Tuesday, June 12, 2012

Cardfight!! Vanguard - Deck Discussion: Ice Prisoner Necromancer, Cocytus

Strategy:

Power Lane, Infinite Resurrection: When you call Ice Prisoner Necromancer, Cocytus, you have option to choose how to set up your power lanes:
  • Hades Steersman: Hades Steersman would be called to a Rear Guard Circle, once you ride Ice Prisoner Necromancer, Cocytus.
  • Deadly Nightmare: If you need to get a booster set-up for a Rear Guard lane, you can do a Soul Blast 2, and call Deadly Nightmare from your Drop Zone to a Rear Guard Circle.
  • Deadly Spirit: If you need an attacker for a Rear Guard lane, you can do a Soul Blast 2, and call Deadly Spirit from your Drop Zone to a Rear Guard Circle.
  • Death Seeker, Thantalos: Best option to call a Rear Guard circle. Once, you land a Direct Attack onto a Vanguard with this card, you can do a Counter Blast 1, and call a unit from your Drop Zone, except "Death Seeker, Thantalos", to a Rear Guard Circle.
More options were opened in BT02; however, by request, I'll be doing two deck variants listed below:
  • BT06 Only Variant
  • BT02 and BT06 Only Variant
Deck List - BT06 Only Variant:

Grade 0:
4x Ghoul Cannonball
4x Hades Steersman
4x Hook-Weilding Zombie
4x Doctor Rogue
1x Captain Nightkid (Starting Vanguard)

Grade 1:
4x Skeleton Colossus
4x Deadly Nightmare
3x Dragon Spirit
3x Ripple Banshee

Grade 2:
4x Skeleton Demon World Knight
4x Deadly Spirit
3x Sea Navigator, Silver

Grade 3:
3x Ice Prisoner Necromancer, Cocytus
2x Deadly Swordmaster
3x Death Seeker, Thanatos

Deck List - BT02 and BT06 Only Variant

Grade 0:
4x Rough Seas Banshee
4x Hades Steersman
4x Hook-Weilding Zombie
4x Doctor Rogue
1x Captain Nightkid (Starting Vanguard)

Grade 1:
4x Skeleton Colossus
4x Samurai Spirit
3x Gust Jinn
3x Deadly Nightmare

Grade 2:
4x Skeleton Demon World Knight
4x Captain Nightmist
3x Deadly Spirit

Grade 3:
3x Ice Prisoner Necromancer, Cocytus
2x King of Demonic Seas, Basskirk
3x Death Seeker, Thanatos

If you have any questions, thoughts, or comments, leave a comment.

6 comments:

  1. I have a Narukami deck but right now I have to mulligan every game to have 1-3 in hand turn 1. this is IRL and not on Byond so it may be shuffling.

    I'm using a ratio of 17-14-11-8.
    I can't seem to see 1-3 by the 6th card. Most games I ride on time but I don't like having to hope to draw my next ride up. I like sheer consistency in going from 1-3. I'm using Lizard Soldier Saishin because Spark Kid Dragoon tends to miss the Grade 3 and makes dealing with Superior Rides and any other Grade 0 enabler far more difficult.

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    Replies
    1. Mind showing me the deck list?

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    2. Grade 0: 17
      1x Lizard Soldier, Saishin
      4x Yellow Gem Carbuncle (Crit)
      4x Malevolent Djinn (Crit)
      4x Old Dragon Mage (Draw)
      4x Demonic Dragon Nymph Seiobo (Heal)

      Grade 1: 14
      1x Lightning of Hope, Helena
      2x Wyvern Guard, Guld (Only has 2)
      4x Red River Dragoon
      4x Desert Gunner, Raien
      3x Photon Bomber Wyvern

      Grade 2: 11
      4x Demonic Dragon Beserker Garuda
      3x Dragonic Deathscythe
      3x Desert Gunner, Shiden
      1x Shieldblade Dragoon

      Grade 3: 8
      2x Dragonic Kaiser Vermillon
      2x Thunder Break Dragon
      4x Plasmabite Dragon

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    3. Seems about right. Have you tried power shuffling it, and seeing if the hands change?

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    4. Yes I have but it just isn't very smooth like I want it to be. I'm normally not much later than 1 turn on rides but thats enough to lose. The hands always wind up with a ton of Grade 0's and 2's only 1 Grade 1 and most times 0 grade 3. Then after the mulligan still tons of Grade 0's wind-up back in hand (That isn't the problem though just that I still don't see Grade 3 after mulligan.)

      I'll keep working on the suffling though it may be that cards just get stuck together or something. I'll try pile shuffling a few more times. If that doesn't work then it's just a lot of bad luck.

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    5. Try this then: For the shuffling problem, see what type of balance you need to focus on. From what you told me so far, you can do one of the following:
      - See if you can get your hands on more Lightning of Hope, Helena. For riding problems, and hoping your next draw could be a potential Grade 3, you can have a cycling mechanic that can run through your deck.
      - Replace a Grade 2 for a Grade 3. Sometimes, another issue is that you can find a different blend that you are usually not use to, and modify it that way.
      - If you go first, sometimes, you can miss riding on your first turn, because since your opponent is already behind as is trying to get to the same Grade as you. If that occurs, try to get some damage in, and once your next turn begins, hope for the next Grade up.

      Hopefully this helps.

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