Showing posts with label Yu-gi-oh - Deck Discussion - Advanced Format. Show all posts
Showing posts with label Yu-gi-oh - Deck Discussion - Advanced Format. Show all posts

Saturday, July 28, 2012

Yu-gi-oh! - Breakdown of Genex Hero (Moulin Glace) - Part 2

Note: Instead of doing deck discussions, I decided to include the deck within the Breakdown and elaborate on some choices here.

Deck List:


2x Genex Controller
Atlantean Armsman
Atlantean Marksman
Atlantean Seahorseman
Dark Armoed Dragon
3x Destiny Hero Diamond Dude
Elemental Hero Stratos
3x Genex Undine
Gorz the Emissary of Darkness
Moulin Glace, the Spiritual Ice-Residing Lord
2x Summoner Monk
2x Tragoedia

Allure of Darkness
Dark Hole
2x Destiny Draw
Foolish Burial
Future Fusion
Heavy Storm
3x Instant Fusion
3x Miracle Fusion
Monster Reborn
Reinforcement of the Army

2x Hope for Escape
Solemn Judgment
Solemn Warning
2x Torrential Tribute


Extra Deck
3x Elemental Hero Absolute Zero
Elemental Hero Escudirao
Flame Ghost
Rare Fish
Ancient Fairy Wyvern
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Blade Armor Ninja
Daigusto Emeral
Lavalval Chain
Leviair the Sea Dragon
Number 39: Utopia
Steelswarm Roach

Atlantean Armsman, Seahorseman, and Marksman are the 3 choices to mill from Genex Undine's effect. Some choices I made are as follows:
  • Instant Fusion over Upstart Goblin: Rather than giving my opponent 1000 Life Points, I pay 1000 Life Points to set up a Xyz Play.
  • Solemn Judgment and Solemn Warning: Since this is a cost heavy deck for Hope for Escape, Solemn Judgment and Solemn Warning became obvious additions to the deck.
  • 2 Hope for Escape over 3 Hope for Escape: To widen my horizons, I dumped a Solemn Warning and the third Hope for Escape for 2 Torrential Tributes.
Other than that, if you need me to expand on other choices, let me know by commenting. Anyway, rate, comment, fix, thoughts, or comment.

Sunday, June 24, 2012

Yu-gi-oh! - Deck Discussion: Book of Spells

Strategy:
Right now, the strategy is as follows:
  1. First, cycling through your deck to get at least a few Spellbook cards within your Graveyard.
  2. Second, if you have Jsti, immediately summon her, attack directly, then use effect to grab Junon and another Spellbook Spell Card from your Deck to your Hand.
  3. Third, if you have Temper, immediately summon him, activate the Spellbook searcher, then tribute Temper for either Empeur or Junon
  4. Use Empeur, if need be, or Junon.
Deck List:


3x Apprentice Magician
Batel of the Spellbooks
2x Breaker the Magical Warrior
3x Empeur the Magical King
3x Jsti the Magical Teacher
3x Junon the Magical Priestess
Lependu the Magical Practitioner
3x Temper the Magical Summoner

Dark Hole
Heavy Storm
3x La Maison the Spellbook Tower
Monster Reborn
2x Mystical Space Typhoon
2x The Alma Spellbook
3x The Grimoire Spellbook
3x The Hygromanteia Spellbook
2x The Necronomican Spellbook
3x The Torah Spellbook

Extra Deck: Focuses in on these two cards:

If you have any rate, fix, thoughts, comments, or discuss, leave a comment.

Monday, June 4, 2012

Yu-gi-oh! - Deck Discussion: Crystal Beasts

Strategy:
Right now, currently, the strategy is as follows:
  • Step 1: Fill your Spell and Trap Zones with Crystal Beasts as best as you can.
    • There's several Spell and Trap Zone Destroyers, but it's nothing much to worry about since currently players in this game do not play face-downs enough often. Once, your opponent catches on to what you are doing, he'll use the Spell and Trap Zone Destroyers to wreck your Crystal Beasts instead of what you have face-down.
  • Step 2: Special Summon Crystal Beast Ruby Carbuncle.
    • By Special Summoning this card, you can fill your Monster Zones with the Crystal Beasts you put in your Spell and Trap Zones.
  • Step 3: Exceed Summoning into as many Xyzs as you can.
    • By doing Step 2, you can go into Step 3 near immediately. If you have a broad enough Extra Deck, you can convert to any situation, and fight off nearly any opponent.
  • Step 4: Push to finish your opponent.
    • Thanks to the set-up Step 3 provides, you can push for finishing your opponent as fast as you can before your opponent can rebound.

Sample Deck List:


2x Crystal Beast Amber Mammoth
2x Crystal Beast Amethyst Cat
2x Crystal Beast Cobalt Eagle
2x Crystal Beast Emerald Tortoise
2x Crystal Beast Ruby Carbuncle
3x Crystal Beast Sapphire Pegasus
2x Crystal Beast Topaz Tiger
2x Rainbow Dragon
2x Summoner Monk

3x Ancient City - Rainbow Ruins
3x Crystal Abundance
3x Crystal Beacon
3x Crystal Blessing
3x Crystal Release
Dark Hole
Monster Reborn
2x Terraforming

2x Torrential Tribute


Extra Deck:
Daigusto Emeral
Lavalval Chain
Maestroke the Symphony Djinn
Melomelody the Brass Djinn
Muzurhythm the String Djinn
Number 16: Shock Master
Number 20: Giga-Brilliant
Number 32: Shark Drake
Number 34: Terror-Byte
Number 39: Utopia
Number 50: Black Corn
OOPArts' Crystal Xenoform
Steelswarm Roach
Temtempo the Percussion Djinn
Vylon Disigma

Card Choices:
  • The less traps that you have, the better that you will play this deck. Reason being is that Crystal Beasts take up Spell and Trap Cards, and it's unnecessary to use the Crystal Beasts Trap Card Support, because when you use it, you have already killed your opponent.
  • The Spell Line-up is slightly different from what I had before, since I have a habit of pulling 5 Crystal Beasts into the Spell and Trap Zone, and I need protection from whatever the opponent has planned, so Ancient City - Rainbow Ruins and Terraforming were put in, and they fit in well.
  • I would never plan on putting in other "staple" cards in the deck, because it'll lose the speed feel that it has currently, and once you slow it down, your opponent can counteract much quickly that when you can pull it off in Turn 1, Turn 2, or Turn 3.
  • Rainbow Dragon is in there for a 4000 attack beatstick that can drop itself on the Field easily every time I go through my deck for the necessary pieces to summon Rainbow Dragon.
Other than that, it's nearly the same as before. Anyway, rate, comment, fix, thoughts, and discuss.


Friday, May 25, 2012

Yu-gi-oh! Deck Discussion - Chaos Dragons II

Now, here's the Judgment Dragon variant:


Black Luster Soldier - Envoy of the Beginning
Celestia, Lightsworn Angel
3x Chaos Sorcerer
3x Eclipse Wyvern
Ehren, Lightsworn Monk
Garoth, Lightsworn Warrior
Gorz the Emissary of Darkness
Jain, Lightsworn Paladin
3x Judgment Dragon
3x Lightpulsar Dragon
Lumina, Lightsworn Summoner
Lyla, Lightsworn Sorceress
2x Necro Gardna
Red-Eyes Darkness Metal Dragon
Ryko, Lightsworn Hunter
2x Tragoedia
3x Wulf, Lightsworn Beast

Charge of the Light Brigade
Dark Hole
Future Fusion
Heavy Storm
Monster Reborn
3x Monster Reincarnation
3x Solar Recharge

Extra Deck:
Five-Headed Dragon
14x Any Rank 4 Xyzs

The problems with this deck is that it falls to hand traps. Easily. So, this would be considered a casual deck to play with, not a competitive deck that can face the top meta. Anyway, rate, comment, fix, thoughts, and discuss. Enjoy!

Also, I posted twice today, the post I did before this one was a redone version of Yu-gi-oh! Created Card Lesson 2.

Saturday, May 19, 2012

Yu-gi-oh! Deck Discussion and Deck Explanation - Chaos Dragons

Typically, I'm going to start with a simple deck for Yu-gi-oh! players. A look at Chaos Dragons:

Deck List:

Black Luster Soldier - Envoy of the Beginning
2x Chaos Sorcerer
2x Darkflare Dragon
3x Eclipse Wyvern
Ehren, Lightsworn Monk
Garoth, Lightsworn Warrior
Jain, Lightsworn Paladin
Judgment Dragon
3x Lightpulsar Dragon
2x Lumina, Lightsworn Summoner
Lyla, Lightsworn Sorceress
2x Necro Gardna
3x Red-Eyes Darkness Metal Dragon
Ryko, Lightsworn Hunter

Charge of the Light Brigade
Dark Hole
Future Fusion
Heavy Storm
Monster Reborn
3x Monster Reincarnation
3x Night Beam
3x Solar Recharge

2x Torrential Tribute

Extra Deck:
3x Five-Headed Dragon
12x Anything else you want in the deck

Explanation on Some Choices:

Darkflare Dragon: Why?
- Easy Light and Dark dump, and easy way to search out a card from your Deck for later use. (Judgment Dragon, Red-Eyes Darkness Metal Dragon, or Lightpulsar Dragon)

Night Beam over Mystical Space Typhoon: Why?
- Easy way to force people to use backrow if need be to save the backrow from being targeted. Most of the time, it's a 1 for 1, but if your opponent really wants to use the card, they would have to chain another card in response to it that's not the targeted card. Bad match up with this card would be against Chain Burn for example. The main concept of the deck is to make your opponent to use that backrow so they don't have a response to screw with your summons.

Why not a through Extra Deck?
- Mainly because I want the main deck to flow properly. For some aspects, the extra deck can change from person to person, so it is best to leave some options open to readers. As for the 3 Five-Headed Dragon that is in there already, you can get away with running 1 Five-Headed Dragon, leaving you with 14 slots open in your Extra Deck. I'm just leaving it up to readers if they want to really run this deck, they can alter it as they see fit so it can match their play style.

Monster Reincarnation over Beckoning Light
- Mainly when I prefer to get cards, I don't really like the discard option that Beckoning Light has, so I went with Monster Reincarnation.

If you have any other questions, leave a comment. Also, rate, fix, thoughts, and comments. Enjoy!

Saturday, March 31, 2012

Yu-gi-oh! Deck Guide - Agent Angel - Part 1

With that being said, in the last Deck Guide, there's a discussion about a Chaos build with Agent Angel. So far, I'll look into it, because this would cover somewhat of a Chaos build as well as make this deck a bit more playable with The Agent of Mystery - Earth limited to 1.

Sangan: It'll help you search out The Agent of Mystery - Earth faster.

Summoner Monk
****   Attribute: Dark
This card cannot be Tributed. When this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell Card; Special Summon 1 Level 4 monster from your Deck. It cannot attack this turn.
ATK: 800   DEF: 1600

Mainly, you use this to pull out The Agent of Miracles - Jupiter.

For DARKs, you have the following in the Dark element in this build:
  1. Sangan
  2. Blackwing - Gale the Whirlwind
  3. Summoner Monk
  4. Summoner Monk
  5. Ally of Justice Catastor
  6. Sirius the Blue Wolf Star
  7. T.G. Hyper Librarian
  8. Number 96: Dark Mist
  9. Steelswarm Roach
With 4 DARKs in the main deck and 5 DARKs in the Extra Deck, you can consider to run Black Luster Soldier - Envoy of the Beginning.

Sample Deck List:


3x Mystical Shine Ball
2x Archlord Krystia
Black Luster Soldier - Envoy of the Beginning
Blackwing - Gale the Whirlwind
2x Hecatrice
3x Herald of Orange Light
3x Master Hyperion
3x Maxx "C"
Sangan
2x Summoner Monk
3x The Agent of Creation - Venus
2x The Agent of Miracles - Jupiter
The Agent of Mystery - Earth

Book of Moon
Dark Hole
Heavy Storm
Monster Reborn
2x Mystical Space Typhoon
Scapegoat
3x Valhalla, Hall of the Fallen

2x Torrential Tribute


Extra Deck:
Ally of Justice Catastor
Black Rose Dragon
Brioniac, Dragon of the Ice Barrier
Scrap Dragon
Sirius the Blue Wolf Star
Stardust Dragon
T.G. Hyper Librarian
Daigusto Emeral
2x Gachi Gachi Gantetsu
Lavalval Chain
Leviair the Sea Dragon
Number 39: Utopia
Number 96: Dark Mist
Steelswarm Roach

Rate, fix, comments, thoughts, and discuss. Enjoy!

Monday, March 26, 2012

Yu-gi-oh! Deck Guide - T.G. Agents/Agent T.G.s - Part 1

Typically, I would do these separately, but I would rather have something desirable to have you guys use.

So, here's the main part of the discussion that would add a little spark:

T.G. Cyber Magician
*      Attribute: Light
[Spellcaster/Effect]
If this card is used as a Synchro Material Monster for the Synchro Summon of a "T.G." Synchro Monster, you can use "T.G." monsters in your hand for the other non-Tuner Synchro Material Monster(s). During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
ATK: 0    DEF: 0

With hand tuning, it'll leave you with a better assortment of Synchros that you can use. Especially, if you want to use a Tuner during your opponent's turn, you can fight off certain decks. For example, you can utilize your Black Rose Dragon during your opponent's turn. The card to use is this:

T.G. Wonder Magician
*****     Attribute: Light
[Spellcaster/Effect]
When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
ATK: 1900   DEF: 0

With that said, here's the sample deck list:

 3x Mystical Shine Ball
3x Master Hyperion
3x T.G. Cyber Magician
3x T.G. Rush Rhino
T.G. Striker
3x T.G. Warwolf
3x The Agent of Creation - Venus
The Agent of Wisdom - Mercury
3x Thunder King Rai-oh

Book of Moon
Dark Hole
Heavy Storm
Mind Control
Monster Reborn
3x Mystical Space Typhoon
Pot of Avarice
3x Pot of Duality

3x TG-EM1
2x Torrential Tribute


Extra Deck:
Ally of Justice Catastor
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Magical Android
Stardust Dragon
T.G. Hyper Librarian
2x T.G. Power Gladiator
3x T.G. Wonder Magician
2x Gachi Gachi Gantetsu
Leviair the Sea Dragon
Number 17: Leviathan Dragon

Rate, fix, thoughts, comments, and discuss.

Tuesday, March 13, 2012

Yu-gi-oh! Deck Guide - Plants - Part 1

Right now, there's two possible paths to take with Plants at the moment. One will be showcased in this post, and the other will be posted later. Right now, here's the rundown of the cards for the strategy:

Fallen Angel of Roses
*******   Attribute: Earth
[Plant/Effect]
You can return 1 face-up Plant-Type monster you control to the hand, except "Fallen Angel of Roses", and Special Summon this card from your hand. If this card is Special Summoned this way, remove it from play when it is removed from the field.
ATK: 2400   DEF: 1300

With this card, it'll become slightly easier to summon a 2400 monster, and be able to reuse one Plant-type monster's effect to your liking.

Naturia Bamboo Shoot
*****    Attribute: Earth
[Plant/Effect]
If this card is Tribute Summoned by Tributing a "Naturia" monster, while this card remains face-up on the field, your opponent cannot activate Spell or Trap Cards.
ATK: 2000   DEF: 2000

A lockdown out for this deck. Once this is summoned, if they do not have a card that can overpower this thing immediately, then they'll be taking a few hits, which can lead to winning a game.

Queen Angel of Roses
*******   Attribute: Earth
[Plant/Effect]
You can Tribute Summon this card in face-up Attack Position by Tributing 1 Plant-Type monster. Once per turn, during your Standby Phase, destroy 1 face-up monster on the field with the lowest ATK.
ATK: 2400   DEF: 1300

This card can become an out to an immediate threat that comes up. Another combination that I use to make sure this card doesn't get destroyed is as follows:

Queen Angel of Roses + Naturia Pineapple

With those two, I can chose which effect can go first, second, or potentially third. For example, if I want to get rid of an opponent's monster that has less ATK than Queen Angel of Roses, I would pick Queen Angel's effect to go first. Otherwise, I would use Naturia Pineapple's effect, then Queen Angel's effect, then Naturia Pineapple's effect, since it is still in the Standby Phase. The last card is listed below:

Naturia Pineapple
**   Attribute: Earth
[Plant/Effect]
All face-up monsters you control are treated as Plant-Type. If this card is in your Graveyard during your Standby Phase, and you control no Spell or Trap Cards, you can Special Summon this card. This effect cannot be activated if you control a face-up "Naturia Pineapple" or if there are any monsters in your Graveyard that are not Plant-Type or Beast-Type.
ATK: 100   DEF: 100

This card can be used to fulfill the requirements to summon one of the three above, and then still come back to be reused for all the card effects that this deck has to offer.

Sample Deck List:

Dandylion
3x Evil Thorn
3x Fallen Angel of Roses
3x Koa'ki Meiru Gravirose
Lonefire Blossom
2x Naturia Bamboo Shoot
3x Naturia Pineapple
3x Queen Angel of Roses

Dark Hole
Foolish Burial
2x Fragrance Storm
Heavy Storm
2x Mark of the Rose
3x Miracle Fertilizer
Monster Reborn
2x Mystical Space Typhoon
Pot of Avarice

2x Bottomless Trap Hole
3x Call of the Haunted
2x Torrential Tribute

Rate, comment, fix, thoughts, and discuss. Enjoy!

Friday, March 9, 2012

Yu-gi-oh! Deck Guide - Ice Barriers (Casual) - Part 1

Alright, for this build, since Trishula, Dragon of the Ice Barrier was banned and Brionac, Dragon of the Ice Barrier is limited, another strategy has to stem out from the deck. This deck cannot compete against Tier 1 and Tier 2 decks, but it'll be a good deck to try out on a casual pace or a starting point to get it into the competitive range once again. Why can't it compete against the top decks? The strategy is based around Field Presence and keeping a fair amount of cards in the hand. Since Wind-Ups destroy your hand and Inzektors destroy your Field, there's no point in having a monster based archetype that stalls. Anyway, I've kept it within the casual range, but if you want to make it more competitive, I'll make a separate deck guide for it.

For right now, the monsters used for the stall tactics:

Dai-Sojo of the Ice Barrier
******    Attribute: Water
[Spellcaster/Effect]
When this card is Normal or Flip Summoned, it is changed to Defense Position. Face-up "Ice Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects.
ATK: 1600   DEF: 2200

This card prevents your cards from being destroyed by Spell and Trap Cards.

Secret Guards of the Ice Barrier
**   Attribute: Water
[Aqua/Effect]
Face-up "Ice Barrier" monsters you control cannot be targeted by the effects of your opponent's Effect Monsters.
ATK: 100   DEF: 1600

This card prevents your cards from being destroyed by Monster effects.

Defender of the Ice Barrier
***   Attribute: Water
[Aqua/Effect]
While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.
ATK: 100   DEF: 1600

This card can prevent your opponent from attacking your monsters. When this card is set-up, your opponent will have a hard time trying to destroy your monsters by battle, especially if you use Dai-Sojo of the Ice Barrier and Secret Guards of the Ice Barrier.

Other than that, you use the Ice Barrier Effect Generals as your way out.

Sample Deck List:


2x Caravan of the Ice Barrier
3x Dai-Sojo of the Ice Barrier
3x Defender of the Ice Barrier
General Gantala of the Ice Barrier
General Grunard of the Ice Barrier
General Raiho of the Ice Barrier
3x Prior of the Ice Barrier
3x Secret Guards of the Ice Barrier
2x Strategist of the Ice Barrier

Dark Hole
Heavy Storm
3x Magic Triangle of the Ice Barrier
3x Medallion of the Ice Barrier
Monster Reborn
3x Moray of Greed
2x Mystical Space Typhoon
Pot of Avarice
3x Salvage
3x Water Hazard


Extra Deck:
Ally of Justice Catastor
Ally of Justice Decisive Armor
Ancient Fairy Dragon
Armory Arm
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
2x Dewloren, Tiger King of the Ice Barrier
Gungnir, Dragon of the Ice Barrier
Magical Android
Mist Wurm
Red Dragon Archfiend
Scrap Dragon
Stardust Dragon
Tech Genus Hyper Librarian

Rate, comment, fix, thoughts, and discuss. Enjoy!

Sunday, March 4, 2012

Yu-gi-oh! Deck Guide - Lightrays - Part 2

With this set, I would point out the last card of the four that have been shown already, and elaborate on my thoughts on that card: Lightray Sorceror.

First, the card in question (card text from Dueling Network):

Lightray Sorcerer
******  Attribute: Light
[Spellcaster/Effect]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 3 or more banished LIGHT monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished LIGHT monsters and 1 face-up monster on the field; shuffle that banished target into the Deck, and banish that target. This card cannot attack during the turn this effect is activated.
ATK: 2300   DEF: 2000

So, this card can let you reuse Lights that you have removed from the game and remove one card your opponent controls as well. The drawback is that it cannot attack that turn you use the effect. So, such cards that you can reuse are listed below:
  • Fortune Lady Lighty
  • Cyber Valley
  • Thunder King Rai-oh
  • D.D. Warrior Lady
  • ...and several others.
Sample Deck List:
2x Caius the Shadow Monarch
3x Cyber Valley
3x D.D. Survivor
3x D.D. Warrior Lady
3x Lightray Sorcerer
2x Raiza the Storm Monarch
3x Thunder King Rai-oh

Dark Hole
3x Dimensional Fissure
Heavy Storm
2x Mystical Space Typhoon
3x Pot of Duality
Reinforcement of the Army

3x Macro Cosmos
Return from the Different Dimension
Solemn Judgment
2x Solemn Warning
Starlight Road
2x Torrential Tribute

Rate, fix, comments, thoughts, and discuss. Enjoy!

Friday, March 2, 2012

Yu-gi-oh! Deck Guide - Lightrays - Part 1

Well, for this session, I'm looking into Lightray monsters that can have some really good benefits. So, without further ado, let's start with the 3 Lightray monsters that require a certain number or more of LIGHT monsters in the Graveyard: (all effects listed are from Dueling Network)

Lightray Daedalus
*******     Attribute: Light
[Sea Serpent/Effect]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 4 or more LIGHT monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 3 cards on the field, 1 of the 3 being a Field Spell Card; destroy them.
ATK: 2600   DEF: 1500

When using certain decks, this monster would face-off against anything that utilizes Field Spell Cards, such as Gravekeepers or Fusion Gate. If the opponent uses a Field Spell Card like that, you can target that Field Spell and 2 cards they control and destroy them. It literally becomes a +3, when that happens.

Next card:

Lightray Diabolos
*******   Attribute: Light
[Dragon/Effect]
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard and target 1 Set card your opponent controls; look at that target, then return it to the top or the bottom of its owner's Deck.
ATK: 2800  DEF: 1000

I would certainly use it when I'm using another Lightray monster as well, because it ensures that I can force my opponent to top-deck a set card they have on the Field, or it ensures that you'll never have to worry about that set card ever again.

Next card:

Lightray Gearfried
********   Attribute: Light
[Warrior/Effect]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, when a Spell or Trap Card is activated while the face-up monsters you control are only Warrior-Type: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation and destroy the card.
ATK: 2800   DEF: 2200

This card would work well, in general, with any LIGHT deck that utilizes Warrior-type monsters; however, if you decide to swarm with the Lightray cards, then this effect cannot be used. Otherwise, it is a good for anything that utilizes LIGHT Warrior-type monsters.

And without further ado, here's the sample deck list for the three listed above:


Black Luster Soldier - Envoy of the Beginning
2x Card Trooper
Celestia, Lightsworn Angel
Ehren, Lightsworn Monk
Garoth, Lightsworn Warrior
Honest
Jain, Lightsworn Paladin
3x Judgment Dragon
2x Lightray Daedalus
2x Lightray Diabolos
2x Lightray Gearfried
2x Lumina, Lightsworn Summoner
Lyla, Lightsworn Sorceress
2x Necro Gardna
Ryko, Lightsworn Hunter
2x Summoner Monk
Wulf, Lightsworn Beast

Book of Moon
Charge of the Light Brigade
Dark Hole
Heavy Storm
Mind Control
Monster Reborn
3x Monster Reincarnation
Pot of Avarice
Reinforcement of the Army
3x Solar Recharge


Extra Deck:
2x Daigusto Emeral
3x Lavalval Chain
3x Number 39: Utopia
2x Number 50: Black Corn
3x Queen Dragun, the Dragon Majin
2x Steelswarm Roach


Anyway, rate, comment, fix, thoughts, questions, and discuss. Enjoy!

Friday, February 24, 2012

Yu-gi-oh! Deck Discussion and Deck Explanation - Necrovalley Dark World (March 2012 Format)

When I was asking the two questions, I wanted you guys to think of why I was asking them. Is it because I was deviating away from Dark World? No, it wasn't. It was because of the Wind-Up/Inzektor/Rabbit decks that were topping, and there's no side strategy against them at face value, besides the Hand Traps people use. So, I decided to come up with this:

3x Broww, Huntsman of Dark World
3x Fabled Raven
2x Goldd, Wu-Lord of Dark World
3x Grapha, Dragon Lord of Dark World
Morphing Jar
2x Sillva, Warlord of Dark World
3x Snoww, Unlight of Dark World
2x Trance Archfiend

Card Destruction
Dark Hole
3x Dark World Dealing
3x Necrovalley
2x Royal Tribute
2x Terraforming

3x Deck Devastation Virus
2x Eradicator Epidemic Virus
2x Mind Crush
2x Torrential Tribute

Extra Deck:
Ally of Justice Catastor
Ancient Fairy Dragon
Ancient Sacred Wyvern
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Red Dragon Archfiend
Scrap Dragon
Sirius the Blue Wolf Star
Stardust Dragon
T.G. Hyper Librarian
2x Adreus, Keeper of Armageddon
Daigusto Emeral
Lavalval Chain
Leviair the Sea Dragon

Deck Explanation:
While I was doing some testing for this deck, I noticed a common consistency while playing with this deck. When I faced a Wind-Up deck, if they can't get the loop off first turn, then you can set up your Field to never have the loop set-off during the middle of the match and have them take a very bad deficit while facing your Dark World monsters. When I faced an Inzektor deck, if they do NOT keep an Inzektor Hornet in their hand, then they can fall prey to Necrovalley, and a way to make sure that they don't have an Inzektor Hornet in their hand waiting is to have Deck Devastation Virus set off with a Goldd, Sillva, or Grapha being tributed.

If anyone wants to build this deck in the TCG currently, you can remove Daigusto Emeral and Lavalval Chain for 2 other Rank 4 Xyz and Sirius the Blue Wolf Star for any Level 6 Synchro monster that you want to Synchro Summon.

Saturday, February 11, 2012

Yu-gi-oh! Deck Discussion - Hieroglyphs I

Normally, I wouldn't build a deck when it is near March 1st, but I had to think about a theory:

"What if and only if you want to use the Hieroglyph Seal of the God Dragon?"

Well, I decided to test the general concept on Duel Monsters Genesis and Dueling Network. Anyway, here's the deck list:

3x Hieroglyph Seal of the God Dragon
Debris Dragon
3x Dragorado
3x Hieroglyph Dragon - Aset Dragon
3x Hieroglyph Dragon - Dragon Geib
3x Hieroglyph Dragon - Nephthe Dragon
3x Hieroglyph Dragon - Shiyu Dragon
3x Hieroglyph Dragon - Tfeni Dragon


3x Advance Draw
Dark Hole
Heavy Storm
3x Hieroglyph Seal of Gathering
3x Inferno Reckless Summon
Monster Reborn
3x Super Rejuvenation
3x White Elephant's Gift


Extra Deck

3x Hieroglyph Dragon King - Atumus
3x Hieroglyph God Dragon - Ennead
3x Neo Galaxy-Eyes Photon Dragon
3x Sacred Pleiades
3x Thunder End Dragon

The results vary:

The good: The deck synergy flowed well. Even when I moved the deck from Duel Monsters Genesis to Dueling Network, the deck remained consistant.

The bad: If your opponent has some sort of disruption effect (varies on the target), or if he Synchro Summons into Trishula, Dragon of the Ice Barrier (which coming back from a -2 doesn't seem to work well, unless you got a god hand), then you wouldn't be able to bounce back that well.

~~~

After I discuss about Dragged Down into the Grave and Dark World Dealings, I will take some time to explain why I'm using the cards that I'm using in this deck, so here's the scheduled post line-up for the next 5 times I post:

First post: Dark World Dealings
Second post: Dragged Down into the Grave

Third Post: Advance Draw and White Elephant's Gift
Why?: Discussion of both these cards and "Why are they in my Hieroglyph deck?"

Fourth Post: Inferno Reckless Summon
Why?: Elaborate on how many combos that Inferno Reckless Summon has and why does it expand into Hieroglyph archetype.

Fifth Post: Super Rejuvenation
Why?: Discussion on this card and why it is a major draw card in Hieroglyphs.

~~~

Anyway, rate, comment, fix, thoughts, and discuss. Enjoy!

Tuesday, January 24, 2012

Yu-gi-oh! Deck Discussion - Gishki II and Dance of the Rituals II

Gishki is listed first and Dance of the Rituals II is listed under it.

Gishki II:

2x Deep Sea Diva
2x Gishki Abyss
3x Gishki Beast
3x Gishki Shadow
3x Vision Gishki
2x Evigishki Gustkrake
2x Evigishki Tetraogre
2x Evigishki Zeal Gigas

Dark Hole
Forbidden Arts of the Gishki
3x Gishki Aquamirror
Heavy Storm
Monster Reborn
3x Pot of Duality
3x Preparation of Rites
2x Salvage

2x Call of the Haunted
2x Mind Crush
Torrential Tribute
Trap Dustshoot


Extra Deck:
2x Armory Arm
Brionac, Dragon of the Ice Barrier
Red Dragon Archfiend
Scrap Dragon
Sirius the Blue Wolf Star
Stardust Dragon
3x Daigusto Emeral
Gachi Gachi Gantetsu
2x Lavalval Chain
Number 39: Utopia
Steelswarm Roach

General Comments: 
This deck starts to take into account of Evigishki Zeal Gigas and his advantage of making sure you get a decent card advantage. The downside is that if you aren't careful, your Life Points may unexpectedly reach 0.

~~~
Dance of the Rituals II

2x Armageddon Knight
2x Dark Grepher
3x Djinn Presider of Rituals
3x Djinn Releaser of Rituals
3x Gishki Chain
3x Manju of Ten-Thousand Hands
3x Divine Grace - Northwemko
3x Garlandolph, King of Destruction

Dark Hole
Heavy Storm
Monster Reborn
3x Pot of Duality
3x Preparation of Rites
Reinforcement of the Army
2x Ritual of Destruction
2x Ritual of Grace

2x Call of the Haunted
Torrential Tribute
Trap Dustshoot

General Comments:
While making this deck, I came up with another idea to use with White Dragon Ninja, involving Divine Grace - Northwemko. More will be discussed in February 4th, 2012.

Anyway, rate, fix, comment, thoughts, and discuss. Enjoy!

Saturday, January 21, 2012

Yu-gi-oh! Deck Discussion - Gem-Knights II and Holy Seal I

Rehashing on an old favorite deck of mine, I decided to do Gem-Knights. Anyway, here's the list:


3x Gem-Knight Garnet
3x Gem-Knight Sapphira
3x Gem-Knight Tourmaline
3x Gem-Armadillo
3x Gem-Knight Alexandrite
3x Gem-Knight Lazuli
3x Gem-Knight Obsidian
3x Thunder Dragon
3x Volcanic Shell

3x Dark Factory of Mass Production
Dark Hole
3x Gem-Knight Fusion
Heavy Storm
Monster Reborn
Pot of Avarice

3x Tablet Fusion


Extra Deck:
3x Gem-Knight Aquamarine
3x Gem-Knight Citrine
2x Gem-Knight Master Dia
3x Gem-Knight Prism Aura
2x Gem-Knight Ruby
2x Gem-Knight Zirconia

In addition to that, I decided to build a Holy Seal deck along with exchanging ideas with Yuginshin for you all. Here's the list:


3x Blue-Eyes White Dragon
3x Holy Marker of the Divine Dragon
3x Geb, the Holy Marked Dragon
3x Nephthys, the Holy Marked Dragon
2x Osiris, the Holy Marked Dragon
3x Shu, the Holy Marked Dragon
2x Tefnut, the Holy Marked Dragon

2x Burst Stream of Destruction
Dark Hole
2x Dragon's Mirror
Future Fusion
Heavy Storm
3x Holy Marker of Gathering
3x Inferno Reckless Summon
Monster Reborn
3x Trade-In

2x Call of the Haunted
Torrential Tribute
Trap Dustshoot


Extra Deck:
Blue-Eyes Ultimate Dragon
Five-Headed Dragon
3x Atum, the Holy Marked Dragon Emperor
Dborak, the King of Heavy Machinery
3x Ennead, the Holy Marked Divine Dragon
Inzektor Exabeetle
Number 61: Volcasaurus
The Sacred Pleiades
The Sacred Ptolemys M7
Thunder End Dragon
Tiras, Keeper of Genesis

Rate, fix, comment, thoughts, and discuss. Enjoy!

Thursday, January 19, 2012

Yu-gi-oh! Deck Discussion - Evol (Najasho) II

Another deck build I decided to do on my spare time. It's casual, sadly, so you'll barely see it being played against such decks against Insectors or Wind-Ups, however, Evolzar Dolkka and Evolzar Laggia are used in Dino Rabbit, so that'll be no surprise when you see them in an Evol deck. Anyway, here's the list:


Debris Dragon
2x Evolsaur Cerato
2x Evolsaur Diplo
3x Evolsaur Elias
3x Evolsaur Vulcano
3x Evoltile Najasho
3x Evoltile Odonto
3x Junk Synchron

Dark Hole
3x Enemy Controller
3x Evo-Force
Foolish Burial
Heavy Storm
Monster Gate
Monster Reborn

2x Call of the Haunted
3x Evo-Instant
3x Limit Reverse
Torrential Tribute


Extra Deck:
Ally of Justice Catastor
Chain Dragon
Magical Android
Orient Dragon
Red Dragon Archfiend
Scrap Dragon
Stardust Dragon
3x Evolzar Dolkka
3x Evolzar Laggia
2x Evolzar Solda

Rate, comment, fix, thoughts, and discuss. Enjoy!