Well, in the last build, I decided to make it casual, but in this build, I decided to make it a bit more competitive that can stand up to some decks. Please note that this deck is not 100% perfect, but it'll give you a sample of what to do with Ice Barriers in the current meta. Without further ado, here's the three cards that I center this deck on:
Strategist of the Ice Barrier
**** Attribute: Water
[Spellcaster/Effect]
Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.
ATK: 1600 DEF: 1600
This card is mainly used to cycle through your high level monsters with more live cards. Once you dump those cards to your Graveyard, the next card comes into play:
Prior of the Ice Barrier
** Attribute: Water
[Aqua/Effect]
If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target.
ATK: 1000 DEF: 400
When you have a bunch of high levels to pick from, it'll depend on the situation that you are in where you are going to use them; however, two cards would stand out when you use Prior of the Ice Barrier's effect, which are as follows:
General Grunard of the Ice Barrier
******** Attribute: Water
[Warrior/Effect]
During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.
ATK: 2800 DEF: 1000
For this instance, when you want to have General Grunard of the Ice Barrier out on your Field is when you want to set up a play to bounce your opponent's Synchro Monster or Xyz Monster, which can be done by this card:
Sacred Spirit of the Ice Barrier
**** Attribute: Water
[Zombie/Spirit/Effect]
This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead.
ATK: 1600 DEF: 1200
When you already used your Normal Summon for the turn, you can use General Grunard of the Ice Barrier's ability to Normal Summon Sacred Spirit of the Ice Barrier, and have it bounce the Synchro Monster or Xyz Monster. For the other monster that you prefer to Special Summon using Prior of the Ice Barrier's ability is listed below:
General Gantala of the Ice Barrier
******* Attribute: Water
[Warrior/Effect]
Once per turn, during your End Phase, you can select and Special Summon 1 "Ice Barrier" monster from your Graveyard, except "General Gantala of the Ice Barrier".
ATK: 2700 DEF: 2000
For this card's Special Summon ability, and for other targets for Prior of the Ice Barrier's ability, are listed below:
General Raiho of the Ice Barrier
****** Attribute: Water
[Warrior/Effect]
When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated.
ATK: 2100 DEF: 2300
Medium of the Ice Barrier
******* Attribute: Water
[Spellcaster/Effect]
If your opponent controls 4 or more cards than you do, you can Special Summon this card from your hand. Your opponent can only activate 1 Spell/Trap Card per turn.
ATK: 2200 DEF: 1600
Other than that, it's pretty self-explanatory.
Sample Deck List:
2x General Gantala of the Ice Barrier
2x General Grunard of the Ice Barrier
2x General Raiho of the Ice Barrier
2x Medium of the Ice Barrier
3x Prior of the Ice Barrier
3x Sacred Spirit of the Ice Barrier
3x Strategist of the Ice Barrier
2x Treeborn Frog
Dark Hole
Foolish Burial
Heavy Storm
2x Magic Triangle of the Ice Barrier
3x Medallion of the Ice Barrier
Monster Reborn
3x Moray of Greed
2x Mystical Space Typhoon
3x Aquamirror's Art of Regeneration
2x Bottomless Trap Hole
2x Torrential Tribute
Rate, comment, fix, thoughts, and discuss. Enjoy!