Friday, February 10, 2012

Yu-gi-oh! Card Discussion - Necrovalley

For the second part of the discussion, we discuss about Necrovalley being an option to Dark World.

Necrovalley
[Field Spell Card]
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be removed from play. Cards in either player's Graveyard cannot be affected by card effects, except for their own effects.

For this card, it'll cause disruption to Inzektors, which will be a necessity in this format, since the majority of Inzektor players want to equip their cards from the Graveyard. Here's the advantages to this:
  • Cards won't be banished from your Graveyard by your opponent's card effects.
  • Dark World effects would not be affected by Necrovalley besides Snoww's second effect.
A disadvantage is:
  • All Gravekeepers gain 500 ATK and DEF.
Then, why am I suggesting this?


With this card, you can force your opponent to lose all their monsters, then use Mind Crush to crush their hand to pieces. Thoughts and comments?

Wednesday, February 8, 2012

Yu-gi-oh! Card Discussion - The Gates of Dark World

If you remember the question I decided to ask at the end of January, I asked "Which Field Spell do you prefer in Dark World?". Now, the discussion begins with The Gates of Dark World.

The Gates of Dark World
[Field Spell Card]
All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.

The discussion that is at hand is "What would you do in the current meta, if the current meta doesn't decide to shift in the next couple of months? What would you do if Inzektors do not get hit, and Dark World becomes obsolete, because everyone else would be running 3 "Shadow-Imprisoning Mirrors", but what can Dark World do to potentially stop Inzektors? Would no one run them? Would players find a way around it? You can't expect to win the first duel against Inzektors if you can't think outside of the box, and make sure that your opponent gets nailed hard. Even if your opponent decides to not run Inzektors, you need to have a solid deck to face off against your opponent first turn, and hit them hard where it counts.

The question becomes "Will you use The Gates of Dark World, or will you use Necrovalley?" The Gates of Dark World has a few advantages:
  • 300 Power Boost for all Fiend-type monsters.
  • Discard effect.
  • Draw 1 effect.
 A disadvantage is:
  • Removing 1 Fiend-type monster in your Graveyard as a cost.
Now, would the question be "Would this card be good for me if I run Dark Worlds, or will this card be not good enough when I play Dark Worlds?" The choice is yours.

Monday, February 6, 2012

Yu-gi-oh! Card Discussion - Meklord Emperor Wisel, Granel, and Skiel

Right now, I'm going to discuss the three probably, in my sense more underrated in the September 1st, 2011 Ban List Format, because of how players set up their hand traps (Effect Veiler, Maxx "C") in their decks. So now, let's go into the discussion at hand:

Meklord Emperor Wisel
* Attribute: Dark
[Machine/Effect]
Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard: You can Special Summon this card (from your hand). Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to those equipped monsters' combined ATK. Once per turn, when an opponent's Spell Card is activated: You can negate the activation and destroy it.
ATK: 2500   DEF: 2500

Right now, this seems to be more likely to be main decked because you are going into destroying your own cards, potentially; however, more players decided to play Dimensional Prison over Bottomless Trap Hole, which does not destroy and send to the Graveyard, but just plain flat-out banishes the monster. If you run cards that destroy your own cards, run Meklord Emperor Wisel, otherwise, there's not much of a point.

Meklord Emperor Granel
* Attribute: Earth
[Machine/Effect]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position.
ATK: 0  DEF: 0

Right now, this seems to be the second most likely to be main decked because you are more or less going for an early game kill; however there is a different weakness, because of how the effect is used. If it gets hit by Effect Veiler, it does not gain its ATK back for the turn, and because of this format, where Meklord Emperor Granel can die easily, that one turn could be fatal, so when you decide to use this card, beware of hand traps (Effect Veiler, Gorz the Emissary of Darkness).

Meklord Emperor Skiel
* Attribute: Wind
[Machine/Effect]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn.
ATK: 2200  DEF: 2200

Right now, this is most unlikely to run; however this discussion wouldn't be complete without it. The only practical use I see you using this is that if your Deck is a Weenie Rush deck. Even then, this format is really meant to beating your opponent's face in.

EDIT: Updated with more fixes.

Saturday, February 4, 2012

Chain Disappearance and What It Targets

Some people are wondering why am I setting up a post about Chain Disappearance. I'm doing it because it's becoming more and more popular by the minute, because of how the current meta is at. So, here's the card in question:

Chain Disappearance
[Normal Trap Card]
When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s), then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.

Some targets would be the following:
  • Alien Ammonite
  • Dandylion
  • Debris Dragon
  • Doppelwarrior
  • Karakuri Watchdog mdl 313 "Saizan"
  • Inzektor Ant
  • Inzektor Dragonfly
  • Inzektor Giga-Weevil
  • Inzektor Hornet
  • Karakuri Barrel mdl 96 "Shinkuro"
  • Karakuri Komachi mdl 224 "Ninishi"
  • Karakuri Merchant mdl 177 "Inashichi"
  • Karakuri Strategist mdl 248 "Nishipachi"
  • Lonefire Blossom
  • Mystical Shine Ball
  • T.G. Striker
  • The Agent of Mystery - Earth
  • Tour Guide of the Underworld
  • Wind-Up Rat
  • ...and several others
I decided to list a few, but there's several others to list. Anyway, enjoy!

Friday, February 3, 2012

Tour Bus of the Underworld vs. Pot of Benevolence vs. Transmigration Prophecy

There's something been bothering me about the list at its current state. Why is Transmigration Prophecy banned while Pot of Benevolence (which has the same effect, except it is a Normal Spell card, and it gets removed) and Tour Bus of the Underworld (which only returns 1 card, but it's a Level 3 Fiend which can be used with Tour Guide of the Underworld, and it was released in Order of Chaos)?

Transmigration Prophecy: Chainable Trap that can return 2 cards from the Graveyard to the Deck.

Pot of Benevolence: Normal Spell Card that can return 2 cards from the Graveyard to the Deck. It also removes itself.

Tour Bus of the Underworld: Level 3 Fiend that can return 1 card from the Graveyard to the Deck when it is sent to the Graveyard.

I'm wondering why Transmigration Prophecy is on the list now. Maybe, it'll be the one that'll bounce from being Limited to Unlimited. Only time will tell.

Thursday, February 2, 2012

Yu-gi-oh! Card Discussion - Gem-Knight Citrine

For the month of February, I have decided to do Card Reviews, because it would be pointless to do new decks before the ban list is revealed. Anyway, here's the first card on the list: Gem-Knight Citrine. (Information came from Yu-gi-oh! Wikia and from Dueling Network)

Gem-Knight Citrine
*******    Attribute: Earth
[Pyro/Fusion/Effect]
1 "Gem-Knight" Monster + 1 Pyro-Type Monster
Must be Fusion Summoned, and cannot be Special Summoned by other ways. If this card battles, your opponent cannot activate the effects of Spell, Trap, or Effect Monsters until the end of the Damage Step.
ATK: 2200     DEF: 1950

Pros:
  • Being able to be fused by any "Gem-Knight" monster and a Pyro-Type monster is good advantage point, because you don't have to strictly go for two specific monsters.
  • When this card battles, your opponent cannot activate anything until the end of the Damage Step. Within the "Set 4 backrow" format, this card was used mainly in Gem-Knights to get over specific cards. It also causes people to waste cards like Solemn Warning on Gem-Knight Fusion to dodge Gem-Knight Citrine for a turn.
Cons:
  • It can only be Special Summoned by Fusion Summoning.
With that being said, what do you think will happen in this upcoming ban list? Will it becomes a "Setting backrow" format again, or will it be something else? Anyway, enjoy!

Sunday, January 29, 2012

Scheduling Posts and Thoughts/Questions

I've decided to schedule a bunch of posts ahead of time, at least for some months, so that I can focus in on other things; however, I don't think people realize how to schedule posts on Blogger, so I'll point it out:

Under "Post Settings", there's a Schedule Button. Click it, and it drops down that area into 2 areas you can check off. Check off "Set date and time", and it'll show a calender where you can click on whatever date you like and whatever time you like. Afterwards, click "Done" to finish scheduling the post date and when it will be posted on your blog.

For the new decks that I'll start working on when the new ban list is revealed, I want to ask you this question: "For Dark Worlds, which Field Spell would you prefer?" (Both card images came from Yu-gi-oh! Wikia.)


OR


Why am I asking this? In the current meta, I decided to think outside of the box, and come up with a new tactical plan. The problem is this: "If I'm going to need discards, I would consider an option where it doesn't force you to set anything to "set up your play"." The next question would be the same for the Field Spells, but this time, it would be the most preferred: "For a discard effect to use Dark World, which one out of the two cards shown below would you pick?"


OR


More will be discussed in February.