Gem-Knight Citrine
******* Attribute: Earth
[Pyro/Fusion/Effect]
1 "Gem-Knight" Monster + 1 Pyro-Type Monster
Must be Fusion Summoned, and cannot be Special Summoned by other ways. If this card battles, your opponent cannot activate the effects of Spell, Trap, or Effect Monsters until the end of the Damage Step.
Must be Fusion Summoned, and cannot be Special Summoned by other ways. If this card battles, your opponent cannot activate the effects of Spell, Trap, or Effect Monsters until the end of the Damage Step.
ATK: 2200 DEF: 1950
Pros:
- Being able to be fused by any "Gem-Knight" monster and a Pyro-Type monster is good advantage point, because you don't have to strictly go for two specific monsters.
- When this card battles, your opponent cannot activate anything until the end of the Damage Step. Within the "Set 4 backrow" format, this card was used mainly in Gem-Knights to get over specific cards. It also causes people to waste cards like Solemn Warning on Gem-Knight Fusion to dodge Gem-Knight Citrine for a turn.
- It can only be Special Summoned by Fusion Summoning.
coming format will be a return to the moderate formats of old where most decks ran only essential traps as I think there will be 1 MST 1 Heavy this coming format.
ReplyDelete@ Yuginshin
ReplyDeleteYou'll never know for sure what Konami is thinking, hence the riddle at the end.