Monday, May 23, 2011

Cardfight!! Vanguard - The Basics - Part 4c - Your Turn - Main Phase and Battle Phase (small post)

Main Phase: This is where you use all effects that can be activated during your Main Phase here. Please, keep in mind that you have to pay the cost to activate these effects. So, I recommend you remember everything you can and play strategically with your cards. Also, you are able to summon Rear Guards that are of equal grade or lower than your Vanguard's Grade. This is where you play strategically with conserving your cards, because if you don't, you'll take damage, and when you reach 6 damage (unless you are saved by a Heal Trigger), you lose.

Battle Phase: This is where you mount an offensive stance against your opponent, in hopes to inflicting damage onto your opponent. You can get up to 3 attacks, if you summon 2 front Rear Guards. If your power of your Vanguard or Rear Guard tie with your opponent's Vanguard or Rear Guard, the advantage would be to the turn player. With your Vanguard's attack, you are able to Drive Check. (Unless it's a Grade 3 Vanguard, then you are able to Twin Drive Check.) If you inflict damage to your opponent by "hitting" your opponent's Vanguard, your opponent can do a Damage Check for each damage taken. (If you are able to add a Critical to your Vanguard or Rear Guard. Some cards have abilities to do so, AND if you get a Critical Trigger off a Drive Check, which can grant you more damage if you hit their Vanguard.) 

Then, you end your turn.

~~~

If you have any questions, leave a comment. Next one will be "Cardfight!! Vanguard - The Basics - Part 4d - Your Opponent's Turn".

14 comments:

  1. wait, so how do you know how much damage they take?

    ReplyDelete
  2. @ Hamzah

    It depends on how they guard and your trigger luck as well. There's no finite way to calculate damage, but for the "Battle Phase" discussion, it's to let people know that you can inflict damage to your opponent by attacking their Vanguard.

    ReplyDelete
  3. So when you attack with vanguard you drive check and your opponent damage check?

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  4. If you have a grade 3 vanguard can you then ride grade 3 rare guards?

    When a rare guard is defeated, do i put the unit on the drop zone then draw a card and put it on the damage thing?

    And how many units can you ride per turn?

    please answer!

    ReplyDelete
    Replies
    1. If you have a Grade 3 Vanguard, you can call any Grade 3 Rear Guards to open Rear Guard circles.

      For a Rear Guard to be defeated, you put the Rear Guard in the drop zone. You DO NOT do a Damage Check if a Rear Guard is defeated.

      For Vanguard position, you can only ride once per turn.
      For Rear Guard positions, you can call as many units as you want per turn.

      Delete
  5. how do i get damage when rear guard is defeated? Do i put a card from my hand to my damage zone or what?

    ReplyDelete
    Replies
    1. If a Rear Guard is defeated, the defeated Rear Guard is sent to the Drop Zone.

      Delete
  6. is it possibe to attack the back row rear guards??

    ReplyDelete
    Replies
    1. Normally, no.

      The only exception I know of is Wyvern Strike Tejas which has this ability:
      Continuous (V/R): If this unit would attack, it may instead attack an opponent's unit in the back row of the same column as this unit.

      Delete
  7. DO you get damage from rear guard?

    ReplyDelete
    Replies
    1. If any attacks hit a Vanguard, that is when you would get damaged. No damage is inflicted if an attack hits a Rear Guard.

      Delete
  8. I heard about perfect defense... what is that and how do you perform it??

    ReplyDelete
    Replies
    1. By calling a Grade 1 0 Shield to the Guardian Circle with the ability:

      Auto: (Choose 1 «insert clan name here» from your Hand and discard it.) When this Unit is called to the Guardian Circle, you may pay the cost. If so, for that battle, your «insert clan name here» doesn't get hit.

      Delete