Tuesday, July 31, 2012

For those who haven't noticed (Short post)

There's a list of request topics, a request submission form, and several others in the list. I know I have been off topic as of late, but I need to figure out what I should do on the Yu-gi-oh! side of things. When I'm finished with what I need to do for that, I will continue with the Request Topic list.

So, please, if you are going to request a topic, use the form, if at all possible. If you cannot view it for some reason, or if it's too out of the way, please let me know.

Request Topic List: http://dangerascend.weebly.com/request-topic.html
Request Submission Form: http://dangerascend.weebly.com/requesting-a-topic.html

Saturday, July 28, 2012

Yu-gi-oh! - Breakdown of Genex Hero (Moulin Glace) - Part 2

Note: Instead of doing deck discussions, I decided to include the deck within the Breakdown and elaborate on some choices here.

Deck List:


2x Genex Controller
Atlantean Armsman
Atlantean Marksman
Atlantean Seahorseman
Dark Armoed Dragon
3x Destiny Hero Diamond Dude
Elemental Hero Stratos
3x Genex Undine
Gorz the Emissary of Darkness
Moulin Glace, the Spiritual Ice-Residing Lord
2x Summoner Monk
2x Tragoedia

Allure of Darkness
Dark Hole
2x Destiny Draw
Foolish Burial
Future Fusion
Heavy Storm
3x Instant Fusion
3x Miracle Fusion
Monster Reborn
Reinforcement of the Army

2x Hope for Escape
Solemn Judgment
Solemn Warning
2x Torrential Tribute


Extra Deck
3x Elemental Hero Absolute Zero
Elemental Hero Escudirao
Flame Ghost
Rare Fish
Ancient Fairy Wyvern
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Blade Armor Ninja
Daigusto Emeral
Lavalval Chain
Leviair the Sea Dragon
Number 39: Utopia
Steelswarm Roach

Atlantean Armsman, Seahorseman, and Marksman are the 3 choices to mill from Genex Undine's effect. Some choices I made are as follows:
  • Instant Fusion over Upstart Goblin: Rather than giving my opponent 1000 Life Points, I pay 1000 Life Points to set up a Xyz Play.
  • Solemn Judgment and Solemn Warning: Since this is a cost heavy deck for Hope for Escape, Solemn Judgment and Solemn Warning became obvious additions to the deck.
  • 2 Hope for Escape over 3 Hope for Escape: To widen my horizons, I dumped a Solemn Warning and the third Hope for Escape for 2 Torrential Tributes.
Other than that, if you need me to expand on other choices, let me know by commenting. Anyway, rate, comment, fix, thoughts, or comment.

Friday, July 27, 2012

Yu-gi-oh! - Breakdown of Genex Hero (Moulin Glace) - Part 1

In the Yu-gi-oh! Speculation post, I was looking at Genex Hero first, and seeing how it'll take into account Moulin Glace, so I dove into the Genex portion a bit more, and found out that it'll be stupid to just splash in one part of the archetype. By opening up variety of chains, you can use different outs like causing one of the following:
  • Getting Genex Controller and popping a face-up card on your opponent's Field.
  • Getting Genex Controller and popping a Set card on your opponent's Field.
  • Getting Genex Controller and Moulin Glace.
With that, you can set-up your next move, if you have certain cards within your hand, but that'll be a problem if you don't have a back-up engine, so these two engines were used:
  • Undine Engine
  • Summoner Monk Engine (which can use Elemental Hero Stratos)
One thing that can branch Moulin Glace and Dark Armed Dragon is Lavalval Chain, since it can foolish pieces easily, and cause a bunch of plays if need be.

With the search engines, there's draw engines that were added:
  • Hope for Escape
    • Utilizing Upstart Goblin seemed a bit pointless, so I went with paying all crazy if need be, so my resources never deplete.
  • Destiny Draw and Allure of Darkness
    • Since I focused it more around Destiny Heroes and Genex Controller, both of these cards can see play. (For Destiny Heroes, I only use Diamond Dude.) Also, Diamond Dude can send these to Graveyard, since both of these are Normal Spell Cards.
Deck List and explanation of some choices will be posted in the next Part.

Wednesday, July 25, 2012

Yu-gi-oh! Speculation - Moulin Glace the Spiritual Ice-Residing Lord

Well, this is starting to make me wonder quite a bit about how everything is set-up, so I started to tweak a Genex Hero deck to accept this card: (Card name, stats, and effect came from Dueling Network)

Moulin Glace the Spiritual Ice-Residing Lord
********    Attribute: Water
[Sea-Serpent/Effect]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Discard 2 random cards from your opponent's hand. The effect of "Moulin Glace the Spiritual Ice-Residing Lord" can only be activated one per turn. If this card leaves the field, skip the Battle Phase of your next turn.
ATK: 2800   DEF: 2200

I started to wonder if this would be possible, because of how Heroes are played, and how Elemental Hero Bubbleman could be potentially used. But why Genex?

Genex Undine + Atlantean Seahorseman = Genex Controller and Moulin Glace the Spiritual Ice-Residing Lord in your Hand after searching.

Could this be potentially be a similar case to Dark Armed Dragon, of which players would try to run it as much as they can? Who knows. Only time will tell.

Tuesday, July 24, 2012

Decided to try something out

Sorry that I have been out for the past few days, but I was testing out something that a friend requested, and it seemed interesting, so I tried it out.


So far, it seems pretty interesting, you get to raise your Pokemon and that, but you don't get to catch them out in the Field. Instead, you are either A) Given an egg to raise or B) Catch it in Safari Zone. Other than that, it's similar to a game called Yu-gi-oh! BAM where you can just leave it closed for a while, then come back, and either A) You gain progress or B) You can leave where you left off.

If you are interested to try it, feel free.

Saturday, July 21, 2012

Cardfight!! Vanguard - Breakdown of Nubatama

Another clan that only needs 1 part due to it having 4 units. Here's the card images below:




Stealth Dragon, Voidmaster (top left) is a 9000 Power Grade 3 Attacker with an effect listed below:
  • Auto (V): When this Unit attacks, and your Hand has more cards than the Opponent's, for that Battle, this unit gains +3000 Power.
  • Auto (V/R) : (Counter Blast (1)) When this Unit's attack hits, and your Hand has less cards than the Opponent's, you may pay the cost. If so, your Opponent selects a card from their Hand and discards it.
While your hand is greater than your opponent's hand, you can have 3000 more Power added to it as a Vanguard. If you have less cards in your Hand than your opponent's Hand, you can force your opponent to discard a card from their hand if the attack hits, while this card is either a Vanguard or a Rear Guard.

Stealth Beast, Chigasumi (top right) is a 8000 Grade 2 Attacker with an effect listed below:
  • Auto (V/R): When this Unit attacks, and your Hand has more cards than your Opponent's, for that battle, this Unit gains +3000 Power.
While your hand is greater than your opponent's hand, you can have 3000 more Power added to it as a Vanguard or Rear Guard.

Stealth Dragon, Dreadmaster (bottom left) is a 7000 Grade 1 Booster with an effect listed below:
  • Auto (R): (Counter Blast (1)) When the «Nubatama» boosted by this Unit's attack hits, and if your Hand is less than the Opponent's, you may pay the cost. If so, the Opponent chooses 1 card from their Hand and discards it.
If you use this card to boost a Nubatama attacker, and if it hits, you can make your opponent lose 1-2 cards by the cost of Counterblast once or twice.

Stealth Beast, Hagakure (bottom right) is a 5000 Grade 0 Booster with an effect listed below:
  • Auto: (Counter Blast (1)) When this Unit is called to the Guardian Circle, you have a «Nubatama» Vanguard, and your Hand is less than your Opponent's, you may pay the cost. If so, the Opponent chooses 1 card from their own hand and discard it.
If you have a Nubatama Vanguard, and if this unit gets called to the Guardian Circle, you can force your opponent to discard 1 by Counterblasting once.

Nothing else is known, other than it's mostly a Rear Guard clan.

Thursday, July 19, 2012

Cardfight!! Vanguard - Breakdown of Etrangers

Currently, there's only 3 cards for Etrangers, so only 1 part is needed. The 3 cards are shown below:


Blaster Keroro (left) is the Blaster variant for Etrangers. He's a Grade 2 9000 Power Attacker with an effect listed below:

  • AUTO (V/R): When this unit attacks, if the number of cards in your hand is greater than your opponent's, this unit gets +3000 power until the end of that battle.
Blaster Keroro can go up to 12000 Power to hit 10000 or 11000 Power Vanguards. Blaster Mameshiba (middle) is another Blaster variant for Etrangers. He's a Grade 0 5000 Power Booster with an effect listed below:
  • Auto: When this Unit is moved from the Guardian Circle to the Drop Zone, move this card into Soul.
Pretty much similar to Giro and them from the other clans. Incandescent Lion, Keroro Ezel is a Grade 3 10000 Power Attacker with an effect listed below:
  • Auto (V/R): When this unit is boosted by an «Etrangers», this unit gets Power +2000 until the end of that battle.
When Etrangers get a booster, this card can hit for more power when boosted by an Etrangers.

Right now, nothing else is known about the clan, except for that it is generically Rear Guard based.

Wednesday, July 18, 2012

Cardfight!! Vanguard - Deck Discussion: Phantom Blaster Overlord - Part 3

Now, for the combination of the two, where you focus in on the Phantom Blaster Dragon portion, while having an out, just in case, having 10000 or 11000 isn't enough, you can go up to 13000.

Strategy:
Combination of Part 1 and Part 2.

Deck List:


Grade 0:
4x Grim Reaper
4x Death Feather Eagle
4x Darkside Trumpeter
4x Abyss Healer
Fullbau

Grade 1:
4x Blaster Javelin
3x Black Sage, Charon
3x Dark Shield, Mac Lir
3x Apocolypse Bat

Grade 2:
4x Knight of the Void, Masquerade
4x Demon World Castle, Donnerschlag
2x Blaster Dark

Grade 3:
4x Phantom Blaster Dragon
2x Phantom Blaster Overlord
4x Dark Magician, Babd Catha

If you have any questions, comments, or thoughts, leave a comment.

Sunday, July 15, 2012

Cardfight!! Vanguard - Deck Discussion: Phantom Blaster Overlord - Part 2

In the first part, I focused a bit on the defensive side; however there's an offensive side to this as well, which is without Phantom Blaster Overlord as Vanguard, but with Phantom Blaster Dragon as Vanguard. With Part 3; however, I'll attempt to merge the two, and hope that it'll succeed.

Strategy:
This strategy is focused more about the Power Lanes then ever, and if all possible, use Phantom Blaster Dragon's effect to strike the Vanguard, free up a lane, then place a stronger lane to replace it.

For example:
  • Left Rear Guard Lane could have this:
    • Knight of the Void, Masquerade in front Left Rear Guard Circle.
    • Black Sage, Charon in back Left Rear Guard Circle.
  • Vanguard Lane could have this:
    • Phantom Blaster Dragon as Vanguard (with 11000 Power)
    • Nothing to boost Phantom Blaster Dragon
  • Right Rear Guard Lane could have this:
    • Demon World Castle, Donnerschlag in front Right Rear Guard Circle.
    • Black Sage, Charon in back Right Rear Guard Circle.
And even if you don't have the correct booster to hit 20000, then you can use the abilities of both of them to hit their Vanguard, because both of them can go up to 12000 Power, if necessary.

Deck List:

Grade 0:
4x Grim Reaper
4x Death Feather Eagle
4x Darkside Trumpeter
4x Abyss Healer
Fullbau

Grade 1:
4x Blaster Javelin
4x Black Sage, Charon
3x Dark Shield, Mac Lir
3x Witch of Secret Medicine, Arianrhod

Grade 2:
4x Knight of the Void, Masquerade
4x Demon World Castle, Donnerschlag
3x Blaster Dark

Grade 3:
4x Phantom Blaster Dragon
4x Dark Magician, Babd Catha

Reason why I will disagree with players is that, with Phantom Blaster Overlord being their "win" card, they can't focus in on anything else, which disappoints me, hence why I extend this discussion into three parts. One with sole focus is Phantom Blaster Overlord, which to me is defensive, one without Phantom Blaster Overlord, which is offensive, and one with the best of both worlds.

Anyway, if you have any questions, thoughts, or comments, leave a comment.

Friday, July 13, 2012

Cardfight!! Vanguard - Deck Discussion: Phantom Blaster Overlord - Part 1

Strategy:
Basic strategy is to focus on getting a 13000 base Vanguard, because once you have that, you can disrupt your opponent. Other than that, it's draining your opponent's resources, then piercing through and hitting your opponent directly.

A quick way to set up Phantom Blaster Overlord's 13000 base ability, you can use Nightmare Painter's ability to place Phantom Blaster Dragon into your Soul directly, and be set up for the remainder of the game.

Sample Deck List:

Grade 0:
4x Grim Reaper
4x Death Feather Eagle
4x Darkside Trumpeter
4x Abyss Healer
Fullbau

Grade 1:
4x Blaster Javelin
4x Nightmare Painter
4x Dark Shield, Mac Lir

Grade 2:
4x Skull Witch Nemain
4x Blaster Dark
3x Demon World Castle, Fatalita

Grade 3:
4x Phantom Blaster Dragon
2x Origin Mage, Ildona
4x Phantom Blaster Overlord

If you have any thoughts, comments, or questions, leave a comment.

EDIT: Figured out a way around something different for you guys to enjoy, so this deck discussion is going to broken into three parts: One that focuses on Phantom Blaster Overlord, One that focuses on Phantom Blaster Dragon, and One that focuses in on both cards.

Tuesday, July 10, 2012

Yu-gi-oh! - Ban List Discussion (Short Post)

If anyone is wondering what I'm going to say about the ban list is going to be a typical response on everyone's minds, and it'll be that the top decks will be hit, the new cards will replace the top decks, and the cycle continues.

What I do is not worry about it and try to make consistent decks that work against people on Dueling Network, because 9 times out of 10, while someone else is deeply regretting getting a certain card, due to it being banned, you can potentially use cards that have the same consistent levels as last format's, and still face against the new meta that appears.

Anyway, just typing out my thoughts here about the Yu-gi-oh! Ban List, and I'm going to enjoy working on guides to help players use certain deck types that they are interested in, better.

Monday, July 9, 2012

Cardfight!! Vanguard - Deck Discussion: Granblue Superior Ride

Strategy:
Simply to get to Grade 3 as fast as you can, then use Power Lane Beatdown until your opponent dies. Ways to superior ride in this deck are as follows:

Knight Spirit + Samurai Spirit + Grade 2 Vanguard = Spirit Exceed
Deadly Nightmare + Deadly Spirit + Grade 2 Vanguard = Deadly Swordsmaster

Carefully manage what you do for Soul Blasting and Counterblasting, because once you use up your options, and if your opponent is still alive, then you have lost the game.

Deck List:

Grade 0:
4x Knight Spirit
4x Hades Steersman
4x Skeleton Lookout
4x Doctor Rogue
2x Chappie the Ghost
Captain Nightkid (Starting Vanguard)

Grade 1:
4x Deadly Nightmare
4x Samurai Spirit
3x Gust Jinn
3x Evil Shade

Grade 2:
4x Captain Nightmist
4x Deadly Spirit
3x Ruin Shade

Grade 3:
4x Undead Dragon Skull Dragon
Spirit Exceed
Deadly Swordsmaster

If you have any thoughts, comments, or questions, leave a comment.

Sunday, July 8, 2012

Yu-gi-oh! - Potential

Right now, people have been pointing out few things about cards, so I decided to make a section on why I make decks the way I make decks.


Main Deck:

3x Effect Veiler
Gorz the Emissary of Darkness
2x Maxx "C"
2x Tragoedia

Dark Hole
Heavy Storm
Monster Reborn
2x Mystical Space Typhoon
3x Upstart Goblin

2x Bottomless Trap Hole
3x Hope for Escape
2x Torrential Tribute

Side Deck:

3x D.D. Crow
2x Droll and Lock Bird

2x Night Beam
3x Pot of Duality

2x Compulsary Evacuation Device

The Choices:

Effect Veiler: Since priority is gone, this sees more play.
Gorz the Emissary of Darkness: It's an obvious hand trap that you can use to stop your opponent.
Maxx "C": Either your opponent stops Special Summoning or you gain massive pluses.
D.D. Crow: Another hand trap to screw with your opponent's Graveyard.
Droll and Lock Bird: Counter to Maxx "C".
Tragoedia: Another hand trap to stop your opponent.

Dark Hole, Heavy Storm, and Monster Reborn are obvious.
Mystical Space Typhoon versus Night Beam: Depends on preference.
Upstart Goblin versus Pot of Duality: Depends on preference.

Bottomless Trap Hole versus Compulsary Evacuation Device: Depends on preference.
Hope for Escape: To narrowly escape losing, you can use this card to gain resources and go for your opponent one last time.
Torrential Tribute is obvious.

To clarify:

Reason why I post the way I post is because 9 times out of 10, your deck will be more focused on your combinations rather than disrupting your opponent. If I start putting in this many cards already into my deck, they'll be no variation between builds, besides the few cards I have room for left.

I just chose to not restrict myself into believing that there's this many staples already in this game. Hopefully, this answers some questions about why I post what I post, in the Yu-gi-oh! section.

Saturday, July 7, 2012

Cardfight!! Vanguard - Deck Discussion: Enigman Rain

Strategy:
Mainly, the strategy of this deck is the same strategy as the Nova Grappler decks with Asura Kaiser and Death Army Lady; however, you do not need a Grade 3 to be Drive Check'd. You can use this ability:
  • Auto (V): When your Attack Step begins, if this Unit has 12000 or more Power, during this Battle, this Unit gains: Auto (V): When this Unit's Attack hits a Vanguard, select 1 of your Rearguards, and Stand it.
With giving Enigma Rain 12000 Attack, it'll force your opponent to either not guard and have one of your other units stand, or guard and run into a risk with a Stand Trigger. The second part of the combo is with this ability:
  • Auto (R): During your Battle Phase, when this Unit Stands, if you have a <<Dimension Police>> Vanguard, select a Rearguard in the Same Column, except this card, and make it Stand.
By giving the stand ability to Miracle Beauty, you can stand a unit in the same column and attack again.

Deck List:

Grade 0:
4x Justice Colbalt
4x Guide Dolphin
4x Cosmo Fang
4x Justice Rose
Enigman Flow

Grade 1:
4x Enigman Ripple
3x Diamond Ace
3x Glory Maker
2x Cosmo Roar

Grade 2:
4x Enigman Wave
4x Masked Police Gurender
3x Cosmo Beak

Grade 3:
4x Enigman Rain
2x Enigman Storm
4x Miracle Beauty

If you have any questions, thoughts, or comments, leave a comment.

Wednesday, July 4, 2012

Cardfight!! Vanguard - Deck Discussion: Blade Wing, Reggie

Strategy:
In simple terms, to make full use of Blade Wing, Reggie's effect.
  • Continuous (V): While there are 15 or more «Dark Irregulars» in your soul, this unit gets Critical +2.
Soul Charging techniques will give this card the necessary Soul, in order for it to gain Critical +2; however, the second effect can provide up to 3 Soul. With this deck, however, it's not wise, because if you focus in on every single aspect of Soul Charging, then you would lose the advantage of hitting your opponent with the Power Lanes provided, so some Soul Charging methods need to be used.
  • Demon World Marquis, Amon
Demon Would Marquis, Amon is the back-up Vanguard for this deck, solely due to his ability. It'll cause your opponent to be pushed back into a wall while you set-up your Soul for Blade Wing, Reggie; however, the downside of this is if you drain yourself too much, then you will lose the game.
  • Succubus of Coquetry
This is pretty much a Grade 2 variant of Alluring Succubus.
  • Succubus of Decadence
This will be in your Vanguard position if you can get it early enough to ride into it. This one will help you build your Soul to a point where getting 15 Soul would be easy.
  • Succubus of Courtship
Just in case, you do not get enough Soul, you would use Succubus of Courtship as a booster, because when the attack hits a Vanguard, while this card boosts, you will be able to Soul Charge(1).
  • Auto: When this unit is placed on the Vanguard circle, choose 1 of your «Dark Irregulars» Rearguards, search for up to 3 units of the same name as the chosen unit from your Deck and send them to your Soul, then shuffle your Deck.
For his second effect, two cards can benefit from that effect, which are listed below:
  • Demon Bike of the Witching Hour
  • Netherworld Carriage of the Witching Hour
If you target one of these, you will drag copies of one of those cards into your Soul, and their effect will boost them on how many are within:
  • 1 in Soul: +2000 Power
  • 2 in Soul: +4000 Power
  • 3 in Soul: +6000 Power
The downside of this is that if you Damage Check them or if you draw them in your Hand, multiple copies.
Deck List:

Grade 0:
4x Dark Queen of Nightmareland
4x Puppetmaster of the Netherworld
4x Hysterical Shirley
4x Cheshire Cat of Nightmareland
3x Rock the Wall
Greedy Hand (Starting Vanguard)

Grade 1:
4x Succubus of Courtship
4x Demon Bike of the Witching Hour
3x March Rabbit of Nightmareland

Grade 2:
4x Netherworld Carriage of the Witching Hour
4x Succubus of Coquetry
3x Succubus of Decadence

Grade 3:
4x Blade Wing, Reggie
4x Demon World Marquis, Amon

If you have any questions, comments, or thoughts, leave a comment.