial Deck List:

Grade 0:
4x Transporter of Good Luck, Epona
4x Flogal
4x Weapons Dealer Govanon
4x Yggdrasil Maiden, Elaine
Stardust Trumpeter

Grade 1:
4x Knight of Rose, Morganna
4x Little Sage, Marron
4x Starlight Unicorn
2x Wingal

Grade 2:
4x Knight of Silence, Gallatin
4x Covenant Knight, Randolf
3x Knight of the Harp, Tristan
Blaster Blade

Grade 3:
4x Crimson Butterfly Brigitte
2x Solitary Knight Gancelot
Knight of Conviction, Bors

If you have any questions, leave a comment.