Friday, September 30, 2011

Cardfight!! Vanguard - Card Discussion - Demon World Marquis, Amon

Grade: 3 - Dark Irregulars - Demon
Twin Drive Check!! - When this unit Drive Checks, Drive Check twice.
Continuous[V]: During your turn, for each "Dark Irregular" in your Soul, this Unit gains +1000 Power.
Startup[V]: [Counterblast(1), Move 1 of your "Dark Irregular" Rear Guards to Soul.] Your Opponent chooses 1 of their own Rear Guards and Retires it.
Power: 10000    Critical: +1

Few comments:
  • Normally, I see this card as a way to go "All-In" with players completely nuking your opponent's field with this card, and with Doreen the Thruster power boost, it'll severely drain their hand as well.
  • With using this card to control the field, the opponent has to choose something to retire, which falls on them if they make a crucial mistake in retiring the wrong card.

What I have done with Demon World Marquis, Amon and Doreen the Thruster is the following:
  • Leave Demon World Marquis, Amon unboosted. Why? The power boost from the Continuous effect that it has is good enough, since with the set-up of Decadent Succubus, would lead to 18000~20000 easily.
  • Have Doreen the Thruster boost the Rear Guard Attackers. Why? If your opponent wants to take another damage, they could. Otherwise, they'd have to waste a good amount of Shields to block(typically 2 to 4 cards, taking into account the 5000 Shields, 10000 Shields, and the "Nullifying the Attack" shields).
  • What would happen if the Vanguard's attack is blocked? This clan has two Stand Triggers, one of them does a Soul Charge and returns to the Deck to be used later. So, the odds of getting a Stand Trigger in the late game is good.
Anyway, if I missed something, leave a comment. Anyway, enjoy!

Thursday, September 29, 2011

Cardfight!! Vanguard - Card Discussion - Decadent Succ

Grade 2 - Dark Irregulars - Succubus
Intercept: When other Units are being attacked, this Unit can move to the Guardian Zone and become its Guardian.
Auto(V): Whenever you call a Dark Irregulars Rear Guard, you may Soul Charge(1).
Power: 9000    Shield: 5000

Few comments:
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If I missed anything, leave a comment. Anyway, enjoy!

Sunday, September 25, 2011

Cardfight!! Vanguard - Card Discussion - Doreen the Thruster

Grade 1 - Dark Irregulars - Elf
Boost: When declaring an attack with this Unit behind the attacker, put this Unit to Rest and add its power to the attacker.
Auto (R): During your Main Phase, when your Cards are moved to the Soul, and you have a "Dark Irregulars" Vanguard, during that turn, this Unit gains +3000 Power.
Power: 6000    Shield: 5000   Critical: +1

This card is the basic backbone booster for Dark Irregulars, since Dark Irregulars focus on adding cards to Soul. How many of Doreen the Thruster should you run? Max them out. Why? Two cards that can be used in combination with it: Decadent Succubus and Demon World Marquis, Amon, which both cards can lead to Doreen the Thruster having up to 24000 Power to boost with, since each time you add cards to your Soul during your Main Phase, Doreen the Thruster gains +3000 Power.

Anyway, feel free to discuss. Enjoy!

Saturday, September 24, 2011

Plans so far

My plans so far for the next batch of cards will be the following:
  • Cardfight!! Vanguard - Card Discussion - Doreen the Thruster
  • Cardfight!! Vanguard - Card Discussion - Demon World Marquis, Amon
  • Cardfight!! Vanguard - Card Discussion - Decadent Succubus
  • Yu-gi-oh! Card Discussion - Space-Time Police
  • Yu-gi-oh! Strategy Discussion - This Format - Crystal Beasts
  • Yu-gi-oh! Strategy Discussion - This Format - Gishki
  • Yu-gi-oh! Deck Discussion - Crystal Beasts
  • Yu-gi-oh! Deck Discussion - Gishki
  • Yu-gi-oh! Deck Discussion - Psychics in Space
  • Yu-gi-oh! Deck Explanation - Psychics in Space
  • Yu-gi-oh! Deck Explanation - Crystal Beasts and Gishki
  • (Maybe some Cardfight!! Vanguard posts after this, if I don't have anything else)
Yes, next month is Yu-gi-oh! based. Sorry for not being able to catch up as much as I could for Cardfight!! Vanguard - Strategies II; I just had things in real life that I took care of and still have to take care of.

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Some other comments:

Customs: I've been neglecting this for some time. I wasn't sure what to do with the customs now that the TCG has the text change, and the OCG text I had made it a bit easier for me to make them and mass produce them. I may go back to Square 1 with this, and try to figure out a new idea where I can do the most good.

Other Anime and Online Video Games: I'm considering doing some Unrelated Posts on some animes and online games I play. Not sure if I'm going to do it though.

Anyway, feel free to leave a comment if you want me to take a look into something.

Friday, September 23, 2011

Yu-gi-oh! Deck Explanation - Chaos Sphinx and Ice Barriers

Chaos Sphinx: For this deck, there's four concepts:
  • Special Summoning Andro Sphinx and Sphinx Teleia by using Pyramid of Light can be handy to get such cards as Advance Draw to work. Drawing 2 cards by sacrificing a card and paying 500 Life Points is similar to cards that allow you to draw 2 and remove one. The only difference is that you pay 500 Life Points.
  • For monsters that are Level 10 in here, and most of the time whoever you face will not have monsters with that high of a level, that is why Ante is here. It makes your opponent lose a card and he loses 1000 Life Points.
  • The reason why I run Dust Tornado is that I do not put Pyramid of Light at risk.
  • For stall, you have Gellenduo, Marshmallon, and Spirit Reaper.
If you have any questions, leave a comment.

Ice Barrier: This deck focuses on Preacher of the Ice Barrier, since it focuses mainly on Inferno Reckless Summoning. If you summon it by it's own effect, you can use Aegis of the Ocean Dragon Lord for protection. This'll give you ample time to Special Summon what you want. Other than that, you can use Water Hazard to summon whatever you need. If you have any questions, leave a comment.

Thursday, September 22, 2011

Yu-gi-oh! Deck Explanations - Agents and Gemknights

Agents: Self-explanatory at this point. If you guys have any questions about the deck, leave a comment.

Gemknights: The cards that gives this deck a +1 advantage are listed below:
  • Volcanic Shell
  • Thunder Dragon
  • Rescue Rabbit
  • Gem-Armadillo
  • Gem-Knight Obsidian
  • Dark Factory of Mass Production
  • Gem-Knight Fusion
With that, you could gain much advantage by fusing 3-4 times in one turn, if you keep the advantage. It's more of an explosive deck that can potentially OTK under correct circumstances, and with this format, there's not that many traps to depend upon, since Heavy Storm and 3 Mystical Space Typhoons are out. If you guys have any questions, leave a comment.

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A couple of updates:
  • I'm currently glancing through blogs and see if there's an interesting idea. So far, on Yuginshin's blog, I'm interested in the Space-Time Police idea with Xyz monsters.
  • For next month, I'll be focusing more on Yu-gi-oh!, since hopefully, by the end of this month, I'll be mostly caught up with Cardfight!! Vanguard - Strategy II.

Monday, September 19, 2011

Yu-gi-oh! Deck - Ice Barriers


Medium of the Ice Barrier
General Raiko of the Ice Barrier
General Grunard of the Ice Barrier
General Gantala of the Ice Barrier
Sacred Spirit of the Ice Barrier
2x Dai-sojo of the Ice Barrier
2x Caravan of the Ice Barrier
2x Secret Guards of the Ice Barrier
2x Defender of the Ice Barrier
3x Strategist of the Ice Barrier
3x Preacher of the Ice Barrier

Monster Reborn
Dark Hole
Heavy Storm
Foolish Burial
2x Moray of Greed
3x Water Hazard
3x Inferno Reckless Summon
3x Medallion of the Ice Barrier

Torrential Tribute
2x Call of the Haunted
3x Aegis of the Ocean Dragon Lord

Extra Deck:


Tech Genus Hyper Librarian
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier
Dewlorean, Tiger King of the Ice Barrier
Black Rose Dragon
Gungnir, Dragon of the Ice Barrier
Stardust Dragon
Scrap Dragon
Trishula, Dragon of the Ice Barrier
Gachi Gachi Gantetsu
Number 10: Ruler of Color - Shock Ruler
2x Black Ray Lancer
2x Steelswarn Roach

Rate, fix, thoughts, comments, and discuss. Enjoy!