Showing posts with label Cardfight Vanguard - Card Discussion. Show all posts
Showing posts with label Cardfight Vanguard - Card Discussion. Show all posts

Sunday, April 8, 2012

Cardfight!! Vanguard Single Card Discussion - Circular Saw, Kiriel


Circular Saw, Kiriel
Grade: 3    Clan: Angel Feather
Angel/United Sanctuary
Twin Drive!! When this Unit Drive Checks, Drive Check twice.
 Auto (V): (Limit Break (4)) When this Unit attacks the Vanguard, it gains +5000 Power during this Battle.
Auto: (Counter Blast (1)) When this Unit appears in the Vanguard Circle, you can pay the cost. If you do, target 1 face-up <<Angel Feather>> in your Damage Zone, call it to your Rearguard, then take the top card of your Deck, and place it in the Damage Zone face-down.
Power: 10000     Critical: 1

First ability, you need at least 4 damage in your Damage Zone to activate it; however, it'll be able to go over another 5000 Shield. Second ability, you need to Counterblast 1 and this is when you call this to the Vanguard Circle, you can call a unit that is in your Damage Zone to a Rear Guard Circle, and then replace that card with the top card of your Deck, face-down.

Overall, it's an interesting ability; however, this is the first card from the Angel Feather series of many to look forward to in Set 6.

Friday, September 30, 2011

Cardfight!! Vanguard - Card Discussion - Demon World Marquis, Amon

Grade: 3 - Dark Irregulars - Demon
Twin Drive Check!! - When this unit Drive Checks, Drive Check twice.
Continuous[V]: During your turn, for each "Dark Irregular" in your Soul, this Unit gains +1000 Power.
Startup[V]: [Counterblast(1), Move 1 of your "Dark Irregular" Rear Guards to Soul.] Your Opponent chooses 1 of their own Rear Guards and Retires it.
Power: 10000    Critical: +1

Few comments:
  • Normally, I see this card as a way to go "All-In" with players completely nuking your opponent's field with this card, and with Doreen the Thruster power boost, it'll severely drain their hand as well.
  • With using this card to control the field, the opponent has to choose something to retire, which falls on them if they make a crucial mistake in retiring the wrong card.

What I have done with Demon World Marquis, Amon and Doreen the Thruster is the following:
  • Leave Demon World Marquis, Amon unboosted. Why? The power boost from the Continuous effect that it has is good enough, since with the set-up of Decadent Succubus, would lead to 18000~20000 easily.
  • Have Doreen the Thruster boost the Rear Guard Attackers. Why? If your opponent wants to take another damage, they could. Otherwise, they'd have to waste a good amount of Shields to block(typically 2 to 4 cards, taking into account the 5000 Shields, 10000 Shields, and the "Nullifying the Attack" shields).
  • What would happen if the Vanguard's attack is blocked? This clan has two Stand Triggers, one of them does a Soul Charge and returns to the Deck to be used later. So, the odds of getting a Stand Trigger in the late game is good.
Anyway, if I missed something, leave a comment. Anyway, enjoy!

Thursday, September 29, 2011

Cardfight!! Vanguard - Card Discussion - Decadent Succ

Grade 2 - Dark Irregulars - Succubus
Intercept: When other Units are being attacked, this Unit can move to the Guardian Zone and become its Guardian.
Auto(V): Whenever you call a Dark Irregulars Rear Guard, you may Soul Charge(1).
Power: 9000    Shield: 5000

Few comments:
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If I missed anything, leave a comment. Anyway, enjoy!

Sunday, September 25, 2011

Cardfight!! Vanguard - Card Discussion - Doreen the Thruster

Grade 1 - Dark Irregulars - Elf
Boost: When declaring an attack with this Unit behind the attacker, put this Unit to Rest and add its power to the attacker.
Auto (R): During your Main Phase, when your Cards are moved to the Soul, and you have a "Dark Irregulars" Vanguard, during that turn, this Unit gains +3000 Power.
Power: 6000    Shield: 5000   Critical: +1

This card is the basic backbone booster for Dark Irregulars, since Dark Irregulars focus on adding cards to Soul. How many of Doreen the Thruster should you run? Max them out. Why? Two cards that can be used in combination with it: Decadent Succubus and Demon World Marquis, Amon, which both cards can lead to Doreen the Thruster having up to 24000 Power to boost with, since each time you add cards to your Soul during your Main Phase, Doreen the Thruster gains +3000 Power.

Anyway, feel free to discuss. Enjoy!

Thursday, September 1, 2011

Cardfight!! Vanguard - Card Discussion - Dragonic Overlord

Well, it's time for another one of these.

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Grade 3 - Kagero - Flame Dragon
Twin Drive Check!! - When this unit Drive Checks, Drive Check twice.
Continuous(V/R): When you don't control any other "Kagero" Vanguard or Rear Guards, this card loses -2000 Power.
Startup(V/R): (Counterblast(3)) During this turn, this card gains +5000 Power and gains this ability: "Auto(V/R): When this card attack hits a Rear Guard, this unit stands." but loses its Twin Drive Ability.
Power: 11000     Critical: +1

Cons:
  • If you use this as a Vanguard, and use its Counterblast(3) ability, you may only do a Drive Check, if your opponent decides to block the attack completely.
  • If you have this as Vanguard, and your opponent decides to retire all of your Rear Guards, this card's power becomes 9000.
Pros:
  • His ability is for Vanguard or Rear Guard so it is good in both positions.
  • If you use this as a Vanguard, and use its Counterblast(3) ability, you have a potential to get up to 3 Triggers from Drive Checking, if your opponent is unsuccessful to guard.
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Well, from comments on the other Cardfight!! Vanguard - Card Discussion post, I began looking into other ways to play the game online or on the computer. Which is why I'm going to be setting up a poll. (The poll will end in a week's time: 9/8/2011 at midnight.) It'll be on the sidebar asking this: "Would you like to play Cardfight!! Vanguard on a program that partly/fully has it in a different language?" The website itself is no problem because Google Chrome exists, but there is an option to put part of it in English, but some of the program windows of it is in a different language. (The poll is located on the sidebar.) Anyway, enjoy!

Tuesday, August 30, 2011

Cardfight!! Vanguard - Card Discussion - Dragonic Waterfowl

Well, I'm going to be doing something different this time. For Cardfight!! Vanguard, I'll be doing a few card reviews before going into the "Strategy II" of the clan, (minus Royal Paladins, since I needed to get those out as soon as possible, because of the Barkgal ban. Then, I go into a Yu-gi-oh! strategy of what decks I wanted to build earlier, then discuss the flow of the strategy of the deck. This is how the line up is going to look.
  • Cardfight!! Vanguard Card Discussion(s)
  • Cardfight!! Vanguard - Strategies II
  • Yu-gi-oh! Deck List
  • Yu-gi-oh! Strategies Discussion
So, let's get this started.

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Grade 3 - Kagero - Tear Dragon
Twin Drive Check!! - When this unit Drive Checks, Drive Check twice.
Auto(V): - When this unit attacks a Vanguard, during that battle, this unit gains +3000 Power.
Auto(V): (Choose 1 Grade 3 card from your Hand, and discard it.) When this unit attacks, you may pay this cost. If so, for that battle, this unit gains +10000 Power.
Power: 10000     Critical: +1

Cons:
  • When this card is called to a Rear Guard, it's just a 10000 beater.
Pros:
  • When this card is called to a Vanguard, if you have a booster with 7000 or more power, you can easily make your opponent waste two Shields, and if you discard a Grade 3, a potential 3 or 4 Shields.
  • Since it's in the Vanguard position with it's effect, they could potentially waste Shields if your opponent tries to Guard it if you get enough Triggers to break through and damage their Vanguard.
Anyway, for this, I wouldn't bother blocking if your opponent decides to use the effect, because 1 Damage is 1 Damage, and the luck factor would depend on your opponent Drive Checking a Critical Trigger. Otherwise, if you are at 5 damage, you become pinned and have to guard -everything-.